Quote Originally Posted by Enkidoh View Post
It greatly saddens me that the whole point for the so-called 'fetch quests' in the game is completely lost on most players in this thread - it's part of your job description as an adventurer! Back when you first started the game and signed up at the Adventurer's Guild, the guild proprietor actually tells you right then and there what you are in for - helping people with mundane tasks! And that "rarely will the work be of realm-shaking importance"
That's great and all but how often do you see your mailman taking down terrorist organizations in his spare time.

Also that "helping people out thing" most likely refers to the game as an mmo and is just another way SE is telling us to work together on trivial tasks as well as the big stuff. Sorta like in Answers when the line states "look to those who walked before to lead those who walk after", it's about being an mmo not a fedex carrier for every Roe, Lala and Hyur walking down Ruby Road Exchange.

You can white knight the dev teams decisions all you want but in the end it is a major turn off for a lot of people and has caused a lot of people I know personally to walk away. Other games, mmos included, do it way better because they are more creative about it. Even fetch quests don't always have to feel like a fetch quest, mundane or no. So they could technically keep them in, but by the twelve they do not need to make them so monotonous, broing and unimaginative. A few here and there like that fine, but there are just soooooo many and they are mind numbingly tedious.