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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    snip
    You are not looking at the cause and effect here. Not many are opposed to the idea of story mode itself. What is taken away in expense of it is what I have issue with. Fair enough to say we have not really had more than one raid type till 3.0. It is missed potential to keep content in a balance. It is more of the principle of the matter as opposed to numbers. To top it off, the only excuse I hear in defense is people need their story. I would find a more compelling argument from someone who says they like the difficulty catered towards their level of play.

    I will fixate on story mode. Dev's said they could only pick two of the three versions. Don't be under the impression I hate story mode itself. I don't like it was chosen over what could of been. You can disagree with me, but I am very sure my suggestion would fix the midcore/hardcore scene which the game already is in a bad position with currently. If they came out and said "We got 3 modes now!", I wouldn't be here complaining about story mode.

    What I say doesn't matter anyways, its argument for the sake of argument. They are intent in staying with this course.
    (1)
    Last edited by Velhart; 08-27-2016 at 12:18 AM.

  2. #2
    Player
    kupokage's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Amanda's Husband
    World
    Exodus
    Main Class
    Gladiator Lv 90
    This game for me is like that of being in a bad relationship with someone I once liked, but i don't wanna break up until I find someone else first. FFXV is that someone else.

    The massive nerfing of Steps of Faith and allowing subpar players into HW to flood the DF with noob tendencies did it for me.
    (2)

  3. #3
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Normal(story) mode was the worst design choice and it totally shows for majority of content in all of HW. Everything felt like fluff and it rewarded even the most laziest of players. At least most content during 2.0 felt like you were accomplishing something. Its a shame 4.0 will just be another faceroll and even more rewarding for no effort.
    (6)

  4. #4
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by kupokage View Post
    This game for me is like that of being in a bad relationship with someone I once liked, but i don't wanna break up until I find someone else first. FFXV is that someone else.

    The massive nerfing of Steps of Faith and allowing subpar players into HW to flood the DF with noob tendencies did it for me.
    Aww, you don't like it that the basic main story and game features are open to all players of the game. Too bad.
    (6)

  5. #5
    Player
    Kaiyoko's Avatar
    Join Date
    Mar 2011
    Posts
    194
    Character
    Kaiyoko Star
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by aesteval View Post
    Aww, you don't like it that the basic main story and game features are open to all players of the game. Too bad.
    No one wants to restrict players from attempting content, but there are plenty of players who want to have a sense of accomplishment when completing content. Steps of Faith and Normal Mode raids were nerfed to faceroll easy that almost any group can 1 shot it with little thought. When you're first attempting a fight wiping gives you a chance to evaluate what you did wrong and try to fix it. In the example of Steps of Faith you have a massive powerful dragon attacking Ishgard. Thematicly, the odds of winning should feel low and the situation should be grim, wiping should give players the sense the magnitude of the situation. Instead players feel they're entitled to win instantly and fights are no longer impactful.
    (11)

  6. #6
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kaiyoko View Post
    No one wants to restrict players from attempting content, but there are plenty of players who want to have a sense of accomplishment when completing content. Steps of Faith and Normal Mode raids were nerfed to faceroll easy that almost any group can 1 shot it with little thought. When you're first attempting a fight wiping gives you a chance to evaluate what you did wrong and try to fix it. In the example of Steps of Faith you have a massive powerful dragon attacking Ishgard. Thematicly, the odds of winning should feel low and the situation should be grim, wiping should give players the sense the magnitude of the situation. Instead players feel they're entitled to win instantly and fights are no longer impactful.
    I agree. Those failing attempts make the victory so sweet.

    Showing up, mashing a bunch of buttons and winning first try because it's easy as possible so everyone can see the story without effort? Sucks.

    The whining over the difficulty for some people to clear Nidhogg NM? He should not be super easy. He is the villain of the Heavensward story. He should be a bastard of atleast the difficulty level of "I should pay some attention while mindlessly mashing buttons".

    If not, why even play the game? The story, without any effort or determination, it might as well be a movie instead. Just watch it on YouTube since the effort requirements are about the same.
    (13)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  7. #7
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    https://www.reddit.com/r/ffxiv/comme...rward_another/
    More elaboration on topic.

