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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    78
    Anyone who abused the leve-canceling exploit back before it was changed has no credit when speaking against power leveling as a concept. IE: Almost everyone with every class at 50.

    I am certainly not in favor of a system that lets you go from 1-50 to in a day's time, however. PL was and always should be a method to leapfrog over the incredibly tedious first half of any game's content, usually practiced by those who already have max level jobs and feel entitled to blast through what they've already completed. Any of the older FFXI players will tell you how relieved they were when a PL showed up to help their terrible dunes parties along, you knew you were getting out of there when that happened.

    Yoshi's idea is noble, and very much like a child's naivety in execution. However, this game is at a crossed purpose of catering to soloists and those who wish to group. This cannot be sustained. You either go WoW's way of solo content and grouping up for dungeons, or you go XI's way of "group or die" (barring some exceptions). There is simply no other way to go about it in a way that is functional, and MMO's are about how well they function when played as functional systems beget a more consistent entertainment value.

    I'm interested to see if we will have some honest adjustments, or if Yoshi will go the way of Tanaka and knee-jerk an even worse system partially out of spite for negative feedback of any kind.
    (5)

  2. #2
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Tsubarta View Post
    Yoshi's idea is noble, and very much like a child's naivety in execution. However, this game is at a crossed purpose of catering to soloists and those who wish to group. This cannot be sustained. You either go WoW's way of solo content and grouping up for dungeons, or you go XI's way of "group or die" (barring some exceptions). There is simply no other way to go about it in a way that is functional, and MMO's are about how well they function when played as functional systems beget a more consistent entertainment value.
    I think Yoshi already addressed that in one of his previous letters. They are providing content like raids for parties, and content like leve for soloists. I think we see this in the new GC leve only being solo content, and the strongholds being tailored for parties.
    (1)