As it was last season before a major patch, The Feast is starting to slow down before the final weeks preceding 3.4, however this time we won't even have a single diamond let alone have platinum break 5 players on any server in contrast to the 30-40 platinum players we had last season. It is a disgrace and really highlights the failure of SE in trying to make The Feast and PVP as a mode that encourages people to play on a regular basis. The complete lack of rewards really gives no reason to play PVP while playing PVE and doing your weekly run in Weeping City, Daily Roulette and CRAFTING are given every single incentive to be played.
It is really sad that a mode that provides a very unique experience every single game, challenges peoples skills and encourages communication between players is so visibly put on the sideline in contrast to PVE like weeping city that is literally the same every single week with little to no variation.
Now I'm not saying PVP should be put ahead of PVE. I' am just saying that if SE wants to make PVP in this game successful and have actual longevity to it that they need to treat it with the same kind of love that PVE gets in regards to weekly rewards. Obvious fixes include:
1. Create viable PVP armor sets with a decent Item level that encourages people to play even for PVE reasons. For example this season could have had 225 gear to complement the 230 gear Lore Tomes provide.
2. Create a new currency similar to Lore tomes to buy said gear. Make this currency and other currency obtainable from winning in The Feast to prevent match throwing. Losses can provide severely reduced compensation of currency. Currency can also be obtained in front lines but at a lower rate regardless of win or loss.
3. Ensure that a new armor set for each class appears every new season of The Feast. As of now PVP armor has not been updated for several patches which is contributing to lack of interest.
Doing the above puts PVP on a equal playing field in regards to rewards in PVE. A lot of people are not playing PVP because it simply does not provide enough in progressing their characters like PVE is guaranteed to do.
Additional changes I would argue for is the following:
4. Make diamond actually achievable. I find it strange that Top 10 is overshadowed by a flat rating that is so far not going to be reached this season. The Chaos Datacenter actually came extremely close to not have a diamond ranked player in Season 1 even! I sincerely believe that achievements should be, achievable, especially when it's based on how active the ladder is.
5. Fix the Matchmaking. I don't believe people in gold should be match with unranked players, period. The lowest tier of player in any team should only be 1 tier lower than the highest rated player on any team. I have already seen many people simply stop playing due to the fact they are placed with people much lower on the skill spectrum compared to them. It makes the game feel more like baby sitting than actually playing a competitive game. It's as if you are forcing people to mentor new players rather than actually play and it is visibly killing participation of even the most hardcore PVPers.
6. Merge Datacenters. There is no real reason to separate a already small player base.
7. Abolish Grand Company requirements in frontlines. It just needs to happen. Every single reason in regards to win trading and 'spying' can already happen to a certain degree in the current system. Removing GC requirements also broadens the frontline modes that can be made. Previously Capture the Flag type play was impossible with a 3 way free for all, now that option is open when you can match people in two teams rather than three since there are no GC requirements.
I do not post this to just bash on SE. I really do like this game and I just want to see it gain players rather than constantly bleed them out due to SE seemingly not giving PVP the love it deserves. Hopefully SE takes my these suggestions to heart.
Thank you for reading.