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  1. #101
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Warlyx View Post
    the airship fight is what it took most to my static .....snoll was easy took i think 2 attempts (i was smn at the times every used 2h > win) , my static was PLD(or nin) , RNG , WHM , SMN , WAR , dps (changed based around whats needed) , the airship fight was a pain in the rear ....after wiping and wiping we decided to go with a bard soul voice for the final boss and burn it down....

    i repeated the whole thing with another static , pld, smn , sam (me) , blm , whm , blu

    A3S took more attempts that the whole CoP :P
    Yeah, different compositions would have struggled with different things. We one-shot the Omega/Ultima airship, and I think we only had one death. We'd even had everyone farm up a CCB Polymer (the thing that you could use to stop them using TP moves for a minute) to be on the safe side and ended up only using three of the six.

    A3S took my static (completely different people from my CoP static) 69 calendar days from when we first entered until we first cleared, raiding several nights a week. I don't even want to think about how long it's taken us to finally get to J-Waves in A8S.
    (0)

  2. #102
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Derio View Post
    Ffxiv is not ffxi. However you have to remember that ffxiv is about 3 years in and still has plenty of adjustments to be made. They can borrow some ideas from Xi but that style of MMO play does not work entirely well in this new generation of MMOs.

    The key problem is people compare ffxi and ffxiv too much rather than accept them for what they are which are 2 different MMOs entirely.

    Can you imagine if they brought the extremely dangerous open world that Xi had to ffxiv. I don't want to see ffxiv go to a F2P game because of bad choices
    Surely a happy medium can be achieved. I completely understand what you're saying... why should Dravanian Forelands be a pain in the ass when there are hunters wandering around catching Chocobos without a care in the world. On the other hand, why should I (back in 2.x) be able to casually stroll through the Amal'jaa Stronghold, their base of operations where their most elite soldiers live, without batting an eye and that's not even super overgeared or even level 50 necessarily. I went through that place like a wrecking ball to get the very first relic in lvl 50 gear.
    (0)

  3. #103
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dement View Post
    .
    What do you mean by a "happy medium"?

    Balance is hard. I know tons of people who have dungeon phobia because it's too hard or don't want to do anything because it's hard. If the world is hard, they'd surely quit. This game is really easy to pick up and play. So anything with a challenge too great for people will drive them away or prevent them from doing it.

    There are people who never touched Gordias NM and 24man because of difficulty. There are people who ONLY craft/gather.

    ..anyway, if they made beast tribe areas harder, they'll probably be less players doing it from fear of the difficulty. SE doesn't want content to not be played because something is too hard or inconvenient. So they nerf it.

    That said, I'd love if the oh-so dangerous beastmen put up more of a fight. Once you're lv47 you can beat everything in a stronghold.

    HW strongholds literally serve no purpose. : / It's silly. The tribe quests don't have you do anything there.
    (4)

  4. #104
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Magic-Mal View Post
    .
    [MOBILE EDIT]
    Fact is IMO, they probably shouldn't make FFXIV more like XI because the things in XI would seem inconvenient, too hard, or boring, etc by players of XI.

    I guarantee a hard survival area with powerful enemies will be the least played content in the game.

    I guarantee real-time airship/boat rides won't be used if they were added because the time spent would be an inconvenience.

    I guarantee a class imbalance that allows Monks to tank bosses will get fixed really fast. Just like that SMN thing with Titan tanking Ramuh. People locked out real tanks from groups for DPS. Something like that would slide in XI, not XIV though.

    I've never played XI. I was like...8 or 9 so I only base what I say off of what I hear.

    Btw this post wasn't all for you Dement xD. I start winging it after the 3rd paragraph
    (1)

  5. #105
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 81
    Make FFXI free to play and easier to level and stuff and I guess add Cash Shop to keep it a float then I'll try it.
    Just not going to sub for a dying game tbh. I honestly want to but I know it's kinda too late to do so.
    I was too young to try it when it first came out and still was popular. :/
    Game does look interesting in it's own way, almost moreso than XIV.
    (0)

  6. #106
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Btw for those interested in checking up on ffxi I will promise you, you will be overwhelmed with help from top players right now (on asura). Joined two login campaigns and people constantly bending over backward to help.

