i just hope whatever role they put SAM, RDM and DNC (is this as likely as the other 2?) in, is that they undergo extensive testing taking into account things they learned from 3.0 so that the new healer and DPS will not come out of the box under-powered and frowned upon by the playerbase a week after launch.
that being said, i think SAM would make a nice tank or dps; RDM as dps; and DNC probably a melee type healer or another (gulp) support-dps ^^



compared to ARR, heavensward was a disarter in terms of balance, they release 4 jobs in total, plus a lot of thinks they basically run out of time, in heavenswar whe see more changes in stats and job balance that the entire ARR how the only several change whe see was WAR 2.1 and some smalls tics in the rest.
they drop one dungeon per patch and dont touch scholar and warrior even they now they are ovepower from the begining (basically bcs are the same from the release), what i want to say they know about all the balance we need and is obvious they drop support to some areas to keep this weak balance now and make a good one in the next expansion, the fact whe dont go to see any several change in the last 2 patchs before the expansion prove that.
i really hope hope they do a better job after the experience of the first expansion to dont make the same mistakes.

1. There was only 3 jobs released, 2. they release 2 dungeons each patch 3. Honestly don't know about warrior but scholar can be overpower if the player is actually doing everything correctly, though most of the scholars I see don't have eos on obey and never use succor or Adloqium so it's a powerful job with a huge crutch.



1º counting ninja in 2.4 was 4 jobs in a short time, many of the problems with the jobs come from release ninja betwen the ARR release and heavensward, ninja release affect the release of DRK, AST and MCH, more to AST and MCH, thats why they go to release new jobs in expansions only for now.
2º and in ARR was 3 dungeons per patch, they drop one.
3º every job now loss so much if you dont play it perfectly, thats why devs want to return all jobs rotations to ARR dificulty, all jobs work very nice if you play it well, but WAR and SCH works a lot better that the other tanks and healers plus dont have a equivalent in they raid spots, this was adresed by yoship himself.
so add a new healer and tank how take part of WAR and SCH utility is a wise chooice and give it they own equivalents in raid spots, but whe dont know if that happen.
Last edited by shao32; 09-15-2016 at 03:46 AM.
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