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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Enkidoh View Post
    It greatly saddens me that the whole point for the so-called 'fetch quests' in the game is completely lost on most players in this thread - it's part of your job description as an adventurer! Back when you first started the game and signed up at the Adventurer's Guild, the guild proprietor actually tells you right then and there what you are in for - helping people with mundane tasks! And that "rarely will the work be of realm-shaking importance" (paraphrasing how Miounne stated it in Gridania), but that it was still important, as it helps build trust and rapport with the people of Eorzea, a people who have experienced a horrible cataclysm caused by foreign powers.

    Even the much-maligned Titan-lead up questline had a method to it's madness - the reason you were being made to do all that running around was again to establish trust with the Company of Heroes, a mercenary force who were the only ones to defeat Titan previously, but they paid a huge price in blood to do so. Thus, this cocky adventurer who claimed to have taken down a Primal already comes up willing to take on Titan, of course they're going to be suspicious and not exactly willing to believe they could do it, and they especially did not want yet another life or mind lost to Titan on their conscience again. Actions speak louder than words after all. So it was a trust building exercise, to show you really did have the stamina and drive to do so, even after doing all that messing around getting food (and even if you failed, at least you would have had a nice 'final meal' beforehand!).
    It doesn't matter what excuse the story attempts to offer. If people find the content boring, they aren't going to be invested. I am someone who adores lore and largely found the story quite engaging but I had no motivation whatsoever to care about the company of heroes except when I started to make up stupid voices for their characters in my head. Why? I was bored. Any sense of world building is lost if your audience loses interest.

    See, if the questline pertained to preparing you to fight Titan, I wouldn't despise it. But no, I'm off being miss errand girl for some banquet. We aren't proving anything nor are we building rapport. We're just running errands. In fact, it's almost like Chief Moglin except without the self-referential humour. Fetch quests themselves are not inherently bad, they simply need to be fleeting and serve a purpose. Twenty six of them in a row only serves to waste your time.

    It's a FF game after all, and FF games are story-based RPGs, even the MMO titles like FFXI and XIV. How hard is it to understand that?
    This is a cop out. By that logic, I could defend a whole expansion worth of nothing but fetch quests. If you've played the single player games, virtually everything you do either advances the narrative or provides character development for the main cast. They don't have you running around to fetch cheese or wine.
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    Last edited by Bourne_Endeavor; 09-08-2016 at 03:15 AM.