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  1. #31
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    No, Pharos was nerfed because the devs admitted it was over tuned and it gave the same rewards as the other dungeon that was easier.
    Pharos was easy when it was released if you had half a brain. People refused to pay attention to mechanics and demanded a nerf. Heck, people *still* wipe on the first boss because they refuse to follow mechanics, even though the dogs can be killed in a hit or three now.
    (1)

  2. #32
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by PArcher View Post
    Pharos was easy when it was released if you had half a brain.
    Touching your butt with your head is easy if you got a flexible spine.

    Just what if you don't...?
    (5)

  3. #33
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by RyuSaarva View Post
    no, that leve gil achievement is the highest level of endgame.
    I've wanted that fucking "Honest Gillionaire" title for years! I don't think I've ever seen anyone with it!
    (0)

  4. #34
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    In my opinion, this conundrum would be less of an issue if the devs eased up on the reaction time for these crazy mechanics. I've looked at the videos of the Midas Savage series and cannot fathom how a normal human being could react to those mechanics without having attempted the fights several times in a sitting, and with difficulty even then. Looking at A6S had me glass-eyed halfway through the video, and A8S nearly gave me a headache. I'm not sure there are that many players in the game who have those kinds of reflexes.
    (2)

  5. #35
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Hayward View Post
    In my opinion, this conundrum would be less of an issue if the devs eased up on the reaction time for these crazy mechanics. I've looked at the videos of the Midas Savage series and cannot fathom how a normal human being could react to those mechanics without having attempted the fights several times in a sitting, and with difficulty even then. Looking at A6S had me glass-eyed halfway through the video, and A8S nearly gave me a headache. I'm not sure there are that many players in the game who have those kinds of reflexes.
    That can be compiled with another major issue that can screw a player pretty badly; latency.

    The checks being that nasty tight means players located a good distance from their servers by no fault of their own.
    (2)

  6. #36
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ametrine View Post
    That can be compiled with another major issue that can screw a player pretty badly; latency.

    The checks being that nasty tight means players located a good distance from their servers by no fault of their own.
    Eep, phone hiccuped.

    ... Can get screwed by mechanics they are technically doing right.
    (1)

  7. 09-26-2016 06:28 AM

  8. #37
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Auteur View Post
    Dunno but probably not going to be able to do a static on Gilgamesh, I think this server exemplifies how the raiding community dug its own grave:

    1. Complain raids too easy
    2. Get a raid too hard (AS)
    Savage isn't that hard though it's just every other content in the game pales in comparison. DF groups can barely work together as it is hence the need for statics not all statics are bad and you saying they are all full of morons is kind of insulting to those who have statics and have fun with the players in them.
    (0)

  9. #38
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lone-wolfe-02 View Post
    Savage isn't that hard though it's just every other content in the game pales in comparison. DF groups can barely work together as it is hence the need for statics not all statics are bad and you saying they are all full of morons is kind of insulting to those who have statics and have fun with the players in them.
    Every time I see a post like this I feel compelled and obligated to point out the corollary of the Dunning-Kruger effect: high-ability individuals may underestimate their relative competence and may erroneously assume that tasks which are easy for them are also easy for others.
    (3)

  10. #39
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Auteur View Post
    Dunno but probably not going to be able to do a static on Gilgamesh, I think this server exemplifies how the raiding community dug its own grave:

    1. Complain raids too easy
    2. Get a raid too hard (AS)
    3. Large numbers within an already small group quit, and
    4. The remainder doesn't want to deal with new people and just cannabalizes a declining group of exp raiders.

    This quote from http://www.gamefaqs.com/boards/67805...eborn/74262206 is instructive:

    '"But why don't you make a static or join one?"

    Because those are still filled with morons as well and the few that actually have quality players in them expect you to not have a life. Statics are a failed concept for this game and the Devs should find a way to make content that trains the players to actually be good, know their jobs and actually motivate people to improve and to release content that isn't dependent on having "static" groups.

    The MSQ and story trials do nothing to address this and actually make things worse. I 100% agree with Yoshi P that the average player skill dropped when Heavensward came out. People were better at this game in the 2.0 patch series as a whole.'

    Although arguably coming from an elitist perspective, the implication is clear: the statics produced by the current raiding community are counterproductive and self-defeating.

    Arguably, if SE wants to rebuild the "raiding" community, it needs to hit the reset button and blow it up. Reduce difficulty on all raids so that they are puggable/DF, and then gradually increase difficulty from there. The idea: cast as wide a net as possible to rebuild the base, and work it up from there.

    If there's one segment of the player base that SE can use for short-term pain/long-term gain, it's the raiders. They're already a small group as is and SE already got their money and attention.
    The difference in skill from the least skilled to the most skilled players is very large. In order to make stuff pugable the bar must be set very low. SE wanted the raids to challenge the top players which may have been like 1% or so of the playerbase. They could set the bar lower but then it would be really easy for the top players. Their goal with the normal modes and easier 24 man raids was to give content to players where you don't have to be in the top 1% of players to beat.

    The hardest part about raiding is finding several people of equally high skill to play with. You can be really great at the game but when you are getting wiped by the same people in your group over and over it makes it so you can't beat content despite the fact if you were in a group of equally skilled players you could beat the content easily.
    (0)
    Last edited by Zumi; 09-26-2016 at 09:27 AM.

  11. #40
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zumi View Post
    They could set the bar lower but then it would be really easy for the top players. Their goal with the normal modes and easier 24 man raids was to give content to players where you don't have to be in the top 1% of players to beat.

    The hardest part about raiding is finding several people of equally high skill to play with. You can be really great at the game but when you are getting wiped by the same people in your group over and over it makes it so you can't beat content despite the fact if you were in a group of equally skilled players you could beat the content easily.
    So then the "1%" should stop advocating for more gates on the rest of the community (I see another thread where raiders want to nerf drops in normal modes), and well if they want to keep their country club exclusive then it is what it is and they'll reap what they sow: competing over the same small pool of experienced players that drop off one by one until there's no one left.
    (2)

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