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  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    2 tanks, 2 healers, 3 dps, 1 support/wild card. Adjust accordingly for each type of content, e.g. 1 tank for 24 raids.

    That's really the only change I'd like to see. A support role. I realize this requires more balancing on the devs' part. I still want it, though.
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  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by MomomiMomi View Post
    2 tanks, 2 healers, 3 dps, 1 support/wild card. Adjust accordingly for each type of content, e.g. 1 tank for 24 raids.

    That's really the only change I'd like to see. A support role. I realize this requires more balancing on the devs' part. I still want it, though.
    I'd probably go into a fit of ecstasy if they done this lol. All I've ever wanted from the devs is to add a real support role instead of just 'dps with utility that's not actually support but somehow gets painted as one'. Not to mention this would allow for Archer and Machinist to become actual ranged dps instead of poorly thought out 'hybrids' they are currently. Tbh though, I don't think enough people want a real support role to warrant it. That said, there's honestly no way of knowing unless they actually did it, because the OF's aren't exactly representative of the community as a whole
    (1)

  3. #3
    Quote Originally Posted by MomomiMomi View Post
    2 tanks, 2 healers, 3 dps, 1 support/wild card. Adjust accordingly for each type of content, e.g. 1 tank for 24 raids.
    how would support function in 4 man content? do they get preference in one of the DPS slots? are their support abilities magnified in smaller groups?
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  4. #4
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by SendohJin View Post
    how would support function in 4 man content? do they get preference in one of the DPS slots? are their support abilities magnified in smaller groups?
    That would indeed be the better way to get a support role to work in justifying a slot in 4-man content. Perhaps a linked buff, where you can select people at any time to link with, which will share a % of damage output by you to them and vice versa. The more people you share a link to, the less of a boost % it is, but still becomes stronger if others play as well as they should.

    However, the devs (wrongfully) believe that support skills weigh so heavily in this game that it justifies nerfing the overall output by comparison to other jobs of the role, of which may have their own support uses that exist without detriment. BRD output is kept lower because situational party buffs are strong enough to warrant lower damage full-time (pre-buffs/nerfs), AST cards that are RNG are strong enough to warrant lower healing output (pre-buffs that were issued multiple times), etc.

    If a support role were to be introduced, they'd definitely be DPS oriented. Probably another BRD or MCH, if the devs were left to their own devices. They likely wouldn't even touch the idea of damage distribution, for as interesting of a mechanic as that would be. Balancing would be a nightmare, justifiably, and the risk of having a terrible support job player would likely make and break groups that couldn't carry.

    With so much focus on personal damage in this game, a job centered around doing damage through other party members would cause people to cry out from all sides. Idiot elitists would cry out that the support player isn't doing enough damage by comparison to their own (ignoring the fact that their own damage was amplified at the cost of the jobs sacrificed output), idiot support players would ignore the core mechanics like it were a situational BRD song and cry out for buffs since they think the job is useless, and so on. Neither of those examples would be even remotely surprising to most of us.

    We're not exactly ready for support roles yet, and likely never will be for the foreseeable future. That "we" is referring to everyone, including the devs (at least so it would seem, based on how BRD and AST were/are treated).
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    Last edited by Welsper59; 10-04-2016 at 10:27 AM.

  5. #5
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Welsper59 View Post
    If a support role were to be introduced, they'd definitely be DPS oriented. Probably another BRD or MCH, if the devs were left to their own devices. They likely wouldn't even touch the idea of damage distribution, for as interesting of a mechanic as that would be. Balancing would be a nightmare, justifiably, and the risk of having a terrible support job player would likely make and break groups that couldn't carry. . . .
    Agreed, from personal experience playing an Iss in Lineage 2, support was initially viewed as fungible until people realized just how many important global cds were placed on the support which turned support players into key shotcallers. However, using that dynamic in FF14 would place an intense amount of pressure on certain players which is not what SE wants (that's more of a mechanic for the hardcore PvP MMOs).
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