I found this to be true in frontlines 99% of the time sometimes i just had to call them out on it tooThe loudest morons are usually the most terrible ones. Even if they might have been good, their inability to shut up for more than five seconds ensures their complete uselessness.
And I can assure you, you're not the worst. You should ask Aether about their absolutely most hated Feast player some time. Yes, it's the same person for 90% of us.
It's the same in Feast, as well.
If a player has the time to be typing criticism and hate in the chat box, then I can almost guarantee that they are not doing their job to the best of their ability. PvP is just too fast paced for that. Unless the enemy team is particularly crummy, you do not have that kind of time. A lot of players (including some veterans) fail to realize that for every bit of bitching they do, they're often doing a lot more harm than good by sacrificing their own personal performance just to type. In most cases they'd be better off just staying focused on their own jobs, rather than frantically typing messages in the chat box. The only exceptions are constructive criticisms that can actually make a difference, or tactical call outs. Anything else is just a waste of precious time , which is why a lot of PvP'ers make such heavy use of maccros in the first place.
Last edited by Februs; 10-07-2016 at 06:09 AM.
I'm pretty excited to try PVP. I tend to PVP a lot playing these kinds of games. I was quite disappointed when I found out it got pushed back to lvl 50 since it used to be 30 (I think).
Sadly, you're going to be disappointed again, because you're very unlikely to get into a match at lvl 50, as well.
The problem isn't so much that PvP was pushed back to 50. It's just that it wasn't sustainable at lvl 30. People wanted to play with their full and complete builds, with all of their skills. So, naturally, once players reached lvl 50 they stopped queuing for 30. There just wasn't a reason to gimp yourself in the arena when there was a higher level format available. As a result, lvl 30 Wolves Den died long before SE adjusted the Duty Finder.
The same thing happened again when the Heavensward expansion was released. Once players reached lvl 60, they had all new skills and abilities. No one wanted to play without them, so no one who is at lvl 60 queues for anything below that level. Frontlines: Secure, was pretty well loved, but it was nailed into its coffin by Seize. It still exists, mind you. SE is unlikely to get rid of it, because they need to provide a lvl 50 PvP option for players who do not have the expansion, but no one queues for it. Compared to level 60 PvP, it's essentially dead.
Honestly, it's not an uncommon story in FFxiv, regardless of content. The newest game mode almost always kills the one that came before it (Ie: The Coils of Bahamut raids are essentially dead in favour of Alexander, despite Bahamut being widely considered better). If there's more reasons to queue for the most recent content, then that's all people will ever queue for. The only real PvP exception, so far, has been Feast, as it has remained active for 2 full seasons. That said, there are consistent incentives for players queuing for Feast each season. If SE came out with a new ranked game mode with better incentives than Feast, then it's likely that Feast would also drop dead on the spot ... unless, of course, the new game mode was so repulsive that no one wanted to play it (like Shatter).
Last edited by Februs; 10-07-2016 at 06:55 PM.
That is pretty sad. I came from a game where I could level a toon from 10 to max with PVP alone. I grew be quite good at it and to really enjoy it. I also liked that you could learn your toon by slowly getting skills while PVPing instead of being thrown right in. I enjoy this games story and I'm sure once I get to max the PVP will be fun, so it isn't a huge concern.
I'm still a lowbie so I can't relate to healing in Savage raids, but was your comment a general reference to healing in PVP vs PVE or is there something specific in PVP in this game that makes it more difficult than one might expect? I'm asking because I did PVP in another game for several years, almost exclusively as a healer, and absolutely LOVED it, especially the rush of preventing at the last second the opposing side from getting a kill despite being attacked myself.
But DPS in PVP? Or healing in PVE? Meh.
To the op, doing PVP with friends makes a huge difference. It was how I got started, and until I tried PVP I never thought I'd like it. Hopefully you have some friendly folks you can play with.
I've been having a blast with 8 on 8 feast again, training so I can try 4 on 4 on the 3rd season and hope to be better.
It's kind of the nature of the game, unfortunately. Our skills are given to us in level brackets, incentives are higher for newer content, and there's a level sync system for older content. All of this ensures that people will spend the majority of their time at the leading frontier of what's new.That is pretty sad. I came from a game where I could level a toon from 10 to max with PVP alone. I grew be quite good at it and to really enjoy it. I also liked that you could learn your toon by slowly getting skills while PVPing instead of being thrown right in. I enjoy this games story and I'm sure once I get to max the PVP will be fun, so it isn't a huge concern.
It's not all bad, though. FFxiv is heavily slanted towards PvE over PvP, so you'll have plenty of content to keep you busy until you reach level cap and you'll practically fly through your levels. Most people only run their roulettes at that point, unless they're into savage or extreme content. In that regard, PvP actually fits in quite nicely, because you'll have a bit of variety to work with other than the same dungeons/trials/raids over and over.
Last edited by Februs; 10-08-2016 at 07:26 AM.
It's less predictable and faster paced.
In PvE, everything is on a script. Once you know the patterns and attacks, you can practically heal in your sleep. The only exception is if you have a troublesome party that likes to make mistakes or stand in stupid. Even at the savage or extreme level, it becomes more of a numbers game than anything else. Assuming you have the stats to achieve a good result, you eventually fall into a routine for each fight. The better you memorize that routine, the better you'll do.
PvP isn't like that. Damage outputs and spreads are unpredictable, because you're facing live opponents. Tanks don't have enmity the whole time. There's no script to follow. There's no special attack indicators to look out for which televise when one or more players are going to take a big hit, etc. You have to think and act on the fly. There's a much heavier emphasis on reaction over preparation, and every fight is different.
This is a feature i would love to see in here, in SWTOR i leveled my character mainly in Warzones and only PvE i did there was main quest line. Tank/Melee Bounty Hunter hybrid ftw!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.