    Anyways my other big gripe besides comparing Ffxiv 1.0 to ffxi-2 (just not true), is assuming Ffxiv has to be JUST like ffxi. Most of us realize, yeah a lot of content was over the top (relic grind, ect), we're just asking for comprimise. Sure the game shouldn't be a nightmare, but it could sure be a bit harder.

    Was some of the NMs and their world insane famous drops a good idea? Eh.
    Should there not be any real world NMs that drop gear because of it? Of course not. Again one of the few things FFXIV 1.0 did right (when yoshi took over mind you), was put NMs into the game that dropped decent, if not glamorish gear. Nothing OP or needed.

    Should I have to die 12342342 times to get to Ishgard (like Juneo) as a player? That's just silly
    Should I be able to run through end game areas on my level 12 derping around without a care in the world? Thats equally as silly.

    Were some of the dungeons in FFXI a bit too much sometimes? Yes.
    Should we have 0 real world dungeons or even the hint of a labyrinth as a result? Of course we can.
    (0)
    Last edited by Keramory; 08-25-2016 at 09:24 AM.

  7. #107
    Player
    Damaskus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Damaskus Azure
    World
    Behemoth
    Main Class
    Arcanist Lv 57
    Like in The Dark Tower series, "the world has moved on." I think a lot of people, like myself, who loved FFXI just want to feel that magic again...because for some us it was our first MMO. I think 14 is an amazing achievement for Yoshi P and the team considering how poorly 1.0 was received. Although I have some qualms about certain elements in 14...it's still a hell of a game.
    (0)

  8. 08-25-2016 09:47 AM

  9. #108
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Mugiawara View Post
    Make FFXI free to play and easier to level and stuff and I guess add Cash Shop to keep it a float then I'll try it.
    Just not going to sub for a dying game tbh. I honestly want to but I know it's kinda too late to do so.
    I was too young to try it when it first came out and still was popular. :/
    Game does look interesting in it's own way, almost moreso than XIV.
    It's about as easy and somewhat interesting of a way to level as it'll ever be right now. The introduction of the Trust system removed all need to party. In fact, the Trusts (alter egos of characters in the game that you can summon to fight at your side) are some of the best "party members" you'd ever get while you level lol. I never had pt members that could tank or dps as well as the Trusts can, back in the vanilla days. It's honestly not too late to experience the game if all you want to do is see why people regard the story and music as one of the best. They really toned down everything to make it more accessible, but it's not F2P, so your first criteria is still not met lol. There's still a lot of players on the game though, just FYI.
    (1)

  10. #109
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Windi View Post
    I could damn kill for a "dislike" button on this board. This is such a condescending, shitty reply completely devoid of any interest in opening dialogue.
    Well to be honest the person they quoted was just as equally condescending and devoid of any interest in opening a dialogue.
    (5)

  11. #110
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Derio View Post
    Ffxiv is not ffxi. However you have to remember that ffxiv is about 3 years in and still has plenty of adjustments to be made. They can borrow some ideas from Xi but that style of MMO play does not work entirely well in this new generation of MMOs.

    The key problem is people compare ffxi and ffxiv too much rather than accept them for what they are which are 2 different MMOs entirely.

    Can you imagine if they brought the extremely dangerous open world that Xi had to ffxiv. I don't want to see ffxiv go to a F2P game because of bad choices
    XI had up to Chains of Promathia on pack in its first three years. Most of the issues pertaining to the game were 'resolved' within the first year. The game added more and lasting content, where as XIV with HW alone, not so much.

    I accept the two as completely different games. However, that does not mean I want to accept the sinking ship that is XIV because they wish to 'play it safe'. No one ever achieved greatness by playing it safe.

    As for the dangerous open world in XIV...Why not? Least it would make the world "slightly" more alive in my opinion. Wouldn't be able to just ride by with my head in the clouds.
    (2)

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