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  1. #61
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    For me, I can never have enough fluff. When I first got into ARR, and hit level 50, I ended up quitting because of the lack of a glamour system and the god-awful armor that being a scholar put me in. I loved the class, but despised the look. I looked like Baryshnikov trying to cosplay as Harry Potter.

    I finally returned to ARR when glamour was introduced. The ability to customize the look of my character until it suits me, perfectly, is part of what I love about the game.

    I do agree that some more substance would be nice as well, but I'd prefer if we don't tone the fluff down TOO much... =D
    (2)

  2. #62
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SigmaOZ View Post
    You might be a hardcore player and if that's the case then there's Savage content that is by far the hardest thing in the game, that can be done over and over given you have a static raid group, not something that could interest me since they seem to be maniacs!...
    You shouldn't assume that Mature is a hardcore player, as nothing they have asked for is akin to savage difficult content. Battle content doesn't have to be hard or inaccessible, and while housing and cosmetics might interest you, they are supposed to be rewards for accomplishing something, and what people are asking for are more interesting and engaging ways to get rewards rather than being overrun by just cosmetics
    (3)

  3. #63
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Keep in mind, Dev resources are not this "Magical" thing they can interchange between different types of content. Even with cutting/changing funding it won't necessarily lead to more content. The "fluff" concept artists cannot simply be transferred to create more battle content. Neither can the 3D model designers, or even the software programmers assigned to those teams. Even if you did "cut the "fluff" budget, it wouldn't necessarily mean we'd get more battle content. It would take a long amount of time to properly train new/transferred engineers, acquire new battle content designers, and even just adjust to the new team dynamics. Plus, if I remember correctly they're even attempting to get more battle content designers, but finding people both experienced in MMORPG game design, fluent in Japanese, and willing to move to their headquarters is difficult. SE is probably not producing "less dungeons" out of laziness, they're probably making as much as they can within the time frame allotted. Players (myself included) vastly underestimate the amount of time, money, and effort that goes into pretty much any piece of game content. Game development is a very, very tricky thing to understand, and I can't claim to understand their development process. Just understand it's never as simple as "less fluff" = "more battle content". That is absolutely not how game development works.
    (6)
    Last edited by Claymore65; 08-16-2016 at 05:33 AM.

  4. #64
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Lambdafish View Post
    I've waited 3 years for that to improve, I thought it would after 3.0, but it seems to have gotten worse. Perhaps after 4.0, but I'm not holding out hope
    FFXV and FFVII remake (episodes) say hello.
    (1)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  5. #65
    Player
    Krazymagic's Avatar
    Join Date
    Nov 2014
    Posts
    143
    Character
    Krazy Magic
    World
    Sargatanas
    Main Class
    Paladin Lv 60
    couldn't agree more. Ive been preaching this for a while. FFXIV feels like its becoming so heavily focused on fluff. Just look at the forums on any given day, the entire front page will fluff related discussion. Emotes, minions, glamour, mounts. It feels like majority of the things that drive the game are fluff. Ive been saying this game needed meaningful open world content for years.
    (7)

  6. #66
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Theplatter View Post
    FFXV and FFVII remake (episodes) say hello.
    I was watching the FFXV uncovered like it was a big pile of burning money

    Quote Originally Posted by Claymore65 View Post
    snip
    You don't know that this is how it works. The XIV team is based in the SE building in Japan, in the same building that other SE games are made. Many people move about and work on different games at a time when not needed, and this is how budget can be distributed, game developers typically are not paid a set salary, but rather their contract is per game, rather than per year, and it is easy to get laid off/move around between projects. In an MMO, I assume that patches work the same, and if the budget for a particular patch is distributed to have more fluff than battle content then the people talking about %s are right. You are also correct that the fluff staff can't work on battle content, but the way it likely works is that people move between projects, and people from other projects come onto the team if needed.

    Look up Ubisofts 'Limbo' room, its a sad and scary thing
    (1)
    Last edited by Lambdafish; 08-16-2016 at 06:22 AM.

  7. #67
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,643
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by CookieMonsta View Post
    I tried farming them mobs myself, its tedious and inefficient.
    Really? I used to eat some food, take out the chocobo and whack on mobs in HW Coerthas for half an hour at a time, picking up skins at the rate of about 1.5 per minute. At the end, I would go back to Foundation and sell those items for a pretty penny.

    Of course my retainers couldn't do that, except for the Archer (miners and botanists can't bring back leather materials), and he would only bring me back 5 skins an hour while I was under level 60.
    (1)

  8. #68
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Pretty much how I feel. I do think that the most recent patch has done a better job than usual, with weeping city being more interesting and more than purely catch up content, and as simple as PoTD is it still has a point and judging by how many people are still doing it I can see SE expanding upon it with more variety in it's mechanics.

    Biggest issue for me personally is how samey the dungeons are over all other than art style. I feel since the nerfs to the original level 50 dungeons they've just been making really simple maps with pretty backgrounds as what was mentioned earlier in the thread, with some exceptions here and there. The 2 dungeons we got recently are pretty decent. I feel like they're almost getting to the right spot, they just need to press forward a little harder and in some cases put their foot down if people complain about something being too hard when it really isn't.
    (2)

  9. #69
    Player
    Cojika's Avatar
    Join Date
    Apr 2012
    Posts
    123
    Character
    Agatha Black
    World
    Hyperion
    Main Class
    Leatherworker Lv 90
    Quote Originally Posted by BunnyChain View Post
    Funny how people refer to "fluff" content as inferior to "battle" content even though anything "fluff" is more lasting if not permanent while "battle" stuff gets replaced every/-other patch. E.g. minions, mounts, outfits are there to stay forever while that x-ilvl item will be replaced and only for your retainers to wear after the next patch. And can only be of value as "fluff" item to glamour over.
    Some of us are here to actually play the game(dungeons, raids, trials, etc), not to stand in Limsa or Idyllshire emoting all day and playing dress up. I don't care about glamour, minions, or "cute" things in games. The amount of fun I can get from staring at minions and glamour is the furthest thing from permanent.

    I understand SE is catering to what people are asking and paying for, but as others have said, this game needs to find a middle ground when it comes to battle and fluff content. I also understand that they're having funding problems for whatever reason(read somewhere that some of the staff went to work on FFXV, idk if that's true), and like someones else said, I'm hoping 4.0 fixes it.I'm not going to get my hopes up though.
    (2)
    Last edited by Cojika; 08-18-2016 at 07:48 PM.

  10. #70
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VargasVermillion View Post
    They just need to press forward a little harder and in some cases put their foot down if people complain about something being too hard when it really isn't.
    Something amazing happened in 3.3. We as a community put our foot down on this behavior. I remember the mountains of threads saying Nidhogg HM is too hard, weeping city is too hard, and we as a community fought back, threads saying that this was the best patch in a long time and the word that Bayonne got back to Yoshi P was "NA loves the slightly more interesting and challenging content" (also weeping city (savage) was mentioned and joked about xD).

    3.4 is soon, lets be vocal about the content we love, rather than ask for more fluff (I want Eddas dress etc.)
    (2)

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