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  1. #1
    Player
    Krazymagic's Avatar
    Join Date
    Nov 2014
    Posts
    143
    Character
    Krazy Magic
    World
    Sargatanas
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Bdyer View Post
    ]

    .......So just remeber that during the leveing process, provoke is not required.

    ....If you want to be a sub par, or less than optimal tank sure. A tanks primary job is to hold threat. There will always be times leveling up where you need to grab instant threat on a mob. Either the dps goes crazy right at the start on the wrong mob, or an add shows up just as the healer blows a massive AOE heal, or if you die mid fight, but the healer swift cast and rez's you. Without provoke you will never get the mob back in a death scenario, unless the rest of the party also die to reset their threat. Provoke is a necessity from the moment you can obtain it. There is simply no reason not to have it, and ignoring it just tells me that someone is lazy, and that usually means a sub par tank who is poor in his execution in other areas as well. Not having it puts you at such a disadvantage in so many scenarios. In a big fight, if I knew a tank didnt have it, I would elect to replace him if possible.
    (3)

  2. #2
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Krazymagic View Post
    ....If you want to be a sub par, or less than optimal tank sure. A tanks primary job is to hold threat. There will always be times leveling up where you need to grab instant threat on a mob. Either the dps goes crazy right at the start on the wrong mob, or an add shows up just as the healer blows a massive AOE heal, or if you die mid fight, but the healer swift cast and rez's you. Without provoke you will never get the mob back in a death scenario, unless the rest of the party also die to reset their threat.
    From DRK 30 to drk 60 I can't say I ever came into a situation where the party was ever in danger because I didn't have provoke. I think there was one time where I had to spend 1 extra rotation to gain Agro, but that didn't even put the party in danger

    Face it, in standard 4 man dungeons/ and hm 50 trials, and even 50+ msq dungeons/trials you can easily never need it.
    (4)

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Bdyer View Post
    From DRK 30 to drk 60 I can't say I ever came into a situation where the party was ever in danger because I didn't have provoke. I think there was one time where I had to spend 1 extra rotation to gain Agro, but that didn't even put the party in danger

    Face it, in standard 4 man dungeons/ and hm 50 trials, and even 50+ msq dungeons/trials you can easily never need it.
    While you are right on the reality of the situation, I think the general thought is that you should look at it like you would gathering/crafting success or HQ. If it's not 100%, you're probably going to fail. Likewise with Provoke, if there's even a remote chance that you'd need it to save a party from a wipe, then you "need" to have it.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bdyer View Post
    From DRK 30 to drk 60 I can't say I ever came into a situation where the party was ever in danger because I didn't have provoke. I think there was one time where I had to spend 1 extra rotation to gain Agro, but that didn't even put the party in danger

    Face it, in standard 4 man dungeons/ and hm 50 trials, and even 50+ msq dungeons/trials you can easily never need it.
    With the exception of split bosses or duties as not to need to overtake the other tank's enmity, any time you do not have provoke in an 8-man you should probably be playing a DPS or Healer instead. That's especially true for a DRK, who loses a lot more damage from levels 45 onward by using his enmity combo than the other two tanks do, making it that much more inefficient to swap by overtake (if MT threat—and all other sources—were low enough for that to even be possible). There just aren't enough split cleaves (Hydra) and the like wherein the OT can contribute via his mitigation without being targeted. And even many of those cheese fights did require a provoke early on, due to minimal ilvl raid-wide and yet inexperienced healers and dps. Mechanics are at the mercy of scalars.

