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  1. #91
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Skipped a few pages so unsure if it has been said.

    Just toss a Provoke action into the level 15 slot for WAR and DRK (ROG has two level 15 actions, for example) and take GLA's Provoke off of the Cross-Class table. Bam. No more "y u no have provoke?" drama.
    (7)

  2. #92
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    It's funny reading all the posts treating this as some sort of problem that must be mitigated. It's nothing of the sort. The fact is that to be a well rounded tank, you need to experience being the tank in multiple ways, by doing so you can gain important skills that a more narrowly focused player will lack. In all honesty, this is something that is functioningas intended,and that's not a bad thing.
    (3)

  3. #93
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kosmos992k View Post
    The fact is that to be a well rounded tank, you need to experience being the tank in multiple ways, by doing so you can gain important skills that a more narrowly focused player will lack.
    I'm not sure if I buy this. Whether thee player gets the crucial skills from one class or three is sort of irrelevant as long as that player understands the principles behind the role of tank (hold aggro, don't stand in the bad stuff, don't die).

    I'm also not a fan of making people do things they don't want to do, firstly because its easier to bore someone when they're doing something they hate, and secondly because I believe that one should pursue extra things out of their own volition and once they feel relatively satisfied with their "main" objective. I personally didn't start leveling other jobs until I was almost "done" working on my PLD. What really pushed me into doing it is that SE distributes the lore behind the game between class quests (which means I have to do them all to get the full picture). Additionally, I knew that in order to get a good grasp of mechanics and approaches to design (which then allows me to pollute the Class Role forums with job suggestions >.>), I needed to play the other jobs.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #94
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duelle View Post
    I'm not sure if I buy this. Whether thee player gets the crucial skills from one class or three is sort of irrelevant as long as that player understands the principles behind the role of tank (hold aggro, don't stand in the bad stuff, don't die).
    it's un-needed for normal content, but for raiding, and end-game, you go the extra mile, why not buy into it, are not end-gamers meant to be the 'best' players?
    (0)

  5. #95
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by MaeIsMean View Post
    Entitlement?! I know this is the buzzword of the decade, but I hardly think it applies here. The point is that cross-class abilities are not mentioned at all in-game. Heck, I found them by accident when I hit the wrong hotbutton and opened my abilities window. If they are important enough to be considered required, then they should at least get some sort of mention in-game that leveling alternate classes is about more than just opening the job you want.


    Not mentioned anywhere in game... except for in the games active help as a pop up as soon as you hit level 10 for the first time
    (1)

  6. #96
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nihility View Post


    Not mentioned anywhere in game... except for in the games active help as a pop up as soon as you hit level 10 for the first time
    So after reading this, you really think that all new MRD players who just hit level 10 will suddenly say to themselves "Oh, gotta absolutely pick the other tank job up to see what useful tanking skills I can get !" ? Maybe ! Maybe they will, so they'll level GLD up to 10 and see that they can cross-class Savage Blade, which definitely comes in handy as a MRD. The only way to see that they can cross-class Provoke is to either actually hit level 22 as GLD and see that it appears in the cross-class abilities list, or to read all of your skills tooltip to see that some are usable by every class in the game and two Jobs, which is a little too much of an expectation towards a brand new player to the game. This shitty pop-up tutorial at level 10 is far from being enough for people to actually KNOW that they HAVE to take Provoke from level 22 GLD. Most of the time new players will know that when another player actually TELLS them, or when watching a guide on the internet, which not everyone does. They should AT LEAST put a message on the level 30 job quest as I've said, or put it as a requirement for unlocking the job crystal. They also could improve the cross-class skills interface by already displaying all the skills you can get from all the classes without having to actually level them first, with a special highlight on what is heavily recommended for each job. There is plenty of solutions, not that hard to implement.
    (8)
    Last edited by Freyyy; 08-16-2016 at 06:40 PM.

  7. #97
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kosmos992k View Post
    it's un-needed for normal content, but for raiding, and end-game, you go the extra mile, why not buy into it, are not end-gamers meant to be the 'best' players?
    There really isn't enough variance between the three tanks to really give advantage to leveling all three in terms of really understanding your role.

    I can see how going from WAR, who is often optimally played as a brawler and is often best played just short of exhausting your healer, to PLD with its complete lack of AoE that makes doing whatever you can to allow the healer his extra mile of extra-role functions, can be helpful. But you can as easily learn that balance on Warrior itself, or Dark Knight; they all teach you equally how much of an enmity margin you should have, how to make use of your dps opportunities, how to maximize others', how to save lives, how to optimize on raid dps, etc. There's just not that big of a gameplay difference between them.

    In most cases, you'd be better off playing a healer or dps for your next view into what it means to be a tank.

    Quote Originally Posted by Freyyy View Post
    So after reading this, you really think that all new MRD players who just hit level 10 will suddenly say to themselves.
    ^

    Especially when it'll take more than double the levels they just got in order to, say, grab Provoke?
    (4)

  8. #98
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Freyyy View Post
    So after reading this,you really think that all new MRD players who just hit level 10 will suddenly say to themselves "Oh, gotta absolutely pick the other tank job up to see what useful tanking skills I can get !" ? Maybe ! Maybe they will, so they'll level GLD up to 10 and see that they can cross-class Savage Blade, which definitely comes in handy as a MRD. The only way to see that they can cross-class Provoke is to either actually hit level 22 as GLD and see that it appears in the cross-class abilities list, or to read all of your skills tooltip to see that some are usable by every class in the game and two Jobs, which is a little too much of an expectation towards a brand new player to the game. This shitty pop-up tutorial at level 10 is far from enough for people to actually KNOW that they HAVE to take Provoke from level 22 GLD. Most of the time new players will know that when another player actually TELLS them, or when watching a guide on the internet, which not everyone does. They should AT LEAST put a message on the level 30 job quest as I've said, or put it as a requirement for unlocking the job crystal. They also could improve the cross-class skills interface by already displaying all the skills you can get from all the classes without having to actually level them first, with a special highlight on what is heavily recommended for each job. There is plenty of solutions, not that hard to implement.
    Bad players will be bad. The game tells you what to look for and how to use it.
    It gives full display of all learnable skills for all classes to anyone willing to look. It shows you how to find and use your skills list and how to use cross class abilities
    It actively tells you what classes each job can cross class from as you obtain them
    If you have no desire to even give the skills a glance over of the classes your forced to play to unlock a job and then told they're your sources of cross-class skills, how helpless are you really?

    the term "entitled" is used for good reason. The game gives you all the tools you need to figure out how to play it and even has an entire community of players willing to help if there are questions.
    Yet so many people act like every tiny aspect of every single thing should be spelled out and rewarded like the playerbase is a kindergarten class instead of people who have developed problem solving skills.

    Should the game also remind you to eat, breathe, and sleep? Can't have people suffocating because there's no forced tutorial on it
    (5)

  9. #99
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Mycow8me View Post
    Why anyone would think an aquireable crossclass skill is not important to be efficient in their role is beyond me... I would hope they learn that lesson while equipping bloodbath and foresight while leveling on their gladiator in order to become a warrior but I guess for the players you are talking about they are going to need to actually use the mentor system cause they are going to be clueless about anything under these circumstances unless the skill is flat out given to them.
    Are you saying Cure is important to be efficient as a PLD?
    (0)

  10. #100
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Cakekizyy View Post
    Are you saying Cure is important to be efficient as a PLD?
    Dunno about you but I've had enough occasions in leveling dungeons paired with healers that can't get a grasp on "don't stand in red" that riot blade + cure is what got the group through to a victory
    That I consider it a cross-class slot well filled
    (1)

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