Well said Raikki.
Overall, I like many aspects about the Materia System, but I'm a bit disappointed that the rare "best of the best" gear is left up to a Random Number Generator (i.e., "did you roll successfully against 20% chance of success?" and continuing on till you get to the Final Slot "did you roll successfully against a 2% chance?" etc.).
In an idea situation, I'd love to see a Materia System where each slot you gained to attach was the result of your Hard Work and Effort, and in a meaningful way. For example:
- Materia Slot 1 - Free
- Materia Slot 2 - Complete a semi-hard Quest / Challenge to gain access to slot a 2nd Materia.
- Materia Slot 3 - Complete a Quest Chain (of maybe 2 - 4 interesting, challenging adventures / challenges) to gain access to 3rd Materia Slot.
- Materia Slot 4 - Complete an even harder challenging series of Quest / Adventures that takes you across Eorzea that may take players weeks to ovecome with strategy, planning, etc., to gain the 4th Materia Slot.
- Materia Slot 5 - Defeat a super hard Dungeon and beat an Uber Boss (that's orders of magnitude harder than Hyper Ifrit) to gain access to the final Slot.
Ultimately it'd be nice to see players striving to earn their additional Materia Slots while being entertained and engaged (like with interesting, unique Quests / Content / Adventures) with Cinematics, rather than just blind grinding out Materia, go back to town and just sit and pray that the Random Number Generator allowed you to attach more Materia to your Weapon / Armor / Item.
It's certainly cheaper / more cost-effective to do it this current way (and it keeps the player base busy), but it's not as rewarding and satisfying as, say, visiting the Temple of Shiva, defeating her acolytes and beating Shiva herself to gain a blessing to get Materia Slot #2.
Here's to hoping for future improvements.![]()



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