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  1. #1
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by RLofOBFL View Post
    Yoshi has like 20 people on his team.
    That's not true. Games of this scale usually have 300-400 people working on it (excluding server maintance people, support and others, with them number should be around 700-800). And I don't understand how it takes 3 months for, let's say, 100-150 people to develop 2 dungeons, 1 trial and 4 raid bosses and another 100 people and 3 months to develop same-old mechanics with new colors.

    That is the reason why people complain and aren't satisfied.
    (11)

  2. #2
    Player
    Lambadelta's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Rorotte Rotte
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vantol View Post
    That's not true. Games of this scale usually have 300-400 people working on it (excluding server maintance people, support and others, with them number should be around 700-800).
    I highly doubt that FFXIV has a team comprising of 20% of the total employee count of Square Enix.
    (6)

  3. #3
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vantol View Post
    That's not true. Games of this scale usually have 300-400 people working on it (excluding server maintance people, support and others, with them number should be around 700-800). And I don't understand how it takes 3 months for, let's say, 100-150 people to develop 2 dungeons, 1 trial and 4 raid bosses and another 100 people and 3 months to develop same-old mechanics with new colors.

    That is the reason why people complain and aren't satisfied.
    Because designing dungeons and raids (the environments, not just the bosses) isn't as simple as slapping assets together and calling it a day as you seem to think it does. Balancing fights and mechanics also takes multiple passes. There's a reason why new dungeons and raids arrive fairly well balanced with few issues. Meticulous testing and balancing.
    (3)

  4. #4
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Vantol View Post
    That's not true. Games of this scale usually have 300-400 people working on it (excluding server maintance people, support and others, with them number should be around 700-800). And I don't understand how it takes 3 months for, let's say, 100-150 people to develop 2 dungeons, 1 trial and 4 raid bosses and another 100 people and 3 months to develop same-old mechanics with new colors.

    That is the reason why people complain and aren't satisfied.

    I assumed "The Rising" 2015 was his whole dev team. And he constantly says his team is small...bc apparently no one will believe him. At Fanfest 2014, Yoshi said one man coded EVERY SINGLE MONSTER in the overworld. Stop being cynical, they're giving us everything they can.
    (3)
    Last edited by RLofOBFL; 09-19-2016 at 02:38 AM.
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


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