    Q. Are there are any changes to the concept of the next Savage Alexander raid tier that we should look out for?
    Y. The overall difficulty be lower than the previous Savage raids.
    Q. By that, you mean something anyone can enjoy?
    Y."Anyone" can cause misunderstandings. Besides, that would defeat the purpose of the normal mode difficulty. The fact it's a high end raid will not change, but those players who were able to clear all floors of the binding coil of Bahamut( he means all 13) will probably be able to clear it around about the same time as back then. There are mechanics that are difficult, but the level 60 rotations are difficult to maintain DPS at a high level while doing mechanics and that is what is widening the gap between player skills. When i take a look at the players' logs, that gap is really obvious to notice.
    Q. What do you mean by that?
    Y.Players can do the mechanics correctly but most players are having a hard time doing the mechanics while they maintain their level 60 rotation where they need to make instant decisions (editor note: like not using GS on dragoon so you can keep your BoTD before a phase transition instead of just doing the template rotation where you lose your BoTD if the boss is gone)
    Y.The DPS gap between players is extreme....Those who can do it can do it, but those who cannot find it very hard. The players who can instantly choose the right rotation depending on the mechanic have already cleared Midas savage but i think the bottle neck is "needing 8 players at the same time". Judging from the data, the item level has increased and that has been put on top of players' DPS but it's not looking good enough to get players break through their current situation.
    Q. I see.
    Y. That doesn't mean we can just switch and change all the level 60 rotations instantly, so this time around we are going through with the mindset to change the difficulty of the content where it doesn't require such a rough rotation. Learning the mechanics and actually dodging them, reacting to RNG aspects and on top of that, for example where would you use up your BoTD buff or where do you refresh your enochian earlier than your normal template rotation... that sort of players' instant decision making is what greatly influences the gap between DPS numbers.
    Q. In other words, it relies to much on player skills?
    Y.Yes. Basically, the 2.0 rotations were simple so it made it easy to maintain that rotation while you busted mechanics. To add to that, excluding monk, there weren't many actions where "If you drop or lose this buff, your DPS plummets". Back from those days, Greased lightning was the key for monks and that was what the job design was supposed to be like, but now almost every job has that sort of element. That space is left for contriving, but i think the difficulty was too high.
    Q. Are you going to continue to make content easier?
    Y. It's not fully confirmed, but i have a feeling the current rotation is too difficult for players, so the difficulty of jobs as a whole will be dropped by one layer. It's timewise impossible to implement those changes during the 3.x series, so we decided to lower/hold down the difficulty of the raid itself instead. Like i said before, it's a "high end raid" after all so there will be people who still struggle but i would like to solve that with the help of item levels.
    (3)
    Last edited by Sandpark; 08-27-2016 at 01:23 AM.

  8. #8
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaiyoko View Post
    No one wants to restrict players from attempting content, but there are plenty of players who want to have a sense of accomplishment when completing content. Steps of Faith and Normal Mode raids were nerfed to faceroll easy that almost any group can 1 shot it with little thought. When you're first attempting a fight wiping gives you a chance to evaluate what you did wrong and try to fix it. In the example of Steps of Faith you have a massive powerful dragon attacking Ishgard. Thematicly, the odds of winning should feel low and the situation should be grim, wiping should give players the sense the magnitude of the situation. Instead players feel they're entitled to win instantly and fights are no longer impactful.
    And there was a time period in which Steps was a challenge. However, at some point you just have to let people through so that they can continue the story and enter the expansion.
    (2)

  9. #9
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by aesteval View Post
    And there was a time period in which Steps was a challenge. However, at some point you just have to let people through so that they can continue the story and enter the expansion.
    And they learn nothing of how the game is during "current" difficulties and complain they can't beat content.
    (2)

  10. #10
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    991
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I don't think Steps was nerfed because of new players not wanting to learn.
    I think it was nerfed because of veteran players instantly abandoning it when it popped up in Trial Roulette making it difficult for new players to progress.
    A bit of difficulty is fine so long as the community is willing to tolerate a few wipes and work through it.
    Sadly many players don't have the patience. Just yesterday in Trial roulette I had a tank instantly bail from The Chrysalis as soon as they loaded in before we even made any attempts.
    (12)

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