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  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The issue with open world content is it just won't work with the game we have right now. Gear is upgraded very quickly. People zerg everything. We seen how hunts and Diadem worked out when it was a free for all and it removed all challenge. The only other option I see is if you have parties force a monster to spawn for themselves and possibly add some mechanic where the party could call out for help if things get too rough, but it might lead to zergs as well. It's a very delicate balancing act and I see why the devs just want to put everything behind instances; they can control how many people go in and design fights around that.
    (4)

  2. #2
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MilesSaintboroguh View Post
    The issue with open world content is it just won't work with the game we have right now. Gear is upgraded very quickly. People zerg everything. We seen how hunts and Diadem worked out when it was a free for all and it removed all challenge. The only other option I see is if you have parties force a monster to spawn for themselves and possibly add some mechanic where the party could call out for help if things get too rough, but it might lead to zergs as well. It's a very delicate balancing act and I see why the devs just want to put everything behind instances; they can control how many people go in and design fights around that.
    I totally agree and this could be done with place holder mobs to kill for the NM to pop, or Item pop, and also maybe finishing a number quest style objectives. Honestly though I would be fine with out a Help function as you come prepared to win or lose.
    (0)