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  1. #1
    Player
    SessionZero's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    339
    Character
    Ragna Blackmane
    World
    Mateus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Windi View Post
    What I was trying to get at with my post was that we don't need more stats...
    I agree. Dump elemental resistances, and either dump or revamp otherwise useless skills like parry or skill/spell speed so that they have some relevance.

    On the topic of WoW, I wouldn't say that it's bloated, necessarily. Every class has its optimum stat priority and with the exception of one or two that are incredibly situational (like, as someone previously suggested, Versatility) they all serve to advance the class. If anything, I would say that FFXIV and WoW are in similar situations, w/r/t stats, excepting FFXIV's whole "allocation being pointless since they all get dumped into one stat anyway" thing.
    (1)
    http://sessionzeroart.tumblr.com <--- Art blog

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by SessionZero View Post
    On the topic of WoW, I wouldn't say that it's bloated, necessarily.
    In WoW, stat bloat is typically directed at the high amount of a given stat you're expected to have. That's why they tried to reset all that in a previous expansion, but I guess they just gave up on it lol. Right now, I'm almost at 30K Stamina in Legion, which is quite a ridiculously large number to have when you think about it lol.

    I think most of the stat comments here are directed at having meaningful "unique" stats added to gear or whatever. Stuff that alters your characters performance in some way (i.e. set bonuses in WoW or action modifications on gear in XI). "Increases damage or healing done by <skill/spell> by %", "Reduces cast time for healing spells by %", etc. There's always going to be a BiS sort of thing, no matter the game you play, but that's just what I think people refer to when they talk about wanting "fun" stats here.

    Even in XI, which was once as perfect of an example of horizontal gear progression as you could realistically expect, had a BiS structure in place that the players found. The difference there being that gear can be swapped out mid-combat, so even the most situational of bonus stats on gear could potentially find use.
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    Last edited by Welsper59; 09-30-2016 at 05:16 AM.