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  1. #61
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eul View Post
    Make ifrit-egi great again! Or make the contagion is SMN ability.
    Yes, before adding a new pet, make the ones we actually have balanced please.
    (2)

  2. #62
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Tolmos View Post
    ...

    Another pair of examples that worked similarly were City of Villains/Diablo 2 zoo necro. In those games, you had multiple pets and the character itself was basically the buffer/healer/rezzer for that group. You were the utility to your pet army. You spent all your time dropping debuffs on the enemy, buffing your NPCs, and then doing some small amount of damage of your own to supplement what your pet army was doing.
    ...

    Robotics/Traps... I was such a monster!
    XD
    (1)

  3. #63
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Lambdafish View Post



    Because people are realistic and understand that each new pet is an extra 4 new skills for SMN, which need to balanced with not only the job itself, but the other jobs and fights in the game. Glamours are the same (new animations and skill names), but the balance and how the job plays is kept the same. You will get leviathan, shiva, and ramuh, but they will still have the same skillset with new names and animations.
    Ok, and FFXI had six summons at launch, and summoners continued to get new summons throughout the game's life. The glamours are pointless without the abilities actually being different. For instant, Ramuh can have an AoE stun. Shiva can have an AoE bind. Leviathan can have an AoE knock back. Let's not excuse SE from being complacent because "people are realistic".
    (1)

  4. #64
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by LineageRazor View Post
    snip.
    It's pretty much a non-issue to keep the pet alive. In any AOE heavy battle, a good SMN will always have Sustain on. A better SMN will always Heel a pet to his location to keep him out of AoEs that he isn't standing in himself. If things are really bad, the SMN can always Physick the pet.
    (3)

  5. #65
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Rennies View Post
    They should make it so that each of the Summoner's DoTs on the enemy increases the pet's damage by 5 or 10%, and slightly reduce damage elsewhere on their kit to even it out. I dunno. It'd certainly encourage more miasma II usage.
    Never been a fan of "Let's make one thing stronger and another thing weaker". What's the point of adjusting something of the results are the same?
    (3)

  6. #66
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by JustPlainLucas View Post
    Ok, and FFXI had six summons at launch, and summoners continued to get new summons throughout the game's life. The glamours are pointless without the abilities actually being different. For instant, Ramuh can have an AoE stun. Shiva can have an AoE bind. Leviathan can have an AoE knock back. Let's not excuse SE from being complacent because "people are realistic".
    Oh god... Imagine the rage if a pet had an aoe knockback...
    The enemies would go everywhere!
    (3)

  7. #67
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by TaranTatsuuchi View Post
    Oh god... Imagine the rage if a pet had an aoe knockback...
    The enemies would go everywhere!
    Whenever I'd tank, I'd probably have to stop using voice chat because I wouldn't want the party to hear my uncontrollable sobbing on the other end. It's bad enough when WHM try to help in dungeons and send my mobs flying =D
    (4)

  8. #68
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Down with knockbacks.
    (0)

  9. #69
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by JustPlainLucas View Post
    Never been a fan of "Let's make one thing stronger and another thing weaker". What's the point of adjusting something of the results are the same?
    What's the point of the job being called Summoner when the pet feels so underwhelming t-t
    (4)

  10. #70
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Tolmos View Post
    Whenever I'd tank, I'd probably have to stop using voice chat because I wouldn't want the party to hear my uncontrollable sobbing on the other end. It's bad enough when WHM try to help in dungeons and send my mobs flying =D
    I've made good use of my machinist knockback recently.

    I've gotten roulette in Dezmael Darkhold a few times.
    There's that one pull with the bogy enemy near the crystal around the corner...

    Follow the tank around and blank shot it into the crystal area.
    Also, the one in the big room with the crystal in the corner.
    (0)

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