I checked out the free login campaign they had on Cerberus and the entire server only had 500 people playing. As I was running through Sandy I think I saw one other person.Is there still a great community in FFXI? I haven't been back there in so long as it is I don't think my Imac can run it so i will never get a chance to replay it.
I also remember when i went in to Dunes it was empty as hell.
I think with so many MMORPGs out now trying to go back to that game would be like walking through a desert. It would be a complete wasteland.
Will people stop saying this? 1.0 did not fail cause it was XI-2, it failed cause it was a unfinished game that ran horrible.

13 years ffxi vet I loved that game but ffxiv is its own game can't change the way it is. Best to do is ask for a ffxi - 2 not come to ffxiv and say how great ffxi was.
So true when Dynamis came out. I collected one set of red mage gear (duelist). Two runs a week three hours a run. But closer to five making sure everyone was organized and "No you can't come as THF instead of BLM we need BLMs not your stupid pokey TH knife." Then after listening and explaining to people why so and so got what item. So minimum three hours, twice a week, for 54 weeks to complete one set.
Does that sound fun? Let us not forget the other drops that you competed against a whole server that had one drop at less then 5% twice a week. Does that also sound fun?
Was the social aspect much better yes. But we would need to have every server much fuller and no cross server play. WoW was way more casual then 11 and had decent server communities till cross server play meant, "Screw you all I will never see you again".
played XI hardcore for 6 years. i have no interest in an FFXI-2, i would play the hell out of an offline FFXI though with Trust party members to go through the story and quests.
Don't need a XI-2 but the game could use a stronger community and not just enter DF not say anything do the run exit never seen those people again. XIV has a friendlist but for the most part it like gil it pretty useless most the time.



That's not actually true. There was plenty besides the glitches and performance issues that was heavily criticized about 1.0. Everything from the heavy emphasis on Levequests, the EXP limits (and levequest limits), the extremely poorly designed UI, the slower combat, the lack of direction, and more was heavily criticized about the game on release. Just looking at some of the older reviews of 1.0 (it had a 49 on metacritic: http://www.metacritic.com/game/pc/fi...asy-xiv-online ) complain about far more than simply the performance issues/bugs...although there are certainly many complaints about that. Much of the both player and critics disliked the heavy amount of grinding, focusing on killing random mobs and levequests over dungeons and the like. While some of that was improved with patches, it was still never going to be a great success. They had already lost faith in the gaming community. A Realm Reborn being significantly more successful is due to more than just it being "more performance friendly and less buggy". From a game design perspective, it was appealing to far more players.
Back on topic, I can certainly understand the idea. FFXI DID do a much better job at forming a community. The gameplay from a fundamental level required players to group up, and that forced players to make relationship quickly. It also proved significantly less convenient for many to play. If you couldn't get a group up quickly, that might be all you spent your night on. It was a blessing and a curse. Considering my busy work schedule, FFXIV is considerably more convenient. I also much prefer grinding dungeons to random monsters out in the field, but your mileage may vary on that one.
That said, there are certainly improvements that could made to FFXIV to make being social easier. Perhaps more "global" linkshells could be established for each server. For example, there might be a large, server wide crafting linkshell that is accessible through the UI. If every player had access to it, it would be easier to find people to chat with. With a good number of those, chatting with others might be easier. Once again though, designing "social" content can be exceedingly difficult. It's tough to know what will work for people.
Last edited by Claymore65; 08-25-2016 at 03:03 AM.



As wonderful as XI may sound, I will never understand it's greatness because I've never played the game nor knew of it's existence until I started playing XIV.
[super inactive on this Forum LOL]

I liked FFXI as much as anyone else for the year and a half I played it. Making FFXIV into FFXI is an awful idea. You just have to look at what you deal with with premature hunt pulls and pf/df ex primals to get an idea of how miserable bringing some of those FFXI elements back would be. Making the game more "difficult" "dangerous" or time-consuming won't suddenly improve the community.
Nostalgia is a helluva drug.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




