Quote Originally Posted by Cabalabob View Post
Quote Originally Posted by Nihility View Post
Didn't notice it mentioned but there is an item you can buy from grand company that makes recruits show up much more reliably
Problem with that item is you already need to have ranked up to first lieutenant to buy it. If we need a good squadron to get first lieutenant then by the time we can buy that item, we won't need it... so that's basically for if you decide you want a new looking character on your squad.
It can also be a reward for some of the missions. That still requires a workable 4 member squad, but at least it's a lower bar than 1st Lieutenant.


Quote Originally Posted by Slevin_Impudicus View Post
Now it looks like you can fail a mission. Is that all?
What happens when you fail a mission? Do they just come back without the expected XP boost, so spent a few seals and 18 hours for nothing? What does the sergeant and/or mission report say about it?

(I really think they should flesh out these missions with some details about what happened. Not even the recon mission gave any info, and that's what they went for, to get info. It'd be so much cooler if they had real mission reports that say what happened, what they encountered, etc.)


Quote Originally Posted by Slevin_Impudicus View Post
I guess the "higher chance of getting a new recruit" item can be considered a reward, but it still just feeds back into the system, like squad exp. Are there any tangible rewards that have an effect outside of the squad room?
Well, the fact that you can get that item proves that the system allows for giving out items as a result of missions. Maybe it's just these low-level trainee missions where there's nothing more useful.