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  1. #1
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    The weight and commitment of FFXIV skill system is so much more enjoyable than spamming three keys every seconds.

    Quote Originally Posted by Vaer View Post
    Hit button do damage.
    This is garbage in terms of gameplay feedback, because it makes the game feels like this:


    Granted you absolutly don't use the same amount of keys in WoW as shown in this gif, but the actual feeling is about the same.
    Hitting a key in WoW feels absolutly weightless. Besides, since you just spam a few keys, the actions themselves becomes almost like manually doing "fancy" auto-attacks.

    I'm not saying that WoW's system is bad, it's just different with a very different feeling attached to it. OP speaks like FFXIV's system has to be "fixed", but no, it's not broken. It's player's preferences.
    And I prefer FFXIV in that regard. But at least I know this is a subjective thing, not like what a lot of people in this thread seems to think.
    (5)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ametrine View Post
    Benediction's animation lock, while a point of contention for every WHM ever, essentially negates it's ability to act as the "oh shit!" heal a good bit of the time. Any level of lag in the situation where you would legit need it could spell it's failure.
    That's more a glaring flaw of the ability than anything else.
    Not that it can't be used as such, it's just that it failing had become such a bane to me that I started using it in other scenarios verses saving it, particularly healing my tank to full so I can keep from dropping cleric.
    While I commend you for finding a use for Benediction, your ability to work around its deficiencies doesn't really change the fact that it's a poorly-implemented cooldown. I mean, if Lay On Hands (the closest thing to Benediction) had been given a 1.5-2 second delay like Benediction, holy paladins would be frothing at the mouth because their "Oh Shit!" button became near useless for the purpose it was created for. And they'd be in the right.
    Quote Originally Posted by Fyce View Post
    The weight and commitment of FFXIV skill system is so much more enjoyable than spamming three keys every seconds.
    Well, the key difference is that one game has a combo system for skills and the other one doesn't.
    This is garbage in terms of gameplay feedback, because it makes the game feels like this
    Only if there's very little going on during a fight. Which often isn't the case in WoW, between fight mechanics and your own class' stuff.

    I've been tanking in Legion on my warrior, and sure, you can say I'm spamming Devastate (single target skill that deals damage with no cooldown), but:

    a) I'm using Shield Slam on cooldown and whenever the cooldown is reset by Devastate
    b) I'm using Revenge to deal a little more damage (which means more aggro generation) and watching out for my blocks resetting the cooldown
    c) Trying to juggle keeping up Shield Block to coincide with Shield Slam uses for the increased damage (which equals more aggro)
    d) Spending rage to keep up Ignore Pain
    e) If I specced into it, use Focused Rage whenever Shield Slam crits
    f) Watch out for mobs with single-target spells that I can Spell Reflect
    g) Interrupt mobs with skills and spells that can be interrupted

    My base gameplay is really just me spamming Devastate, but there's a LOT of things that are part of gameplay that aren't very cut and dry.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fyce View Post
    This is garbage in terms of gameplay feedback, because it makes the game feels like this:
    Disagree. Biggest offender is Cleric Stance. I can play at a very fast pace but I have to slow down to make sure Cleric is off so I don't look like a scrub putting on a 300 hp shield because cleric is clunky as hell. The oGCDs in FFXIV actually force you to mash the button to make sure it goes off which makes you spam even more keys ironically than in WoW which has a way better ability queue system. The oGCDs in WoW go off pretty much right away unless there is a targeting circle. There should be a feature that makes it so you can only flip a stance once every few seconds, so you don't get that awkward "I hit cleric, it turned off but it didn't show, so I hit it again but it turns off then back on" nonsense.

    I'm really talking about clunkiness. That was just simplified reasoning. Not everything goes off right away in WoW but it sure feels a lot more responsive than mashing oGCDs and then noticing it didn't even go off anyways.

    FFXIV's oGCD would be that picture except at 10x speed smashing 3 buttons trying to use an oGCD.
    (7)
    Last edited by Vaer; 10-08-2016 at 06:50 AM.

  4. #4
    Player
    Transmigration's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    79
    Character
    Ava Alastrine
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Fyce View Post

    This is garbage in terms of gameplay feedback, because it makes the game feels like this:

    That's a funny gif.

    WoW does not play that way at all. No one does that and wins in competitive PvP or Flex + raiding. You would die/wipe almost immediately.

    Again, I am not saying that the combat needs to be changed to a button mash style of gameplay (although, that's how I feel when I'm trying to force my action to go off). I am not referring to the GCD or complex rotations. The issue is within the coding for animations and terrible server response, so yes, it is "broken". It makes it difficult to execute everything properly and time everything, such as with cleric stance as people have said.
    (7)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    server ticks, animation lock and odd lag are a problem still i agree, i also think that lightspeed is more akin to quick/quick2 not so much haste, which we have enemies in sohr khai, and the buff in palace of the dead already in game. if anything selenes skill/spell speed up is more like haste than lightspeed.
    (3)