I disagree with the notion that Abyssea killed FFXI. If anything it revitalized it. FFXI was already an old, old game by the time Abyssea came along. Folks were already getting very tired of the horrendous grinds in the game. When Abyssea was added it was something completely new, that had never been seen in the game before. The progression system there was unique: Defeat special NMs to acquire superpowered buffs that only worked in the Abyssea zones. Use those buffs to defeat even stronger NMs to get still stronger buffs. And the exp system was totally overhauled in those zones, as well - important, because not a lot of folks would have been happy with the idea of progressing from level 75 to 99 in the same way. Given the enormous amounts of exp required for each level past level 50, there needed to be a shortcut - and Abyssea's experience system provided one.
One downside to Abyssea that I will admit is that it encouraged sloppy playstyle among players. Ninja subjob, once practically a defensive requirement for all DPS, disappeared almost overnight - not because it wasn't useful, but because in Abyssea you didn't need it. Healers had practically infinite MP thanks to the superbuffs, and the DPS superbuffs meant that monsters tended to die too fast to inflict much damage anyway. Players got accustomed to playing without NIN shadows to protect them - and then often got spanked outside of Abyssea when the healers had to actually ration their resources.
The road to 99 did have another undesirable effect, but that wasn't related to Abyssea at all: Paladin became the only viable tank, and White Mage became the only viable healer. Healers gained Cure V and Cure VI, pretty much the only way to cure effectively against high-level notorious monsters, and all the other jobs that had filled in to heal up to that point did not receive anything comparable. SE greatly relaxed the requirements on Relic weapons, and this allowed Paladins with Aegis, the ultimate shield, to become commonplace. Monsters were tuned accordingly - and soon Aegis Paladins were the only tanking class that could handle the damage.
Abyssea was something completely new to FFXI. While I wouldn't necessarily want to see Abyssea in FFXIV (though, really, Diadem is suspiciously similar) this game really could use something new. It's tread the same, safe formula for long enough!


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