    And then there's the issue of how not having it, or not making it the expectation through and through, limits those content areas for tanks. Admittedly, none of us likely want to see a tank swap mechanic every single fight, least of all a forced one (rather than having the two tanks swap in with their CDs as they see fit). But burst enmity control or target-taking is one of the few mechanics that doesn't just role into percentage absorption / bonus eHP. Why not make it, and other identity components like it, a bigger thing wherever the result might well be more enjoyable?
    (0)

  5. #5
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Bdyer View Post
    From DRK 30 to drk 60 I can't say I ever came into a situation where the party was ever in danger because I didn't have provoke. I think there was one time where I had to spend 1 extra rotation to gain Agro, but that didn't even put the party in danger

    Face it, in standard 4 man dungeons/ and hm 50 trials, and even 50+ msq dungeons/trials you can easily never need it.
    It'll just make your life (and others) easier. Instead of the healer trying to heal through damage that the dps is receiving due to stealing agro unintentionally while you spam Unleash, Unmend, or get a Power Slash combo off, one Provoke and a sneeze with ease all of that.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  6. #6
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Bdyer View Post
    From DRK 30 to drk 60 I can't say I ever came into a situation where the party was ever in danger because I didn't have provoke. I think there was one time where I had to spend 1 extra rotation to gain Agro, but that didn't even put the party in danger

    Face it, in standard 4 man dungeons/ and hm 50 trials, and even 50+ msq dungeons/trials you can easily never need it.
    True. But once you leave that comfort zone and do anything more difficult than 4 man dungeons or HM trials, btw people can solo most HM trials, you'll find yourself looking foolish trying to justify why you don't have an essential tanking skill, while everyone else just shakes their head and proceeds to carry you.
    (0)

  7. #7
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ametrine View Post
    DRG might be a great example, however. They can function well without the need of any cross-class skill. Their core rotation is easy to do, and their combos are seperate, stack together, add DOTS along the way, etc, and their cross class skills just give them access to a few handy buffs. Nothing vital at all.

    It's not a difficult job to get good enough at that the average party could note that said DRG was missing Invigorate (rarely needed) or Bloodbath (already have a hp sucking skill) and causing major issues.

    Unlike Provoke.


    So again, under certain circumstances, a player may not understand how vital the skill is since up to that point nothing else was, even if they understood the system fine.
    You know...
    Quote Originally Posted by Ametrine View Post
    Mreh, I got them mixed up, I'm sorry. (don't know why I thought Invigorate was a PUG skill o.o'''....)



    I've actually had a few DF conversations on useful cross class skills, as well.

    It usually came down to, "Do you have such-n-such skill?"
    "No."
    "It'll make you're life way easier with it, and here's why!"
    "Okay, cool. Thanks."
    Ah yes.

    Still it would be quite the feat to level up Dragoon to high levels and not get Invigorate...
    That would be something worth investigating should it happen. XD
    (0)

  8. #8
    Player
    Krazymagic's Avatar
    Join Date
    Nov 2014
    Posts
    143
    Character
    Krazy Magic
    World
    Sargatanas
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Bdyer View Post
    From DRK 30 to drk 60 I can't say I ever came into a situation where the party was ever in danger because I didn't have provoke. I think there was one time where I had to spend 1 extra rotation to gain Agro, but that didn't even put the party in danger

    Face it, in standard 4 man dungeons/ and hm 50 trials, and even 50+ msq dungeons/trials you can easily never need it.
    I main PLD and SCH. They are the two classes Ive probably played the most. I could tell you several stories when playing sch where a tank didn't have provoke and it caused a wipe. The point is this....If you want to be a sub par tank, and you are sub par when you gimp on important cross class abilities, then that is your choice. There is not a single ability across all 3 tanks that can give you instant threat aside from Provoke. I shouldn't need to explain why this is worthwhile for a tank to have. The point is that there is no reason not to have it. We are talking about something that can be obtained in 1 day. No matter what class I play, I never make it a point to intentionally gimp myself nor do I have a mindset of minimal effort to get by. Its your choice though of course to do what you will, but its also peoples choice as to wether they want to play with someone who has such a mindset; so if a situation arises where your minimal effort approach manifests itself by hurting a groups gameplay, don't get butt hurt if/when you get kicked from the group.
    (0)