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  1. #1
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zojha View Post
    So good game design for you would be:
    No markers whatsoever, no names for NPCs (You can talk to everyone and remember the names - they will introduce themselves. Once.). No manual provided for controls and movement sits on 1234 for directions, rather than WASD. Tooltips only state:"Does stuff.", you can sift through the combat log (Which, naturally, isn't in the game but a file in a folder) to see what it does after. No map either, you can draw that yourself. Quests only tell you who to talk to, not where s/he is.

    All tools provided! No clarity or intuitive design whatsoever, though.
    so your saying you like to over-react and jump to ridiculous extremes?
    I haven't said any of those things. The active help is always there to go back to as a reference
    The ability's list is always there as a reference and the active help tells you how to use it
    It goes far enough to tell you how to use everything, why does it need to hold your hand and pick your skills for you?
    Provoke isn't even necessary for anything outside of the content meant for skilled players, Skilled players don't need hand holding. They'll read their combat logs and converse with their groups and figure out what is wrong and how to fix it. These aren't even resources outside of the game, it is all there to see and use

    The majority of what you said is just ridiculous nonsense no one has ever mentioned

    If your the type that immediately cancels active help and gets defensive when others try to offer help, It doesn't matter what the game does. You still won't figure it out and resort to complaining and spouting nonsense instead of valid arguments
    (2)
    Last edited by Nihility; 08-16-2016 at 07:37 PM.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Nihility View Post
    I haven't said any of those things.
    No, they are implied by your mocking of intuitive design, clarity and game flow as "entitlement". Is expecting the game to tell you exactly how to move or what your skills do somehow not "entitled"? Is making NPC names obvious from afar somehow not "entitled"?

    Logically, you cannot oppose one but not the others because the underlying design principles are one and the same. So pick a side and stop applying arbitrary double standards.
    (6)