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  1. #91
    Player
    Mikai's Avatar
    Join Date
    Aug 2012
    Posts
    51
    Character
    Mikai Taiga
    World
    Excalibur
    Main Class
    Pugilist Lv 61
    Quote Originally Posted by Sparktacus View Post
    I'm really not sure why Abyssea was so hated but I know its a popular opinion. I rejoined after a big break right into Abyssea and I loved it. It finally made things easier to solo, AF3 was reasonable to achieve, and there were so many fun items to hunt for so when I logged in I had plenty of stuff to do. Though VW was there too and, well VW was amazing in every way.
    The reason Abyssea was so hated was because in it you can gain lvls like no tomorrow easlily lvl a lvl 30 job to 99 in 3 days doning nothing and it did not teach people to play their jobs at all much like the lazy players in XIV who get carried thru everything. Having the ability to lvl jobs that fast was a detriment to the endgame because these players who lvld that way never actually played the game in that respect and never worked for anything soon as you were 99 you basically just had to join a farm group for the Emp gear and weapons and you were fine.
    (0)

  2. #92
    Player
    Mikai's Avatar
    Join Date
    Aug 2012
    Posts
    51
    Character
    Mikai Taiga
    World
    Excalibur
    Main Class
    Pugilist Lv 61
    Quote Originally Posted by Mikai View Post
    The reason Abyssea was so hated was because in it you can gain lvls like no tomorrow easlily lvl a lvl 30 job to 99 in 3 days doning nothing and it did not teach people to play their jobs at all much like the lazy players in XIV who get carried thru everything. Having the ability to lvl jobs that fast was a detriment to the endgame because these players who lvld that way never actually played the game in that respect and never worked for anything soon as you were 99 you basically just had to join a farm group for the Emp gear and weapons and you were fine.
    This also lead to people bitching about groups shells that would not let them in because of this instance. Its not like XIV where every tank job played the same or dps played the same or healer played the same each job in the game was vastly different from each other even with a few things changed between them it wasnt so easy to just pick up.
    (0)

  3. #93
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ibi View Post
    I did.

    I had a group that only ran on Saturdays, and it took us about five months to go from Phomiuna Aqueducts to finishing up, which we did about a month and a half after the last mission was added.

    Obviously it's been a while, so may memory may be a little fuzzy, but I think there were only three fights that took us more than two attempts: Snoll Tzar, Tenzen, and the 8-3 fight against the four zdei. I think the last of those was the worst, with it taking us maybe eight or nine attempts before we finally got through it.

    In all three cases, it was a lack of damage that caused our struggles, as our composition was paladin, ninja, thief, black mage, red mage, white mage.
    the airship fight is what it took most to my static .....snoll was easy took i think 2 attempts (i was smn at the times every used 2h > win) , my static was PLD(or nin) , RNG , WHM , SMN , WAR , dps (changed based around whats needed) , the airship fight was a pain in the rear ....after wiping and wiping we decided to go with a bard soul voice for the final boss and burn it down....

    i repeated the whole thing with another static , pld, smn , sam (me) , blm , whm , blu

    A3S took more attempts that the whole CoP :P
    (2)

  4. #94
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mikai View Post
    The reason Abyssea was so hated was because in it you can gain lvls like no tomorrow easlily lvl a lvl 30 job to 99 in 3 days doning nothing and it did not teach people to play their jobs at all much like the lazy players in XIV who get carried thru everything. Having the ability to lvl jobs that fast was a detriment to the endgame because these players who lvld that way never actually played the game in that respect and never worked for anything soon as you were 99 you basically just had to join a farm group for the Emp gear and weapons and you were fine.
    Ah yes, the stripping of player skill. I mostly solod in Abyssea so this didn't affect me too much but yes I remember what you are talking about now. Going from months to level to days.
    (0)

  5. #95
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    The style of XI that players remember is antiquated now. It doesn't really exist anymore. XI was the first MMO for a lot of players, especially console gamers. This brought a fresh experience that can really only happen once. I get the nostalgia. Believe me I do. I come to tears when I listen to the music from Gustaberg, which was the zone just outside my starting city of Bastok. It just brings so much back. Of course I would LOVE to experience those times again, but I know several years from now, the music from this game will bring back my first-time experiences with this game as well. Just different.

