Quote Originally Posted by Duelle View Post
I'm still going to chalk it up to the fact that raiding has only two difficulties and the "hardcore" raids themselves are corridors leading to a boss (and said raids having only 4 bosses).
Not that I disagree with the idea of multiple difficulties, or exploration based raiding; it should be noted that Savage difficulty does fit with the metrics of the highest difficulty raid in most MMOs. This could indicate that the formatting of FFXIV's raiding isn't indicative of its clear rate, but rather the problem is systemic to raiding and raid tuning itself at highest levels.

The question that would be posed to the player base is: Are we ok with a difficulty mode of content wherein only ~1% of the base will see it completed?