DRK doesn't need a 100% parry move on a 40 second recast. That's essentially Sheltron in exchange for a DA use.
The problem with DADD at the moment is that it's harder to justify the MP expenditure when there's a chance that you may not even get a dodge proc out of it, especially in single target against a mob with a lower AA rate. As the total number of attacks while the skill is active increases (i.e. the rate), however, you are more likely to achieve the expected dodge/parry rate. This is why the 20% evasion from DADD appears more reliable when tanking large numbers of mobs.
I don't think that reprisal should be usable when you're not actively tanking. The word "reprisal" implies a counterattack. What might be interesting, though, is if DADD made your parries reset your Reprisal recast while it was active, similar to the Low Blows trait. Instead of spending DA to turn DD into some variant of Bulwark, you'd be spending it to go into a flurry of ripostes and kicks.
Speaking of Bulwark, you could just as easily apply the same idea and have block procs reset the Shield Swipe recast while the ability is active.
I like the idea of giving DRK access to silence from thematic, raiding, and PvP balance perspectives, but I wouldn't be a fan of tying it in to DADP. The main reason for using DA on DP is the potency gain with multiple mobs present. The blind is a secondary effect. It's quite costly. If you're going to reserve it for use to silence a single specific mob, it's probably going to be a much bigger dps loss than letting one of the existing jobs who have access to it do it.
Looking at the other suggestions, the BW change strikes me as unnecessary. There are plenty of reasons to drop Grit, so you usually have ready access to it. Shadow Wall's lower DR is likely due to the fact that we have access to DM. If you don't use DA, DM + SW gives you the same DR against magic attacks as Sentinel. TP management isn't an issue on DRK, and it's probably for the best that we don't get skills that require us to actively manage it. MP is our primary resource.
While these suggestions are interesting, I don't think that they address weaknesses in DRK's toolkit. The biggest such weakness is the lack of access to self-healing. It feels like Equilibrium and Clemency were added to balance out DASE, but they were overly cautious with DASE's lifesteal. It costs you 12 GCDs in Grit and 3 DA uses to even approach the healing potency of one oGCD use of Equilibrium, before even taking in other self heals into account (SP/IB/ToB). Bloodbath is available for crossclass on DRK, but has poor synergy with our kit because of the physical damage restriction.
I suspect that the design reason for keeping the heal effect on Grit might be to keep BW's speed buff separate from DASE's self-heal. This seems like something that could be balanced by adjusting the heal potency though, and it would be nice to have some halfway decent lifestealing effects for soloing, if nothing else.
Speaking of self-heals, that suggested Clemency change would simultaneously give PLD access to both the Defiance and Deliverance effects of Equilibrium, on half the recast time, with added the option of giving the benefits to a party member of your choice. I'm all for finding ways around the cast time of Clemency, but that seems a bit too powerful. It might be interesting to have Clemency instead become instant cast off of a block proc. Alternatively, you could make it instant cast with a longer recast, and allow block procs to reset it. That might help give some more value to Bulwark, as above.


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