And leveling should be quick because unless you really like killing hundreds of the same monster over and over again for hours upon end, you should be able to level up quickly then go do fun stuff rather than get bogged down in boring, mindless exp grinds.


It's exactly what you said. People have been saying X isn't happening, and you said "It's idiotic to think X isn' being dine by everyone.Then you need to work on your translation skills, since that's not at all what I said.
No, this style of powerleveling absolutely did not exist before this patch lol. Exp gains diminished when another player over a certain level was in your party. What do you think, all of Yoshida's comments on powerleveling in 1.19 were about something already in the game?
And it did very much exist before 1.19. Gains diminished for the player, not the group. so a group of seven players within a proper level range got great exp while the one level 50 player in the group did all the work. If the 50 were a 49 they'd have gotten squat, but those lower level players made put like bandits.
I witnessed a group doing it back in June. So you can't tell me I didn't see exactly what I saw with my own eyes.
Or MAYBE, and this is a revolutionary concept, I know, leveling should be designed in such a way that it becomes the "fun stuff," instead of being mostly removed, since it is one of the fundamental tennents of RPGs since they've existed and everything.
My geometry teacher would like a word with you. If she isn't senile by now. The transitive property isn't a fallacy.
Also, your example didn't even include a C. It only had A and B. I still don't understand the original guy's context, my point was that the transitive property isn't an argument, it's fact.
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Interim solutions are for pansies.
What new Players ?? Seriously what new Players??Why this mindset does not work within the framework of FFXIV:
A) New Players can essentially skip low-midgame content
B) New Players can essentially ignore the economy up until level 50
C) New Players can essentially ignore the party play component of the game that the new patch fully supports otherwise.
D) Any Player with no access to a PL does not have power to do any of this, and as such is in a drastically worse position as the result.
E) Leveling becomes a hindrance rather than a method to achieve a goal. When all of the above applies to the process, it loses all the meaning it had. If you level up in an environment such as the one above, does it feel like an accomplishment to complete the task? Or do you instead start asking "Why must I go through this? It takes no skill. It requires no dedication. Even the developers seem to not care about me doing it. I wish I was already capped to get to the real content."
Because if the developers embrace the mindset that everything below cap is not content you should be doing, and make them seem as useless and unimportant as leveling is....of course the players start thinking the same. If the whole point of the game is to get to level cap as soon as possible (and the game gives you the tools to do so), what the hell are we supposed to think? "Why do you make me go through all this to get to level cap then" would be my thought.
Let's analyze his opinion in parts:
Here in bolded we see that in Yoshida's opinion, end game content like Ifrit takes precedence over anything below it. Instead of the high level player helping his friend experience the low-midgame content as an equal, Yoshida wants for the friend to get to the endgame as soon as possible instead. Everything aside from endgame is not worth playing for.
The text in italics shows that the underlying reason for Yoshida's mindset is that he wants the high level friend to be able to help his low level buddy.
Here, though, he makes his opinion a bit more clear. He wants the high level player to keep his status quo (for some reason, which isn't explained) even though that makes the low level friend useless and unnecessary.
The italic text seals the deal. Yoshida wants for friends to challenge content at the end of the game together, instead of wanting the friends to challenge content based on the low level player's level together. In essence, he thinks there is no value to any content pre-endgame and the results can be seen in 1.19. There really is no value to anything pre-endgame anymore, and the aforementioned points A, B, C, D, E become true.
I was initially going to offer a suggestion to consider that would balance the situation towards keeping low-midgame relevant much better (Yoshida hasn't played FFXI has he? Perhaps that is why he has missed Level Sync altogether when forming his opinion on the matter- or even worse, he hasn't missed it). However, looking at what he says there really is no questioning it. Yoshida's opinion is that endgame is all that matters, and enabling us to get there as soon as possible is his primary objective.
In that case, although I couldn't disagree with him more than I currently do, how about you just skip this content that you see as inferior and just let us start where the content you actually value is? I won't be around for long in that case, that's for sure, but I'll be around for even less if, knowing this is what you think about the content, you still force me to go through it for some inexplicable reason.
And what lower content ? oh you mean one R15 Dungeon, and one R25 ? Woot! So much content :/
What economy ? Everybody is already a gillionare, any new players, will not be able to participate in the economy, R6-15 armor pieces go for up to 100k a PIECE! What is a new player gonna buy, when leves give you 100-300gil from 1-10 :/


My bad, you said a "large portion."
But my point remains, this was possible before 1.19 -- I've seen it happen. And now just as the that large portion is choosing to play the game rather than instantly be capped.
Maybe he confused implication with equality? <.< Even if that was the case A -> B, and B -> C, then A -> C is still true it's C -> A that might be false. I'm getting flashbacks of horrible computer science logic classes now...My geometry teacher would like a word with you. If she isn't senile by now. The transitive property isn't a fallacy.
Also, your example didn't even include a C. It only had A and B. I still don't understand the original guy's context, my point was that the transitive property isn't an argument, it's fact.
I've been having more fun leveling up in this game in the past week than I have in the past year.
And guess what? Even at level 50 there's still a reason to join EXP grind parties!
You just said that leveling should be quick to get to the "fun stuff" lol.
And even if you're having fun now because it's quick, there are far better ways to make it fun, that make far more sense than just making it quick.
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