What if they made samurai have a tank version and a dps version. 2 different style katanas.
What if they made samurai have a tank version and a dps version. 2 different style katanas.
Did they ever mention how they calculated role distribution? At that point my highest level was DRG but I was effectively main PLD by that point. Meanwhile PLD is currently my highest ilvl but I've actually shifted to primarily SMN.According to the 2015 official census (http://na.finalfantasyxiv.com/lodest...e8ff1bcf34c5ae), approximately 19% of players are Tanks, with 19% being Healers and 62% playing DPS. That's not too bad, although an ideal percentage would be 25% Tank, 25% Healer, and 50% DPS. I'd love to see some statistics for Duty Finder in particular. It would be interesting to see.
Why do new tank jobs have to come with an absurd stipulation that they must magically fix an issue that plagues every trinity mmo? Their players deserve new jobs just as much as the dps and avoiding the problem of lower tanks is the opposite of a solution.I'm not sure why people still think that having another tank class is going to fix the shortage of tanks. People don't tank because it's the most demanding role (except maybe healers) and requires the most attention while playing. People get nervous queuing with them. SE could add 3 more tank classes and no dps/healer classes and it still wouldn't change the shortage issue.
Not adding new tanks that are alluring and interesting and only adding dps will only make the tanking problem worse.
Hmm...I'm thinking of situations in which it doesn't match up to this rationale though. If aggro gains were the driving force I would expect to see more of them actually using a tank stance. There are times where it's like everyone wants to come as a tank, no one wants to use a tank stance. :-/
I find myself readily getting more credit as DPS than tank, but I also tend to unload as DPS while limiting aggro gains as tank unless I'm actually main tanking. So I go out of my way to limit aggro gains when not main tank.
Was there...? The 2014 official census lists 19% tanks, 13% healers and 68% DPS for the role breakdown (30+) (Note: Ninja was not included in any of the figures). The 2015 official census lists 19% tanks, 19% healers and 62% DPS 30+. And that's with 2 DPS, 1 tank and 1 healer released in the meantime. Seems odd - you release 1 tank, 1 healer and 2 DPS, yet the relative amount of DPS goes down?
Now, there could be bloat in that due to people picking up the job at 30 (thus entering the statistic) but never actually playing it, which would relatively impact tanks and healers far more - 1/3rd of the Tanks/Healers start at 30, only 1/6th of the DPS do. That cannot explain however why healer relatively shot up while tank relatively remained the same and it's doubly odd because DRK is the iconic FF job, not Astrologian.
Now...these are pretty cool numbers, right? Unfortunately, they don't say much, because they only say how the distribution looks like in levels - that means it shows the potential, not the actual participation. I have all jobs at 60, so my personal distribution is like 54/23/23. Yay, I'm pushing the statistic! Shame I play like 85% as DPS. For actual participation, we unfortunately lack data.
Since people dislike logic and deduction, I'll leave the interpretation to you guys. Make of that what you will.
you can add 200.000.000 tank jobs and only 1 dps jobs even if the tank jobs is super alluring, most of the people will not play tank, for different reason!Why do new tank jobs have to come with an absurd stipulation that they must magically fix an issue that plagues every trinity mmo? Their players deserve new jobs just as much as the dps and avoiding the problem of lower tanks is the opposite of a solution.
Not adding new tanks that are alluring and interesting and only adding dps will only make the tanking problem worse.
1) no big number
2) too much responsability
3) don't want to bother to tank and simply want to focus on what they do
and such... adding a new tank jobs will solve nothing. a good example is wow, when they did have added the death knight most of the people was playing it as dps than tank... because people wanting to play tank already do it. adding a jobs will solve nothing.
another point, we already have a 2 hand sword and 1 hand sword tank class then adding the samurai as tank physical is.... silly.
you have a better chance to have a red mage as tank what will be quite interesting but who know... maybe we will not have a tank at all.
so far we have 2 caster dps, 2 ranged physical dps, 3 melee dps (even if this category can be divided between the dragoon who wear chain armor and the monk/ninja wearing leather armor)
and we have 3 tank and 3 healer.
don't forget a nice point into your data, in raid often you only need 1 tank (24 raid by example) means you end with 1 tank, 2 healer and 5 dps...Was there...? The 2014 official census lists 19% tanks, 13% healers and 68% DPS for the role breakdown (30+) (Note: Ninja was not included in any of the figures). The 2015 official census lists 19% tanks, 19% healers and 62% DPS 30+. And that's with 2 DPS, 1 tank and 1 healer released in the meantime. Seems odd - you release 1 tank, 1 healer and 2 DPS, yet the relative amount of DPS goes down?
Now, there could be bloat in that due to people picking up the job at 30 (thus entering the statistic) but never actually playing it, which would relatively impact tanks and healers far more - 1/3rd of the Tanks/Healers start at 30, only 1/6th of the DPS do. That cannot explain however why healer relatively shot up while tank relatively remained the same and it's doubly odd because DRK is the iconic FF job, not Astrologian.
Now...these are pretty cool numbers, right? Unfortunately, they don't say much, because they only say how the distribution looks like in levels - that means it shows the potential, not the actual participation. I have all jobs at 60, so my personal distribution is like 54/23/23. Yay, I'm pushing the statistic! Shame I play like 85% as DPS. For actual participation, we unfortunately lack data.
Since people dislike logic and deduction, I'll leave the interpretation to you guys. Make of that what you will.
plus it's important to make the difference between ranged and melee dps.
Last edited by silentwindfr; 09-14-2016 at 11:31 PM.
My prefer make up would be SAM Tank, RDM pure DD, and DNC frontline Healer. I played FFXI a lot and well already did SAM as DD and RDM as healer/support on the early days. DNC as a healer was always dynamic and fun, really liked that.
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
And yet every new class added to WoW has a tank spec. So clearly Blizzard felt it was certainly worth it to continue adding tank classes along with dps ones, just like SE is very likely to do.
The issue isn't so much to get more people to tank (which is still something to always aim for, and something Dark Knight did indeed do) but it's more about tank player retention. Because the last thing you want is your tank population to go down, and that is something that will certainly happen if tank players aren't thrown a bone. The existing tanks get stale, they deserve variety.
But instead selfish dps players who have the largest variety in classes want more. If there's no reason to add more tank jobs then there's even less of a reason to add dps jobs.
Even as a DPS, I can get a DF pop in 5 minutes for latest content. Sure, it's not as fast as tanks and healers but I'm not gonna call it a tank shortage issue if it doesn't take like an hour.I can't imagine you saying this with a straight face. The shortage of tanks is beyond easy to prove. Queue up Duty Finder as Tank, Healer, and DPS. Which one gets in immediately? Which one has to wait longest? Tanks get their instant queues for a reason; there are many healers and many many DPS looking for parties, but not nearly as many tanks. So as soon as one queues, they're instantly matched with the DPS and healers that are waiting.
Your anecdotal evidence means little especially when you simply look at the factors. You're on balmung which is one of if not the most populated server, which resides on a data center that includes gilgamesh, another super populated server. Your experience doesn't reflect the game as a whole and only SE has the metrics to backup any kind of claims regarding tanking populations.
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