But that will not change or if you make it so you cant have a PL in the PT then you affectively remove PLing.
A mob 10 lvs above you could easily kill you and make the whole process slow.
Should of just done level sync
Level Sync would fix this issue. This way you can still "help out a friend" and not hinder their experience with the game low-mid levels.
No, you're completely incorrect lol. The way it's supposed to be is that anyone can attack a mob, claimed or not. But the first person to tag it gets the exp and items. The way it is now, the high level can be in your party and you don't even have to touch the mob to get the rewards. That's what they're going to fix. The low level will have to tag the mobs, then have the high level, outside the party, help kill them.
That's what I thought Yoshi was talking about before the patch. lmao That was exactly what i was expecting. Though, its still going to result in mass xp and kills whether or not the PL is outside or within the party. Its just the same system but more complicated, only have to fight lower level mobs that cant one-hit you.No, you're completely incorrect lol. The way it's supposed to be is that anyone can attack a mob, claimed or not. But the first person to tag it gets the exp and items. The way it is now, the high level can be in your party and you don't even have to touch the mob to get the rewards. That's what they're going to fix. The low level will have to tag the mobs, then have the high level, outside the party, help kill them.
Yes, that's true. But the insane exp numbers we're seeing now will die because they're coming from high levels just blowing up crowds of mobs, and they won't be able to do that anymore since the low level will have to tag them.That's what I thought Yoshi was talking about before the patch. lmao That was exactly what i was expecting. Though, its still going to result in mass xp and kills whether or not the PL is outside or within the party. Its just the same system but more complicated, only have to fight lower level mobs that cant one-hit you.
Are you really this blind? It was the first party to attack and it was ALWAYS going to be this, go read the patch notes and every pre dev letter, No where does it state the first PERSON only the first PARTY which is working exactly as intended.No, you're completely incorrect lol. The way it's supposed to be is that anyone can attack a mob, claimed or not. But the first person to tag it gets the exp and items. The way it is now, the high level can be in your party and you don't even have to touch the mob to get the rewards. That's what they're going to fix. The low level will have to tag the mobs, then have the high level, outside the party, help kill them.
Are you really this retarded?
You're not supposed to get full exp if a high level character is in a low level party. That's what is broken. That has nothing to do with the claiming system. Everything I said is correct if it's just 1 high level PLing 1 low level. If it's a high level PLing a low level party, just insert the word party where it belongs lol.
This thread was really starting to go somewhere... Then you showed back upAre you really this retarded?
You're not supposed to get full exp if a high level character is in a low level party. That's what is broken. That has nothing to do with the claiming system. Everything I said is correct if it's just 1 high level PLing 1 low level. If it's a high level PLing a low level party, just insert the word party where it belongs lol.
its always been the case that exp is calculated like that, since foreverAre you really this retarded?
You're not supposed to get full exp if a high level character is in a low level party. That's what is broken. That has nothing to do with the claiming system. Everything I said is correct if it's just 1 high level PLing 1 low level. If it's a high level PLing a low level party, just insert the word party where it belongs lol.
exp has ALWAYS been based on your level, not the higher level in the party, ALWAYS(not counting the original exp gain formula at launch)
this is no mistake
My XIVPad: http://xivpads.com?2031148
Yoshida says it in his effing comments.
"we didn’t foresee the extent to which low level players can sit AFK, while in the same party with a much higher level character fighting monsters, without the level differences between the players being applied to the incoming EXP."
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