Aside from point #1 (which was a minority of a minority to begin with), this was the case for every server with the launch of Gordias. I think you have a really skewed version on how raiding is supposed to go - maybe this is your first time raiding in an MMO, idk. To put it simply: you don't end up in a top raiding guild by just being good - you have to put in the grunt work. You have to join less than ideal groups to have empirical evidence that you can raid well, and this doesn't just come down to how high your DPS goes (though that's a good way to get your foot in the door via fflogs). You also need to demonstrate a good attitude (which currently you're lacking), an ability to communicate with your team to resolve problems, and an ability to perform a leadership role if the need arises.
In other MMOs, and in XIV, applying to a top raiding guild is like applying to a well paying job - they don't just hand those out to Joe who just graduated high school and thinks he deserves to jump straight into the deep end without even getting his feet wet first. If this is too much work for you, then you don't actually want to raid Savage because there's literally no way around this. The only other option you have is to accept that your progress is going to be slow and try to have fun with it by raiding casually with friends (which I'd honestly recommend, hardcore raiding isn't all it's cut out to be in the first place).
I realize this isn't you saying this and it's a quote from GameFAQs (would recommend against going there, never been a good place for solid information, mainly visited by 14 year olds looking for cheat codes) but this is a terrible mentality to have and it's definitely not the mentality of a raid leader so thank God this guy isn't actually starting his own static. As I explained before, trying to get into a top guild is like applying for a job - one of the best things you can bring to the table is proof of leadership skills as well as an ability to work with your group. I started a group quite awhile ago going in with the mentality of "I realize a lot of players in this group are going to be below average, so I'm going to up their game and we're going to clear content no problem"."But why don't you make a static or join one?"
Because those are still filled with morons as well and the few that actually have quality players in them expect you to not have a life. Statics are a failed concept for this game and the Devs should find a way to make content that trains the players to actually be good, know their jobs and actually motivate people to improve and to release content that isn't dependent on having "static" groups.
That was a horrible thing to think. You can't force people into being better at the game - the much better way to approach it is to accept that they're going to be a hindrance to prog and kick them. Sounds harsh, I know, but I can tell you from putting together that static that the conflict of goals and mentalities in that static lead to it's demise and I feel like that was entirely my fault. If you intend on raiding casually then you need to put together a group that has the same mindset - same with raiding seriously.
This (still from GameFAQs ik) is half true, half not. One way they could handle adjusting player skill at end game is to make them handle end game ideas as they're progressing but obviously not giving them a full blown end game dungeon. Unfortunately all you learn throughout the MSQ is to hit things til they die - which is true in end game, but you also have to deal with mechanics. Another way they could solve this is by simply putting the Novice Hall to use and introducing Intermediate and Advanced options that teach more nuanced things. Maybe add explanations of skills and how they should be used to the job leaders, stuff like that.The MSQ and story trials do nothing to address this and actually make things worse. I 100% agree with Yoshi P that the average player skill dropped when Heavensward came out. People were better at this game in the 2.0 patch series as a whole.
Anyway, the reason why it's half wrong is because player skill didn't go down in HW. It went up, but so did the requirement for player skill (mainly through new abilities). So people are basically where they were before, except now if they screw up their punishment is even harsher.
Well, the only raid atm is Alexander and they're intending on making Creator super duper easy so you're getting your wish. And I agree, they should make everything super easy and work their way up, it worked in Coil so it was weird when Gordias launched and they decided they wanted to do something harder than every Coil outside of Savage SCoB.Although arguably coming from an elitist perspective, the implication is clear: the statics produced by the current raiding community are counterproductive and self-defeating.
Arguably, if SE wants to rebuild the "raiding" community, it needs to hit the reset button and blow it up. Reduce difficulty on all raids so that they are puggable/DF, and then gradually increase difficulty from there. The idea: cast as wide a net as possible to rebuild the base, and work it up from there.