As long as something is released for tanks we won't have the DF crisis that ninja brought



As long as something is released for tanks we won't have the DF crisis that ninja brought
Samurai will be DPS without a doubt. The community wants it to be DPS. I main a tank, but I know that if the samurai were to be tank a lot of people would be upset, so Yoshi-p clearly doesn't want that. I imagine Red Mage as weird as it may sound might actually be a tank class that uses a fencing weapon. Dancer will be healer.



I know he's talked about SAM being the DPS and all [since he did, and prefered SAM to be one, I can't see it NOT being one]Samurai will be DPS without a doubt. The community wants it to be DPS. I main a tank, but I know that if the samurai were to be tank a lot of people would be upset, so Yoshi-p clearly doesn't want that. I imagine Red Mage as weird as it may sound might actually be a tank class that uses a fencing weapon. Dancer will be healer.
but has he ever talked about RDM or even DNC? I don't even think they can add or think about another healer right now.
AST needs to be fixed, it's in such a mess right now what to do with it's stances and such...I'm scared Dancer will be a mess also.
At this moment were kinda just speculating these are the 3 chosen jobs arn't we? Dancer is the only one (assuming his word on the event having to do with it, thus the emote being a copy of XI) that seems like a possible choice but outside that, has any other info been seen or given to hint at it?

well honestly I only see red mage being a dps( I can handle it if it is a healer but if its a tank No just NO) I can see it having a slow natural MP regen so when the mp is gone, it switches to physical attacks and if the healers of a raid or a dungeon is having a tough time, the red mage would switch to healing and help with healing a party since in my opinion healing comes before dps( talking to all those healers who get DPS tunnel and forgets they have to heal a tank)
i just hope whatever role they put SAM, RDM and DNC (is this as likely as the other 2?) in, is that they undergo extensive testing taking into account things they learned from 3.0 so that the new healer and DPS will not come out of the box under-powered and frowned upon by the playerbase a week after launch.
that being said, i think SAM would make a nice tank or dps; RDM as dps; and DNC probably a melee type healer or another (gulp) support-dps ^^
Is the problem Nocturnal Sect being worthless? I always figured it was dumb of them to copy Scholar with that... I'd much rather have seen either a Phalanx style effect or a Wildfire style effect, or a mix of the two... Phalanx effectively worked as an alternate form of Stoneskin, rather than putting up a barrier that blocked say 2,000 damage, wearing off when that damage is dealt, Phalanx put up a barrier that blocked say 50 damage, and only wore off when the duration was up... That has a lot more synergy with Time Dilation/Celestial Opposition. Alternatively, a healer version of Wildfire lets you charge up a heal that is applied when the effect wears off... Can either have your Benefic/Benefic II charge that up, the same way Machinist dealing damage charges up Wildfire, or you can have it charge up from taking damage... Your tank gets hit, that charges up the effect, when it wears off they're healed based on how much damage they took... Either way, it again has synergy with Time Dilation/Celestial Opposition...
I'm no career Astrologian though, so that probably doesn't address the Jobs problem, and even with that I'd still be more incline to use Diurnal Sect, just because it's effect is also beneficial for nuking... I'd kinda like to stance dance between the two, though given how powerful that'd end up being, I can see why that isn't allowed... Still, reminds me somewhat of XIs Scholar in a way... Perhaps we could get an Enlightenment style skill to temporarily swap us... I do kinda like what I think they were going for with the concept, you're meant to read the future and set the right stance based on what the fight will need, which is thematically fitting of the Job, just Nocturnal Sect is kinda really lame... Make it +5% Mind instead of Healing Potency, then it effectively amounts to +5% Magic Attack Power with Clerics Stance, and perhaps I'd want to use it...
inb4 Nocturnal Sect is everyones go-to stance and I've been playing the Job wrong all this time... I'm really not a career Astrologian...
Last edited by Nalien; 09-15-2016 at 03:23 AM.



compared to ARR, heavensward was a disarter in terms of balance, they release 4 jobs in total, plus a lot of thinks they basically run out of time, in heavenswar whe see more changes in stats and job balance that the entire ARR how the only several change whe see was WAR 2.1 and some smalls tics in the rest.
they drop one dungeon per patch and dont touch scholar and warrior even they now they are ovepower from the begining (basically bcs are the same from the release), what i want to say they know about all the balance we need and is obvious they drop support to some areas to keep this weak balance now and make a good one in the next expansion, the fact whe dont go to see any several change in the last 2 patchs before the expansion prove that.
i really hope hope they do a better job after the experience of the first expansion to dont make the same mistakes.

1. There was only 3 jobs released, 2. they release 2 dungeons each patch 3. Honestly don't know about warrior but scholar can be overpower if the player is actually doing everything correctly, though most of the scholars I see don't have eos on obey and never use succor or Adloqium so it's a powerful job with a huge crutch.
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