^agreed...
^agreed...
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."
So people are complaing they can't be over powered for free yeah that makes sense lol... If they make the rates any higher might as well phase out all rare gear.
3 materia is really viable, and with the time i think 4 is also
This system is good because it will always clean the stack of underpriced gear , keep it high , so people can go farm to get their gear if they dont have money
Middle Crafter will still have money to make and then continue their grind
Just a question :
If they kept the same pourcentage of success and only allow up to 3 materia by slot , who would complain about this system ?
Everyone is bitching because they re frustrated they will never make it to the top
I think its a good philosophy because we (i am also) are too obsessed by the TOP
Paradoxaly, if you are the uber player ( hardcore) with other same people , then the game difficulty begin to fall down
This system is pretty good, need some tweak of course, but let the player free.
Spot on Zedd, three materia seems perfectly fine for the majority of us who either don't have time or endless pockets to shove more materia into our sockets.
"You don't stop playing when you get old, you get old when you stop playing!"
Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"
RNG has nothing to do with achieving the best results. Hard work is the only thing it takes. Luck plays no role.In an idea situation, I'd love to see a Materia System where each slot you gained to attach was the result of your Hard Work and Effort
Kiara's right they really need to fix this its just crazy how low the chances of success are they need to atleast make something help the melding process.Well said Raikki.
Overall, I like many aspects about the Materia System, but I'm a bit disappointed that the rare "best of the best" gear is left up to a Random Number Generator (i.e., "did you roll successfully against 20% chance of success?" and continuing on till you get to the Final Slot "did you roll successfully against a 2% chance?" etc.).
In an idea situation, I'd love to see a Materia System where each slot you gained to attach was the result of your Hard Work and Effort, and in a meaningful way. For example:
- Materia Slot 1 - Free
- Materia Slot 2 - Complete a semi-hard Quest / Challenge to gain access to slot a 2nd Materia.
- Materia Slot 3 - Complete a Quest Chain (of maybe 2 - 4 interesting, challenging adventures / challenges) to gain access to 3rd Materia Slot.
- Materia Slot 4 - Complete an even harder challenging series of Quest / Adventures that takes you across Eorzea that may take players weeks to ovecome with strategy, planning, etc., to gain the 4th Materia Slot.
- Materia Slot 5 - Defeat a super hard Dungeon and beat an Uber Boss (that's orders of magnitude harder than Hyper Ifrit) to gain access to the final Slot.
Ultimately it'd be nice to see players striving to earn their additional Materia Slots while being entertained and engaged (like with interesting, unique Quests / Content / Adventures) with Cinematics, rather than just blind grinding out Materia, go back to town and just sit and pray that the Random Number Generator allowed you to attach more Materia to your Weapon / Armor / Item.
It's certainly cheaper / more cost-effective to do it this current way (and it keeps the player base busy), but it's not as rewarding and satisfying as, say, visiting the Temple of Shiva, defeating her acolytes and beating Shiva herself to gain a blessing to get Materia Slot #2.
Here's to hoping for future improvements.
LNC ~60~ DRG CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
FFXI - Elia 2007 -★- 2010 FFXI ~ 2002 -☆- 2007FFXIV - Xaimera Zeal ★ 2010 -☆- 2017
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^^ i do agree. I mean, it IS possible to create a few monsters in this game that are rarely if ever beaten. I point to the level of Absolute Virtue and upwards in FFXI. Or in the case of a lot of hard grinding, the relic weapons. I'm sure they'll have it here, but it would be great if there could be an item as rare as the relic weapon that works to make a 4th or 5th materia on ONE of the seven gear slots more manageable. It would be more interesting than just saying, go ahead and get 100,000 pieces of materia so you can grind breaking them for a few months until it succeeds.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
ithink this is fair i dont want to see a bunch of gear clones i myselfe havnt had any matieria add but im only lvl 40 im waiting till im fifty why enhance gear im not gona be wareing in 10 lvls anyway
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