Quote Originally Posted by FeliAiko View Post
I'll be kinda brief in my responses to these suggestions:

PLD

- oGCD stances should never be a thing for DRK/PLD IMO. What I'd prefer is to give them extra, stance-specific effects on certain skills instead. DRK has this currently with Grit-Souleater (even then it's not that impressive, however) so a move in that direction would help differentiate things between the 3 tanks.

- Sheltron just needs to provide TP, period. Just seems odd that a physical only CD doesn't provide a physical based resource, but magic instead.

- Wouldn't mind Clemency being oGCD (not with the TP gain though, too similar to Equilibrium). Flash and CoS changes... eh. Would rather just see Flash do damage instead if it came to it. Nothing major (like 50pot or something) but enough to aid PLD in AOE situations a bit more.

- Veil suggestion is cool, no harm there I guess.

DRK

- Co-sign having DA DD increase parry rate.

- An AoE silence? No, the blind effect is fine. Besides even if you made it a silence, no DRK would waste MP on it when other silence users can do theirs for free.

- MP refresh how? Like Blood Price or Shroud/LA? Either way Shadow Wall does need something more than being a Sentinel-lite. Not sure if this suggestion is the answer though.

- There has to be some kind of trade off for making BW available under Grit. Keeping it as is would probably make the Job broken.

- Do DRK even have TP issues for Sole Surivor to get changed like this? Yes WAR getting a mini Invigorate was silly but you can't use that as reasoning to give another Job something it doesn't need.

In conclusion, these suggestions give me the impression that you just want DRK/PLD to be another flavour of WAR, instead of emphasising their own individual elements to make them stand out more. I get that this is your wishlist of what you'd want, but it nonetheless suffers from the same problems these kind of threads get: it doesn't address the things that should be changed, but simply what you want changed, because reasons.
I like this comment because it's very constructive, so I appreciate it. Although the things I still nitpick is the Blind is not fine, an AoE silence will be extremely viable, and not even broken. the Sole Survivor thing was just a thing which isn't too important, It's just triggering how odd the TP looks when playing DRK... I believe giving Shadow Wall an MP refresh will give it a lot more flavour and can't think of what else you would give it (Yes Shroud). The PLD thing was more for Aesthetics, the flash animation doing damage just looks silly, although I wouldn't mind it. Please change the animation and name, maybe trait it "Holy Flash", dealing holy aspected damage. I disagree with your last point as well, I am in no way trying to just make them WAR clones. For PLD you can see I emphasis on giving them more Utility, as that's the type of Tank PLD is. For DRK I emphasis on getting rid of the evasion as it's not needed, creating OT friendly mechanics (Because jobs based on OTing and MTing is just bad, all 3 tanks should be able to MT and OT at the same effectiveness with different pro's and con's.) I also emphasis more on the "magic tank" due to silencing... Idk why silencing on DRK wasn't a thing.