Quote Originally Posted by Bourne_Endeavor View Post
Fair enough, though that segues into another issue. Say 4.0 did launch with Savage dropping by far BiS gear. What purpose would raiders have to stay subbed once they have all they want? All dungeons, 24-man raids and etc won't give them anything meaningful. Tomestones definitely has its flaws, but it does keep people queuing into the aforementioned content.
Trying to relate gear from XIV to XI is just not a good way to go.

Gearswap is not in this game. Gearswapping made gear situationally relevant.

Ninurta's Sash was the best haste belt for mages. It was good for spells where the potency was fixed but recasting time was important.

Aureole was the best ranged weapon for Magic Accuracy. A spell like Stun or Paralyze, where it does no damage and the mob gains immunity over time is a good use of that item. Casting something like Water V or Holy II where Magic Attack Bonus on a low Magic Evasion monster were the critical stat to boost.

It was not uncommon to carry numerous pieces of gear for the same slot for just one job.

While managing all of the could be a chore. Adding that to having a lot of different stars did make many pieces of content relevant for longer periods of time.

Hopefully that sheds some light on it.