Have you used materia yet? 50 million types with different kinds for different slots and different catalysts...hard to track, takes forever to buy and and properly update 1 piece of gear. Seems overkill.Nahhh you'll adaptdon't worry too much imo.
If people can't handle it they will stick to simple system, doesn't mean they have to take part in this new system + if they don't want to color it themselves they can always just buy the different colored gear from market/etc
Yep I have but it's only been a week still, once the market goes around and people start getting used to the system I'm sure it will get better + I'm sure with player feedbacks some stuff on the materia craft will be modified.
As for me I tried all 3 parts in this one so I know.
1. It takes time to materialize (100% spirit bond) a gear just by crafting/gathering - I see fighting speeds this up reading the forums.
2. It's s*** pain in the butt to farm the catalist, 4 hours and 2 catalist isn't fun for me, tested 2 days and obtained only 6 so far for level 30+ one. God's Fingerprint hardly activated... and even after it activates it's not 100% guarantee, have to go through same gathering process with the purple glowing lights....
3. Attaching materia is bit confusing since it has parts you can attach to; have to look at the the catalyst; on top of that have to have the right craft + crafting level to attach it.
I tried it so I know it's hard right now but I would give it some more time + keep on posting my comments to see if the devs/reps can make some modification to this since I think this materia system is interesting.
I would have to agree, one slot type and one catalyst per tier for all materia would have been enough, its really over kill, hell they should have kept it as simple as slotting a materia into a item just like WoW does with gems.
its a simple balance thing, there has to be at least 3 types to represent the 3 types of gatherers, so they all have some unique item, they need multiple tiers so that people who have leveled gatherer high have some type of benefit to doing so.
All in all its pretty simple. Not as simple as direct slotting, but that wouldnt have worked within the jobs of the game.
They could have had 1 of each tier drop on all gathering types, why split it further ?its a simple balance thing, there has to be at least 3 types to represent the 3 types of gatherers, so they all have some unique item, they need multiple tiers so that people who have leveled gatherer high have some type of benefit to doing so.
All in all its pretty simple. Not as simple as direct slotting, but that wouldnt have worked within the jobs of the game.
And yes it would have worked with the jobs of the game, for example a weaver has a 1 body piece and a 1 materia and slots it into the item, simple.
If players want it removed they talk to the Goblin, you lose the materia.
Last edited by Jinko; 10-14-2011 at 02:01 AM.
thats what they have. they essentially have 4 tiers of catalyst per gathering type. each teir corresponds to a level range of the item/materia.They could have had 1 of each tier drop on all gathering types, why split it further ?
And yes it would have worked with the jobs of the game, a weaver has a body piece and a materia and slots it into the item, simple.
If players want it removed they talk to the Goblin, you lose the materia.
they split it into each gathering type because if they didnt, then some gatherers wouldnt have any special contribution to the process. It ensures that each gatherer type is only competing with the same type of gatherer, instead of other gathering classes, and ensures that each gathering class retains some unique value.
and how you describe it is essentially how it works. weaver has materia item and catalyst and slots it. thats it. the goblin removes it. it sounds like you have no problems with the system, other than maybe each gathering class having unique items?
Well originally I said I would have preferred materia to be like gems in WoW, where any materia can go in any item not destroy the armor, not require extra catalyst and tbh not require a craft to install them.
Its one of those unique Japanese dev things where everything has to be done in the most time consuming and akward manner possible.
No point discussing this really in this tread anyways.
Last edited by Jinko; 10-14-2011 at 06:15 AM.
this gonna be a bit off topic, but i have to disagree, that would mean no meaning to have crafting class in the first place. Crafting classese would not have a meaning in the game if materia can be slotted by non crafters. It would be a totally different game already.Well originally I said I would have preferred materia to be like gems in WoW, where any materia can go in any item not destroy the armor, not require extra catalyst and tbh not require a craft to install them.
Its one of those unique Japanese dev things where everything has to be done in the most time consuming and akward manner possible.
No point discussing this really in this tread anyways.
Yes i have and its easy. On the materia itself it tell you EXCATLY where it can slot to and what catalysts to use. If telling you everything is hard then i feel sorry for you if you ever played ff11.
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