I had to walk to school uphills both ways, so you should too.What confuses me the most is that it doesn't matter if it is the players fault or the games fault, why are people opposed to a QoL change that only benefits and has no drawback? Making provoke more visible to new players isn't hand-holding, it is intuitive design that doesn't dumb the game down in any way. Yes there is active help (not intuitive design), but for such a vital skill as provoke, the game should offer something a little more obvious so that problems CANNOT happen (you can't have both freedom of choice, and mandatory at the same time).
But omg terrible players right? They should stop playing tank and uninstall the game
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