Quote Originally Posted by Velhart View Post
2.0 made you take on Ifrit, Garuda, and Titan before going into Coil on their hard mode.
Mmm I really wouldn't go that far to make it sound like the Primals were that huge of value. I mean it did make you have to do them, and they were good experiences for entry level play, but you really didn't need to master those fights to clear them... nor did you have to really farm them. People were going in with simple Philosophy gear and the easy to obtain Relic weapon (with some Myth gear as time went on) to clear turn 1. Likewise with turns 2-4. 5 was the only significant jump in difficulty and gear req between the turns.

I equate the stepping stones of the Primals to Void Ark and Nidhogg norm these days. Chances are that if you're seeing someone want to try Savage or even in the normal Alex raids, they've done at least one of those other HW raids. Not a whole lot has changed, given the fact that those intro mechanics are scattered all around now. It's not like we're not exposed to things, unlike during 2.0.

To be honest, I think the problem lies in how powerful our characters are now, rather than the mechanics themselves. This is a similar problem to what WoW experienced years ago (and still sorta does) with stat bloat and huge output potential. Actual resource management is practically non-existent and hasn't been for a very long time here.