If you don't like not being led by the nose and required to look up lots of stuff online. I doubt you will like XI even if you like the premise of it. It's like night and day different from WoW.
If you don't like not being led by the nose and required to look up lots of stuff online. I doubt you will like XI even if you like the premise of it. It's like night and day different from WoW.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
Player
Are you that delusional that you just look at us like some white knights who want no change at all? We like change as much as the next person. Is it crazy we just think your ideas are bad? I can complain about FFXIV all day, but making it FFXI-2 is just going to make it worse.
I am even going on the free week thing for FFXI. Its sad that the game can't balance itself ever properly. BRD's are never wanted anymore. You are not wanted unless you are a BLM or GEO that can do magic burst. They fixed the accuracy issue but people still prefer ranged over melee. How can people want this system in FFXIV? Its miserable.
I called no one a knight. I just feel that certain people feel an idea from x game is great but anything from XI is bad. All I asked for was more epic, sc, and better summon. Not wanting this to turn into an exact copy, just concept of XI.Are you that delusional that you just look at us like some white knights who want no change at all? We like change as much as the next person. Is it crazy we just think your ideas are bad? I can complain about FFXIV all day, but making it FFXI-2 is just going to make it worse.
I am even going on the free week thing for FFXI. Its sad that the game can't balance itself ever properly. BRD's are never wanted anymore. You are not wanted unless you are a BLM or GEO that can do magic burst. They fixed the accuracy issue but people still prefer ranged over melee. How can people want this system in FFXIV? Its miserable.
Would a one for one copy work? Probably not since the games are different. But some of the concepts could be revamped to be fair and work here.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
We have said various times that we don't throw an idea out because FFXI did it. We have said various times that the specific ideas you give make the game worse. FFXI has a lot of good ideas that could come here. I never hear them, because its always "I don't want 1 button combos, I want a big chart of skillchains that most are never used and elemental wheels that break the game like FFXI.", or "I don't like vertical progression, I want everything horizontal so my precious one piece of gear lasts for years."I called no one a knight. I just feel that certain people feel an idea from x game is great but anything from XI is bad. All I asked for was more epic, sc, and better summon. Not wanting this to turn into an exact copy, just concept of XI.
Would a one for one copy work? Probably not since the games are different. But some of the concepts could be revamped to be fair and work here.
I could go on with those quotes. You don't think for a second how the chain of effects would work. You don't care to think of how the community would take it and not just you and the few other FFXI-2 enthusiasts in here.
It failed not because it was more XI-ish, it failed because no one's computers could handle the demanding system requirements of that game.
Even now, I'm sure most casual-computers wouldn't be able to handle it.
FFXIV 2.0 ARR and beyond are a lot less taxing on the system.
But I have figured out how to make chain of effects work. And I examined XI, GW2, ESO, any game with synergy. I came up with a way to make it work in this game without bringing the elemental wheel back. Just because you think an idea isn't good doesn't make it so. I don't mind vertical. I do mind gear being obsoleted every 3-6 months. It's a moving goalpost that doesn't serve the mid-casual core base.We have said various times that we don't throw an idea out because FFXI did it. We have said various times that the specific ideas you give make the game worse. FFXI has a lot of good ideas that could come here. I never hear them, because its always "I don't want 1 button combos, I want a big chart of skillchains that most are never used and elemental wheels that break the game like FFXI.", or "I don't like vertical progression, I want everything horizontal so my precious one piece of gear lasts for years."
I could go on with those quotes. You don't think for a second how the chain of effects would work. You don't care to think of how the community would take it and not just you and the few other FFXI-2 enthusiasts in here.
http://forum.square-enix.com/ffxiv/t...=1#post3806707
Last edited by Sandpark; 08-14-2016 at 10:48 AM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
Egi's as a lore point pretty much blew the door open for whatever SE could choose to do with them, unfortunately that choice was to have them set on auto the majority of the time.Anywho, I'l agree the Egis leave a lot to be desired, but I suspect this has to do with lore. Summoning an exact lookalike of a Primal kind of rubs in the face of killing Primals. That being said, they could aim to do something with them. Hell, like Summoners use the wind-ups to glam over Egis. Those are adorable, xD
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