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  1. #1
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Funny you mention such things as killing in one blow translating to massive damage, because the single hardest hitting melee attack in the game comes from a Tank. The very same tank that is uncontested in its role that many feel Samurai would be the perfect fit to compete with.
    (6)
    Last edited by Shippuu; 09-16-2016 at 07:12 AM.

  2. #2
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I also want Samurai to be a tank. It's WAY more fitting than having a Red Mage tank (and let me make it clear that Red Mage ARE NOT Fencers or Mystic Knights).
    (3)

  3. #3
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Samurai DD, Red Mage support, Dancer support
    (4)
    Last edited by Allistar; 09-20-2016 at 11:16 AM.

  4. #4
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    A lot of speculation about Dancer.. Is this even a job that has been mentioned to be added ever?
    (1)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I have to agree with shippuu, samurai probably would be a best bet for a tank role if we are considering whats left in the final fantasy bank of jobs, hell dragoon couldve been one too based on its armor selection but they made it straight dps. They could do this to samurai but i feel like theyd be running thin of options for even more tanks down the road. I could see it being either or honestly,but assuming this topic is these are the three assumedly given choices, i feel like samurai over dancer or redmage as a tank just feels better. Dont get me wrong ive seen good dancer tank write ups in the past even, etc.

    I have to believe that if we got a cloth wearing katana class they wont name it samurai, much like astrologian pretty much being time mage wasnt simply time mage, due to the fact that time mage was more of a debuffer dps with minor healing, so they gave it some iconic skills like gravity, quick(lightspeed) and made a healer out of it. I could see a dps katana weilder being implemented but itd be called blade master, ronin, or parovir or anything but samurai.
    And if they make it a tank, i mean we got abilities like mercy stroke, whose to say it couldnt get a fell cleave potency attack that procs when an enemy is low? Idea being wear the enemy down by distracting as your allies nick at it, and finish it with a well drawn attack.
    (3)
    Last edited by ADVSS; 09-16-2016 at 11:02 AM.

  6. #6
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    I played FFXI for 10 years. I do know what I'm talking about when I'm talking about that game. Did you play it? I see you didn't even know what trait I was talking about.
    (1)

  7. #7
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,413
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Sam should be a dps. However the new tank job needs to be attractive and successful like how DRK was.
    (1)

  8. #8
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ADVSS View Post
    I have to agree with shippuu, samurai probably would be a best bet for a tank role if we are considering whats left in the final fantasy bank of jobs, hell dragoon couldve been one too based on its armor selection but they made it straight dps. They could do this to samurai but i feel like theyd be running thin of options for even more tanks down the road. I could see it being either or honestly,but assuming this topic is these are the three assumedly given choices, i feel like samurai over dancer or redmage as a tank just feels better. Dont get me wrong ive seen good dancer tank write ups in the past even, etc.
    Thank you, this is what I'm mainly trying to point out. If we assume SE is intent on keeping tanks wearing Fending armor (Which is likely because of developmental reasons and other perks of having such a system) Then it limits our options of future tanks to only a handful of jobs unless they make unique new ones which is an option but at the same time new jobs will lack the Final Fantasy nostalgia pull factor/fanservice that the game is pretty big on. The Final Fantasy jobs that could be potential tanks are as follows:

    -Samurai
    -Templar
    -Rune Knight/Mystic Knight
    -Viking
    -Soldier
    -Judgemaster

    Almost all of those are Knights of some form that generally use swords. Templar, Rune Knight, and Soldier are all even more similar to our existing tanks than even Samurai. And Viking has had most of it's identity and uniqueness wrapped into what we have as Warrior right now. Then we have to look at that list and ask, are any of these really popular/widely requested jobs? You obviously want to pick popular jobs in general for marketing reasons, you want people to want to play the job and buy the expansion. You especially want to grab interesting/iconic/popular concepts and use them for tanks for any added benefit of tempting people to try a role that is less popular.

    Once we start considering this, the number of likely candidates gets pretty small, and as such, Samurai is the most likely choice for a new tank job unless SE decides to either A) Make a unique brand new job, B) Alter the identity of a different job so it fits what a tank is in FFXIV (i.e. making Red Mage a Tank but it now wears heavy fending armor unlike most of it's appearances before), or C) Shake up the itemization by introducing a tank that doesn't wear fending armor and let that bring the problems it'll bring with it.

    Quote Originally Posted by Derio View Post
    Sam should be a dps. However the new tank job needs to be attractive and successful like how DRK was.
    So which attractive and popular Final Fantasy job would fit the bill if not Samurai, that wouldn't require a ton of extra work on the devs, or throwing a wrench into balancing problems etc.
    (3)

  9. #9
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Welsper59 View Post
    SAM was not introduced until Zilart. The game had changed things by then. Zilart also introduced things like Dynamis, which is where the THF AF2 came from with the Enmity. Referencing original THF AF and comparing to gear that came out later for SAM when it released is... really reaching.
    It's not really reaching, you're the one who brought up THF AF in the first place saying it had +enmity on it (when it technically didn't.) All I was stating was that Samurai AF had +enmity on it's AF which was pretty much reserved to only tank jobs. THF received +enmity on their AF2 armor but they also had an entire job identity pretty much based on the whole sneak/trick attack which manipulated enmity.
    It's important because the AF armor is meant to be the jobs iconic identifying armor and as such would be developed with the intent of complimenting the job's intended role. The Fact SAM AF had +enmity says a lot when the job had no other abilities to shed or manipulate enmity. There's really no denying it or trying to explain it in another way. DRG was released at the same time as SAM intended as a strong DPS, hence why it was given an ability to shed enmity in the event it ripped aggro. Ninja was given mitigation tools to counter the event that it grabbed aggro etc.

    Even then, FFXI was a nightmarish example of any kind of balance. The devs for it were slow to fix any problems regarding balance. But it's whichever, to me the fact they had +enmity and other things indicates they planned it to be at least some form of tank-ish role. But we'll just have to agree to disagree on this one.

    I'm arguing on the matter because your points have faults that work against you, but you don't seem to realize it. You can't pick and choose your arguments by ignoring factors that work against you. This is why I keep saying that it'll work for both sides equally, and I continuously state why that's the fact on the matter. Maybe I am talking to a wall on the matter, which isn't unusual when it comes to reasoning and inner workings.
    The faults you are pointing out though aren't working against me. They are simply able to be applied in the other direction. If they worked against me then they'd be making my arguments for a tank Samurai invalid but they aren't, they're just making it applicable to a DPS samurai as well. Like my Fell Cleave example from earlier. You stated that Samurai is known for Big hits, and I pointed out that tanks can do big hits too. That doesn't invalidate that a DPS SAM can do big hits, only that it can be applied to a Tank SAM as well.

    Many things can be put on a DPS job because they are not as much of a restricted role, they have more flexibility than tanks and healers in what they can do as a result. Once again, the DPS role doesn't need arguments on why something should be a DPS because quite literally everything already can be a DPS. It's the assumed standard.

    No one is saying it cannot be a DPS. But plenty of people are saying it cannot be a tank. That is why the tank side brings forth arguments defending it's reasoning for why it can or should be a tank. The DPS side doesn't need that.
    (5)
    Last edited by Shippuu; 09-16-2016 at 01:38 PM.

  10. #10
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Are those 3 jobs confirmed? Well if theres a Dancer it will make more sense as DPS. It will be come something similar like Bard. So a DPS with some dances (songs) to "semi" support.
    So by default SAM will be the tank and RDM the healer.
    (1)

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