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  1. #1
    Player
    AutoWhit's Avatar
    Join Date
    Aug 2013
    Location
    Kugane
    Posts
    153
    Character
    Gahz Rilla
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Samuai DPS
    Red Mage tank
    Dancer healer

    I'm not sure why people still think that having another tank class is going to fix the shortage of tanks. People don't tank because it's the most demanding role (except maybe healers) and requires the most attention while playing. People get nervous queuing with them. SE could add 3 more tank classes and no dps/healer classes and it still wouldn't change the shortage issue.
    (6)

  2. #2
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by AutoWhit View Post
    I'm not sure why people still think that having another tank class is going to fix the shortage of tanks. People don't tank because it's the most demanding role (except maybe healers) and requires the most attention while playing. People get nervous queuing with them. SE could add 3 more tank classes and no dps/healer classes and it still wouldn't change the shortage issue.
    Why do new tank jobs have to come with an absurd stipulation that they must magically fix an issue that plagues every trinity mmo? Their players deserve new jobs just as much as the dps and avoiding the problem of lower tanks is the opposite of a solution.

    Not adding new tanks that are alluring and interesting and only adding dps will only make the tanking problem worse.
    (3)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shippuu View Post
    Why do new tank jobs have to come with an absurd stipulation that they must magically fix an issue that plagues every trinity mmo? Their players deserve new jobs just as much as the dps and avoiding the problem of lower tanks is the opposite of a solution.

    Not adding new tanks that are alluring and interesting and only adding dps will only make the tanking problem worse.
    you can add 200.000.000 tank jobs and only 1 dps jobs even if the tank jobs is super alluring, most of the people will not play tank, for different reason!

    1) no big number
    2) too much responsability
    3) don't want to bother to tank and simply want to focus on what they do

    and such... adding a new tank jobs will solve nothing. a good example is wow, when they did have added the death knight most of the people was playing it as dps than tank... because people wanting to play tank already do it. adding a jobs will solve nothing.

    another point, we already have a 2 hand sword and 1 hand sword tank class then adding the samurai as tank physical is.... silly.
    you have a better chance to have a red mage as tank what will be quite interesting but who know... maybe we will not have a tank at all.

    so far we have 2 caster dps, 2 ranged physical dps, 3 melee dps (even if this category can be divided between the dragoon who wear chain armor and the monk/ninja wearing leather armor)
    and we have 3 tank and 3 healer.

    Quote Originally Posted by Zojha View Post
    Was there...? The 2014 official census lists 19% tanks, 13% healers and 68% DPS for the role breakdown (30+) (Note: Ninja was not included in any of the figures). The 2015 official census lists 19% tanks, 19% healers and 62% DPS 30+. And that's with 2 DPS, 1 tank and 1 healer released in the meantime. Seems odd - you release 1 tank, 1 healer and 2 DPS, yet the relative amount of DPS goes down?

    Now, there could be bloat in that due to people picking up the job at 30 (thus entering the statistic) but never actually playing it, which would relatively impact tanks and healers far more - 1/3rd of the Tanks/Healers start at 30, only 1/6th of the DPS do. That cannot explain however why healer relatively shot up while tank relatively remained the same and it's doubly odd because DRK is the iconic FF job, not Astrologian.

    Now...these are pretty cool numbers, right? Unfortunately, they don't say much, because they only say how the distribution looks like in levels - that means it shows the potential, not the actual participation. I have all jobs at 60, so my personal distribution is like 54/23/23. Yay, I'm pushing the statistic! Shame I play like 85% as DPS. For actual participation, we unfortunately lack data.

    Since people dislike logic and deduction, I'll leave the interpretation to you guys. Make of that what you will.
    don't forget a nice point into your data, in raid often you only need 1 tank (24 raid by example) means you end with 1 tank, 2 healer and 5 dps...

    plus it's important to make the difference between ranged and melee dps.
    (1)
    Last edited by silentwindfr; 09-14-2016 at 11:31 PM.

  4. #4
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    And yet every new class added to WoW has a tank spec. So clearly Blizzard felt it was certainly worth it to continue adding tank classes along with dps ones, just like SE is very likely to do.

    The issue isn't so much to get more people to tank (which is still something to always aim for, and something Dark Knight did indeed do) but it's more about tank player retention. Because the last thing you want is your tank population to go down, and that is something that will certainly happen if tank players aren't thrown a bone. The existing tanks get stale, they deserve variety.

    But instead selfish dps players who have the largest variety in classes want more. If there's no reason to add more tank jobs then there's even less of a reason to add dps jobs.
    (4)