    I don't miss aggro=death zones. It takes away an element that I believe should stay unique to dungeons. Eldieme Necropolis, Behemoth's Dominion, Phomiuna Aqueducts, The Promyvions, Beastmen strongholds... these are indeed places that are a good idea to bring some help for whatever it is you need to do in there. But getting aggroed and killed by the rabbit just outside of it? No thanks!
    (4)

  6. #96
    Player
    Mikai's Avatar
    Join Date
    Aug 2012
    Posts
    51
    Character
    Mikai Taiga
    World
    Excalibur
    Main Class
    Pugilist Lv 61
    Quote Originally Posted by CrimsonThunder View Post
    We all acknowledge that FFXIV has problems, both on the dev side and on the player side. However, begging for the game to be like FFXI is just never going to happen, period.

    Nor does it solve anything at all, me wishing that FFXIII was more like FFIX because I am utterly biased doesn't fix the reasons for why FFXIII sucks.
    Personally im not asking for this to be XI but bring things that made it so great. Most people hate grinding fates to lvl or dungeons and prefer being in a group for hours lvling on mobs(not hard to include in this game by any stretch) and like others stated XIV doesnt feel like a community in the sense that you dont get to really know people the way you did playing with them in XI. Small things that can easily be brought over from XI would make this game a hundred times better.
    (0)

  7. #97
    Player
    Mikai's Avatar
    Join Date
    Aug 2012
    Posts
    51
    Character
    Mikai Taiga
    World
    Excalibur
    Main Class
    Pugilist Lv 61
    Quote Originally Posted by Lambdafish View Post
    When you compare the hardest content of both games, XIV wins in my opinion. The raid content is tuned to the max, but is contained within a small bubble concealed away from the sunshine and rainbows of the rest of the game, that is the difference. I don't want them to make the sunshine and rainbows disappear, I want the hardcore bubble to be bigger, with some midcore content scattered about.

    I also think that XI's difficult is bad design though, so that might skew my view.
    No way Savage is not hard its time consuming honestly imo Savage is a sad attempt at endgame where as the endgame in XI was actually fun and not so much a hassle and if you actually got what you wanted it lasted you well over a year or 2 before you needed to replace it hell most gear lasted a full decade. In XIV you get a drop finally and it lasts you what 2 months?
    (0)

  8. #98
    Player
    Damaskus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Damaskus Azure
    World
    Behemoth
    Main Class
    Arcanist Lv 57
    No need to rehash everything I've always said about FFXI vs. FFXIV...but...I will say that to this day (despite not subscribing to 11 for years), I still read about every update, still randomly read the wiki (more so BGartr's now), and still check ffxiah.com daily. Lol. I adore FFXI, and it took three years of stopping/starting 14 to finally be at peace with the idea that it'll simply never be the same...yet still be enjoyable on its own merits. I do miss my BLU though. Yoshi P: make my FFXIV BLU dreams happen, please sir! ^^
    (0)

  9. #99
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,431
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Ffxiv is not ffxi. However you have to remember that ffxiv is about 3 years in and still has plenty of adjustments to be made. They can borrow some ideas from Xi but that style of MMO play does not work entirely well in this new generation of MMOs.

    The key problem is people compare ffxi and ffxiv too much rather than accept them for what they are which are 2 different MMOs entirely.

    Can you imagine if they brought the extremely dangerous open world that Xi had to ffxiv. I don't want to see ffxiv go to a F2P game because of bad choices
    (5)

  10. #100
    Player
    Damaskus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Damaskus Azure
    World
    Behemoth
    Main Class
    Arcanist Lv 57
    I wish the open world was more dangerous, personally. It's way too easy. Perhaps not all zones (as I agree...it's not kosher with today's audience). But maybe have some zones that are more challenging/dangerous...and require a modicum of preparation to traverse. Just my opinion, of course.
    (0)

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