
Originally Posted by
Martin_Arcainess
Shield Oath/Sword Oath - No Longer on the GCD, has been put on the oGCD with a 10 second recast timer. MP Requirement still there.
"Yeah this I wouldn't mind but alternate the CD's a bit, maybe 5 seconds would be better with it having MP cost"
Sheltron - Can be used to either 100% block the next incoming attack (Vanila) or to make the next spell uninterruptible. Also while active allows the use of Shield Swipe, even if you haven't blocked. (OT Friendly)
"Sheltron dose black the next incoming attack, only physical though. As for the spell interupt I don't see a much use for that majorly.
Clemency - oGCD with 30s CD. still uses the same MP. Cure Potency of 1200 and TP restoration of 200. If cast on another party member the effect is halved on you also, like Vanila, but this time you'll get half the TP which is 100TP back
"Na don't put it on CD, it's a pretty potent heal spell with enough drawback of a castime and 2 use's before you have to gain back your MP as for the TP part, doesn't seem to fit into it well"
Circle of Scorn - Now on the GCD, same potency which is 100, but DoT is taken away. Uses TP or MP, I think TP would be the way to go to create self Clemency synergy.
"As much need for PLD having a AOE I think it needs a new one, I like how COS is at the moment"
Flash - Is now on the oGCD! same effect and MP usage as before, with a CD of something like 15-20s maybe more? maybe less. This will help with AoE and Single target aggro a lot, would be very handy on tank swaps and the such. Almost would say it might be worth Cross Classing now.
"Na, PLD has trouble keeping aggro in low level dungeons and if adds pop up during boss fights but your Flash is on CD you'll have some trouble do making this be a OCGD would make it hard for PLD/GLA to keep aggro. Maybe if it had another AOE Aggro skill then maybe yes"
Divine Veil - Give me a visual animation when it's proc'ed to show it's radius, similar to deployment tactics.
You mean by when you have it active the AOE circle shows for you and your members then it procs?
DRK
Grit - No Longer on the GCD, has been put on the oGCD with a 10 second recast timer. MP Requirement still there.
Putting it on reset GCD but off it doesn't. eh, I've got no real qualms with it, only that it's MP cost should be lowered.
Dark Dance - Dark Art's effect now just doubles the parry rate and grants a unique buff to 100% parry the next incoming attack to create synergy with Reprisal. This or do the same with how I want Sheltron to work, allow the use of Reprisal upon activation of Dark Dance. Making it OT friendly
"This I like, DRK should have more instant parry like WAR's."
Dark Passenger - Dark Art's effect now silences rather then blinds, make that emphasis on DRK being the mage tank more apparent.
See the thing about Silence use is when you see a Enemy readying a attack then you can instantly use it, to use this would require a DA+DP for the silence to be in effect other wise you wont have enough time"
Shadow Wall - Once active, along with the 30% mitigation, gives an MP refresh while active and negates Dark Side's draining effect while active, make this more unique then a watered down Sentinel.
Since your messing with MP and negating Darkside it would be used as a Damage buffer for a extra SE combo so maybe something else.
Blood Weapon - Allowed to use while inside Grit. Who uses Grit anyways? (I've always been argued for this one, maybe it would be broke?)
Blood weapons main purpose is for OTing otherwise as a MT you get your MP from hits with blood price so OT needs a way to regain MP. To enable it in the use of Grit would make it's MP gain a little too high, yes you can drop grit to use it whilst MTing but at a cost of extra damage.
Sole Survivor - Along with the HP and MP you get, restore 20% of TP as well, which would be 200TP
This I could get down with but need to alternate the TP cost so that it isn't too much.