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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,457
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Ffxiv is not ffxi. However you have to remember that ffxiv is about 3 years in and still has plenty of adjustments to be made. They can borrow some ideas from Xi but that style of MMO play does not work entirely well in this new generation of MMOs.

    The key problem is people compare ffxi and ffxiv too much rather than accept them for what they are which are 2 different MMOs entirely.

    Can you imagine if they brought the extremely dangerous open world that Xi had to ffxiv. I don't want to see ffxiv go to a F2P game because of bad choices
    (5)

  2. #2
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Derio View Post
    Ffxiv is not ffxi. However you have to remember that ffxiv is about 3 years in and still has plenty of adjustments to be made. They can borrow some ideas from Xi but that style of MMO play does not work entirely well in this new generation of MMOs.

    The key problem is people compare ffxi and ffxiv too much rather than accept them for what they are which are 2 different MMOs entirely.

    Can you imagine if they brought the extremely dangerous open world that Xi had to ffxiv. I don't want to see ffxiv go to a F2P game because of bad choices
    Surely a happy medium can be achieved. I completely understand what you're saying... why should Dravanian Forelands be a pain in the ass when there are hunters wandering around catching Chocobos without a care in the world. On the other hand, why should I (back in 2.x) be able to casually stroll through the Amal'jaa Stronghold, their base of operations where their most elite soldiers live, without batting an eye and that's not even super overgeared or even level 50 necessarily. I went through that place like a wrecking ball to get the very first relic in lvl 50 gear.
    (0)

  3. #3
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Derio View Post
    Ffxiv is not ffxi. However you have to remember that ffxiv is about 3 years in and still has plenty of adjustments to be made. They can borrow some ideas from Xi but that style of MMO play does not work entirely well in this new generation of MMOs.

    The key problem is people compare ffxi and ffxiv too much rather than accept them for what they are which are 2 different MMOs entirely.

    Can you imagine if they brought the extremely dangerous open world that Xi had to ffxiv. I don't want to see ffxiv go to a F2P game because of bad choices
    XI had up to Chains of Promathia on pack in its first three years. Most of the issues pertaining to the game were 'resolved' within the first year. The game added more and lasting content, where as XIV with HW alone, not so much.

    I accept the two as completely different games. However, that does not mean I want to accept the sinking ship that is XIV because they wish to 'play it safe'. No one ever achieved greatness by playing it safe.

    As for the dangerous open world in XIV...Why not? Least it would make the world "slightly" more alive in my opinion. Wouldn't be able to just ride by with my head in the clouds.
    (2)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lorielle View Post
    XI had up to Chains of Promathia on pack in its first three years. Most of the issues pertaining to the game were 'resolved' within the first year. The game added more and lasting content, where as XIV with HW alone, not so much.

    I accept the two as completely different games. However, that does not mean I want to accept the sinking ship that is XIV because they wish to 'play it safe'. No one ever achieved greatness by playing it safe.

    As for the dangerous open world in XIV...Why not? Least it would make the world "slightly" more alive in my opinion. Wouldn't be able to just ride by with my head in the clouds.
    I'm going through 2.x right now, and it is very reminiscent of XI through Chains, though nowhere near as difficult. But in terms of story, it is really awesome and I am really enjoying it. It lasts for me because I don't rocket through the content like a lot of other players, which is something that I think needs to taken into consideration when it comes to lasting content. I don't necessarily blame the devs here. When there is 100 MSQ's between Ultima and Ishgard, it's difficult for me to say the content isn't lasting content. I can't speak for HW but I know players speed through this as well.


    I'm willing to compromise with dangerous open world content if they keep it reasonable. It should be challenging if there is a purpose in that particular zone, but if you're just trying to get from point A to point B, having your path literally blocked off by regular mobs is ridiculous. Not being able to solo a regular mob the same level as you is ridiculous. You shouldn't need high level help for that. The strongholds are a joke though, but I believe they used be more challenging and got nerfed. High level help was needed to get through those areas, and it seems that it was frowned upon. But could you imagine trying to get your rank up with the beast tribes if you need to group to traverse those areas? Total sh*t fest. This I assure you.

    And I wouldn't call XIV a sinking ship just because your enjoyment isn't what it once was. Many subscribers are still well aboard, with new people joining all the time.
    (2)