Page 7 of 19 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 207

Hybrid View

  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Raikki View Post
    I agree that it's a bit sad that the entire materia system is just a long grind against a random number generator. But since right now DoL/DoH and spiritbond farming are pretty much 0-skill activities, this was the easiest way to place limits on it. Hopefully they improve on the system, because there's a lot of room to make it better and more enjoyable.
    Well said Raikki.

    Overall, I like many aspects about the Materia System, but I'm a bit disappointed that the rare "best of the best" gear is left up to a Random Number Generator (i.e., "did you roll successfully against 20% chance of success?" and continuing on till you get to the Final Slot "did you roll successfully against a 2% chance?" etc.).

    In an idea situation, I'd love to see a Materia System where each slot you gained to attach was the result of your Hard Work and Effort, and in a meaningful way. For example:

    • Materia Slot 1 - Free
    • Materia Slot 2 - Complete a semi-hard Quest / Challenge to gain access to slot a 2nd Materia.
    • Materia Slot 3 - Complete a Quest Chain (of maybe 2 - 4 interesting, challenging adventures / challenges) to gain access to 3rd Materia Slot.
    • Materia Slot 4 - Complete an even harder challenging series of Quest / Adventures that takes you across Eorzea that may take players weeks to ovecome with strategy, planning, etc., to gain the 4th Materia Slot.
    • Materia Slot 5 - Defeat a super hard Dungeon and beat an Uber Boss (that's orders of magnitude harder than Hyper Ifrit) to gain access to the final Slot.

    Ultimately it'd be nice to see players striving to earn their additional Materia Slots while being entertained and engaged (like with interesting, unique Quests / Content / Adventures) with Cinematics, rather than just blind grinding out Materia, go back to town and just sit and pray that the Random Number Generator allowed you to attach more Materia to your Weapon / Armor / Item.

    It's certainly cheaper / more cost-effective to do it this current way (and it keeps the player base busy), but it's not as rewarding and satisfying as, say, visiting the Temple of Shiva, defeating her acolytes and beating Shiva herself to gain a blessing to get Materia Slot #2.

    Here's to hoping for future improvements.
    (4)
    Last edited by Kiara; 10-11-2011 at 04:49 AM.

  2. #2
    Player
    Xaimera's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    618
    Character
    Xaimera Zeal
    World
    Leviathan
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kiara View Post
    Well said Raikki.

    Overall, I like many aspects about the Materia System, but I'm a bit disappointed that the rare "best of the best" gear is left up to a Random Number Generator (i.e., "did you roll successfully against 20% chance of success?" and continuing on till you get to the Final Slot "did you roll successfully against a 2% chance?" etc.).

    In an idea situation, I'd love to see a Materia System where each slot you gained to attach was the result of your Hard Work and Effort, and in a meaningful way. For example:


    • Materia Slot 1 - Free
    • Materia Slot 2 - Complete a semi-hard Quest / Challenge to gain access to slot a 2nd Materia.
    • Materia Slot 3 - Complete a Quest Chain (of maybe 2 - 4 interesting, challenging adventures / challenges) to gain access to 3rd Materia Slot.
    • Materia Slot 4 - Complete an even harder challenging series of Quest / Adventures that takes you across Eorzea that may take players weeks to ovecome with strategy, planning, etc., to gain the 4th Materia Slot.
    • Materia Slot 5 - Defeat a super hard Dungeon and beat an Uber Boss (that's orders of magnitude harder than Hyper Ifrit) to gain access to the final Slot.


    Ultimately it'd be nice to see players striving to earn their additional Materia Slots while being entertained and engaged (like with interesting, unique Quests / Content / Adventures) with Cinematics, rather than just blind grinding out Materia, go back to town and just sit and pray that the Random Number Generator allowed you to attach more Materia to your Weapon / Armor / Item.

    It's certainly cheaper / more cost-effective to do it this current way (and it keeps the player base busy), but it's not as rewarding and satisfying as, say, visiting the Temple of Shiva, defeating her acolytes and beating Shiva herself to gain a blessing to get Materia Slot #2.

    Here's to hoping for future improvements.
    Kiara's right they really need to fix this its just crazy how low the chances of success are they need to atleast make something help the melding process.
    (3)

    LNC ~60~ DRG
    CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
    FFXI - Elia 2007 -- 2010 FFXI ~ 2002 -- 2007
    FFXIV - Xaimera Zeal 2010 -- 2017
    ◕‿‿◕

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    88
    Quote Originally Posted by Dreamer View Post
    Probability doesn't work the way you seem to think it does.

    And even if it did, be happy. If this were Aion, if you failed to slot a materia it would also break all of the others currently socketed in that item.
    I didn't realize we were playing aion lol, did you lose all the upgrades plus the gear like ffxiv?
    (1)

  4. #4
    Player
    OptimalZedd's Avatar
    Join Date
    Jun 2011
    Posts
    167
    Character
    Shin Xno
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    remember how relic ( FFXI) was looking impossible to almost everyone at start...
    (0)

  5. #5
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    I side with the majority here, the risk v. reward system is balanced just about right for each tier of materia. You should NOT be able to just slap three or four Tier IV materia onto seven pieces of gear without a significant risk, regardless of crafting skill or item level. If that were the case, you would see every single player running around overpowered for the entire time they played XIV.

    The reason that one materia per item is considered normal is because it puts you on par to complete equal or slightly harder things compared to your level. Two boosts even more, etc. Right now, with NO materia, you're sub-par for the current direction the devs have in mind.

    The only real complaint that I have about the system is not being able to see it attached when searching in the Market Wards. This should have come alongside materia implementation. For ex: I have two pairs of cesti with double materia attached, and therefore, i'm going to sell them above standard price...but will they sell? No, unless someone realizes there's a reason they're higher...or stumbles on them.
    (1)

    "You don't stop playing when you get old, you get old when you stop playing!"

    Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Medura View Post
    with 7 materias we will have to try about 300k times to get ONE gear with seven materia, meaning that in about 4-5 years we will have one person with a gear with 7 materia.
    Isn't 5 each gear the max?
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    140
    PVP junkies will be all over this system when PVP is put in. Anyone remember a game called Rising Force Online .
    (0)

  8. #8
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I tend to error on the side of opening systems to the masses so that everyone can enjoy them.

    With that being said, I think they've implemented materia almost perfectly. The only downside is the lack of viewable "additional effects" for buyers of materia slotted gear. That, in and of itself, neuters the economic usefulness the system was promised to enhance. Regardless, they are implementing that later and it's a known issue so I'm not as concerned about it.

    Can't wait to start making my individually inspired gear.
    (1)

  9. #9
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    26% chance for second materia is too much... really.

    I think it would be best to do it like.. 100% -> 70% -> 50% -> 25% -> 10%(final) this is already crazy enough to add 5 materia in my opinion. when it broke all weapon and all materia that has been added broke all together.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Alise View Post
    26% chance for second materia is too much... really.

    I think it would be best to do it like.. 100% -> 70% -> 50% -> 25% -> 10%(final) this is already crazy enough to add 5 materia in my opinion. when it broke all weapon and all materia that has been added broke all together.
    i would only agree its too much if they lowered how much every tier 4 matiera gave by like 80%

Page 7 of 19 FirstFirst ... 5 6 7 8 9 17 ... LastLast