Quote Originally Posted by Velhart View Post
Again, you cannot prevent a static mindset(which is a better mindset) unless you dumb down content enough that having a dedicated group is not required.
This is not true.

Content can still be incredibly difficult -- even harder than it is now. But, the strategy and execution must be less varied and open to interpretation.

A1S is a fight that shows the difference.

The timing of A1S's tank busters left tanks with very little variation in CD planning. The ~120s intervals meant WARs just used everything on each one. PLDs just used everything on the first, HG on the second, and everything on the last one. DRKs had a bit more flexibility due to DA DM but it wasn't that wildly different. As long as the tanks followed the standard CD rotation, their damage intake would be somewhat consistent across different groups.

On the other side of the spectrum, due to RNG and just how the mechanics worked, you had a lot of variations for how adds were handled and how Resin puddles were baited that led to inconsistency in execution.

A static can deal with that inconsistency through mutual familiarity, voice communication, and a unified strategy. PuGs will wipe.

Just take a quick look at Midas. As I detailed earlier, because of the shift away from the DPS checks of Gordias and the focus on mechanics, the mechanics leave a lot of room for interpretation. What that does is create confusion within the community, inconsistency within PuG practice and execution, and slowed progression.

So the problem is two sided. Part of it is how disorganized and individualistic the NA and EU communities are. The other part is how much variance exists in the fight strategies. If we saw a raid tier that was difficult but had fights with very clearly defined phases designed to restrict your potential solutions down to a singular strategy we'd see PF groups composed of good players progress much faster than a static composed of mediocre players.