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  1. #61
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Bourne_Endeavor View Post
    ... you realize this helps my argument not yours, yes? If I platinum Mass Effect or Dark Souls, my only reward is an achievement or trophy. Not gear. You acquire the very same thing upon clearing Savage. The entire purpose of Savage is for players to test their skills against an extreme challenge-- with the reward being an achievement for doing so. .
    What you're missing though is that if you platinum dark souls today. in a year or 2 maybe even 5 years from now someone who decides to platinum dark souls has to do the exact same challenges you faced....

    the point is that the challenges in current mmos are very short lived whats challenging today is a piece of cake tomorrow, which isn't the case with your dark souls example. whats challenging today is still challenging tomorrow.
    back to xiv and the achievement for clearing coils and the final witness title for example. Once things of pride to many people can now be gotten incredibly easily by any group of 3-4 players with no almost no effort or sense of challenge at all.

    what this then does is completely destroy the value of that accomplishment. and that is a big part of why many gamers just don't bother
    (4)

  2. #62
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dzian View Post
    What you're missing though is that if you platinum dark souls today. in a year or 2 maybe even 5 years from now someone who decides to platinum dark souls has to do the exact same challenges you faced....

    the point is that the challenges in current mmos are very short lived whats challenging today is a piece of cake tomorrow, which isn't the case with your dark souls example. whats challenging today is still challenging tomorrow.
    back to xiv and the achievement for clearing coils and the final witness title for example. Once things of pride to many people can now be gotten incredibly easily by any group of 3-4 players with no almost no effort or sense of challenge at all.

    what this then does is completely destroy the value of that accomplishment. and that is a big part of why many gamers just don't bother
    What difference does it make? If you clear Savage at its hardest difficulty, why would you care when or how other people accomplish it? Your clear isn't arbitrarily diminished because the content gets easier in later patches. In 2-5 years, only Layla Bell and his raid group will have "03/11/2016" marked on their Midas Savage clear.

    Dark Souls is a single player game, wherein once you beat it... that's it. MMOs are an ongoing experience that require constant relevant content to keep people paying their sub and/or interested (F2P model). Designing an entire fight only accessible to a niche audience, then leaving it gated for the duration of said content's existence complete wastes resources. This means the vast majority of players would never even touch Savage-- providing little reason to even bother with it at all.
    (2)
    Last edited by Bourne_Endeavor; 07-16-2016 at 11:40 AM.

  3. #63
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Are you guys all ready to throw away all the gear you fought for and melded? I sure am not! Oh well, gotta do it anyway. Even weapons.

    Replacing gear happens - I get that. I like it. Replacing it ALL on a SINGLE DAY without setting foot into a raid is what I don't like.






    I really hope this doesn't continue in 4.0.
    (9)

  4. #64
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Appealing to "raiders," or whatever other designation for hardcore players, makes no sense for a sub-based MMO. Businesses only really care about two kinds of people: (1) new customers, and (2) the really big spending customers. Lets assume that a business can only devote sufficient resources (i.e. attention and service) to one group. Sub MMOs care most about new customers. Why? Because there aren't really any big spending customers; the sub model puts a natural cap on the amount you can get from one person. Hence, quantity is needed to profit. In contrast, F2P is all about getting and pandering to the whale hardcore players: you aren't getting money from a lot of people playing for free, so F2P has to pander to hardcore people dumping lots of cash.

    It's simple math, a fluctuating 400,000-1kk * $15 always beats 50,000 (the raiders) * $15. If hardcore people want to be pandered to, welcome to the F2P grinders. In F2P, a select minority can leverage the willingness to spend a ton more money to catch the owner's attention. In sub, the economic leverage stays with the majority since everyone buys the same ticket.
    (2)
    Last edited by Auteur; 09-25-2016 at 08:11 AM.

  5. #65
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Brannigan View Post
    Are you guys all ready to throw away all the gear you fought for and melded? I sure am not! Oh well, gotta do it anyway. Even weapons.

    Replacing gear happens - I get that. I like it. Replacing it ALL on a SINGLE DAY without setting foot into a raid is what I don't like.






    I really hope this doesn't continue in 4.0.
    I think I may be misunderstanding something because you can only get one token per turn in Alexander at release. Not everything will be upgraded on day 1. You'll still need to have your current gear to do stuff.
    (0)

  6. #66
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Auteur View Post
    snip
    New crafted/easy mode gear undermines more than just raiders' progression, but thanks for posting.

    Quote Originally Posted by AnaviAnael View Post
    I think I may be misunderstanding something because you can only get one token per turn in Alexander at release. Not everything will be upgraded on day 1. You'll still need to have your current gear to do stuff.
    You can get a full set of crafted gear that is equal ilvl to easy mode Alex gear/Higher level than previous savage. That will take less than a day.
    (4)

  7. #67
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Brannigan View Post
    You can get a full set of crafted gear that is equal ilvl to easy mode Alex gear/Higher level than previous savage. That will take less than a day.
    plus you can overmeld it, so you get it in one day and it is also better than the alex normal gear.
    (2)

  8. #68
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,614
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Alexander raids are 3.0, 3.2 and now 3.4, that 240 gear is something you've been able to achieve since 3.2, it's weird to say that this gear should stay relevant past 3.4 "easy mode" Alexander.

    To suggest the gear tiers should be something like 220/240/230?/260?, the reason why the "easy mode" Alexander is a higher IL than Savage of the last tier isa means to gear up towards that tier of Savage. It wouldn't make much sense to make the challenge of the next Savage done with less IL, cause even if you say made the last tier 250 then what, Savage would need 260 to complete? It would just make it a larger grind to get the better gear needed.

    I mean an advantage towards working with both IL 240 gear is the ability to mix/match the best from each set, most people who only get the weekly tomes don't have that option anda limited option with weapons. So you get that added boost of your attributes being micromanaged with the mixing of the gears, you get to gear up up faster and you can take advantage of your higher tier gear without having to do the 24-man raid to upgrade the weekly tome gear.

    What OP is suggesting is to just make weekly tome gear worthless to Raiders and make the Savage gear the only viable gear because it's the highest IL.
    (1)

  9. #69
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    @Brannigan

    If you wanna go back to 2.0 format fine then all you get for doing savage is a title. As for craft weapons not everyone is going to be getting them as the price will be sky high and thats before adding the cost on for materia.
    (2)

  10. #70
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Tint View Post
    blubb.

    i thinkthey should increase the ilvl of the alex savage gear by 10 lvl. that will make the raid gear more rewarding and will lead to a headstart for the next raid-tier, without being too far ahead (the craftet gear and alex normal will have the same ilvl). if you lower the ilvl of alex normal gear you will make alex normal totally pointless.
    with this theay can also increase the ilvl of the 24-people raids to make them more rewarding too.

    as example:

    craftet gear is 220
    alex normal is 220
    tome gear is 230
    upgraded tome gear s 240
    alex savage gear is 250
    24-people raid gear is 240

    next patch

    craftet gear is 250
    alex normal gear is 250
    tome gear is 260
    upgraded tome gear is 270
    alex savage gear is 280
    24-people raid gear is 270
    I agree although I think crafted gear should be above upgraded tome gear. The hq stuff isnt as easy to make and takes way more time and effort than collecting some tomes. As it stands at the moment the ilvls are way to close together on the items.
    (0)

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