You still haven't really stated HOW WoW stats are "bloated". There are 4 of them, 5 if you count armor rating as a secondary stat. FFXIV has accuracy, crit, determination, spell/skill speed, piety, parry. XIV stats are actually MORE bloated than WoW stats when you factor it in like that.
I don't disagree that we don't need more stats, but I think a lot of people would prefer if maybe accuracy was dumped and something like mastery was added. Mastery provided bonuses unique to whatever class/spec you're playing on, and even if it wasn't your favored stat, it was still functionally useful (unlike parry, and unlike accuracy past a certain point). Versatility is basically det, except that versatility translates more directly to damage, and actually effects defensive rating, as well. Crit is pretty much the same in both games, no need to go further there. Spell/skill speed is WoW's haste, except that haste actually has a pretty serious effect on certain classes due to proc-based gameplay and dual-wield.
Aside from mastery, most of the stats in WoW are the same as they are in FFXIV, it's just that WoW's make a more serious impact on gameplay. You don't just pile on crit and "make do" with the other stats. I main a Restoration Shaman, and their mastery is actually "the lower your target's HP is, the more you heal them for, based on your mastery stat". It's insanely good for progression content, and bad pug groups. Meanwhile, Restoration Druids, a HoT-based healer, actually stack haste, because it effects the frequency of their HoT ticks. Balance Druid, a magic caster, actually prioritizes haste over their MAIN stat, intellect. Protection paladins, a primarily mitigative tank, actually get the most mileage out of versatility because of its consistent defensive boost.
THIS is what most people are looking for when they want a better selection of secondary stats. It's not that XIV's suck, it's that they're poorly balanced and under-utilized.



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