Nice. At least you would like to some kind of change.
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Nice. At least you would like to some kind of change.
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Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB



Are you that delusional that you just look at us like some white knights who want no change at all? We like change as much as the next person. Is it crazy we just think your ideas are bad? I can complain about FFXIV all day, but making it FFXI-2 is just going to make it worse.
I am even going on the free week thing for FFXI. Its sad that the game can't balance itself ever properly. BRD's are never wanted anymore. You are not wanted unless you are a BLM or GEO that can do magic burst. They fixed the accuracy issue but people still prefer ranged over melee. How can people want this system in FFXIV? Its miserable.


I called no one a knight. I just feel that certain people feel an idea from x game is great but anything from XI is bad. All I asked for was more epic, sc, and better summon. Not wanting this to turn into an exact copy, just concept of XI.Are you that delusional that you just look at us like some white knights who want no change at all? We like change as much as the next person. Is it crazy we just think your ideas are bad? I can complain about FFXIV all day, but making it FFXI-2 is just going to make it worse.
I am even going on the free week thing for FFXI. Its sad that the game can't balance itself ever properly. BRD's are never wanted anymore. You are not wanted unless you are a BLM or GEO that can do magic burst. They fixed the accuracy issue but people still prefer ranged over melee. How can people want this system in FFXIV? Its miserable.
Would a one for one copy work? Probably not since the games are different. But some of the concepts could be revamped to be fair and work here.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB



We have said various times that we don't throw an idea out because FFXI did it. We have said various times that the specific ideas you give make the game worse. FFXI has a lot of good ideas that could come here. I never hear them, because its always "I don't want 1 button combos, I want a big chart of skillchains that most are never used and elemental wheels that break the game like FFXI.", or "I don't like vertical progression, I want everything horizontal so my precious one piece of gear lasts for years."I called no one a knight. I just feel that certain people feel an idea from x game is great but anything from XI is bad. All I asked for was more epic, sc, and better summon. Not wanting this to turn into an exact copy, just concept of XI.
Would a one for one copy work? Probably not since the games are different. But some of the concepts could be revamped to be fair and work here.
I could go on with those quotes. You don't think for a second how the chain of effects would work. You don't care to think of how the community would take it and not just you and the few other FFXI-2 enthusiasts in here.


But I have figured out how to make chain of effects work. And I examined XI, GW2, ESO, any game with synergy. I came up with a way to make it work in this game without bringing the elemental wheel back. Just because you think an idea isn't good doesn't make it so. I don't mind vertical. I do mind gear being obsoleted every 3-6 months. It's a moving goalpost that doesn't serve the mid-casual core base.We have said various times that we don't throw an idea out because FFXI did it. We have said various times that the specific ideas you give make the game worse. FFXI has a lot of good ideas that could come here. I never hear them, because its always "I don't want 1 button combos, I want a big chart of skillchains that most are never used and elemental wheels that break the game like FFXI.", or "I don't like vertical progression, I want everything horizontal so my precious one piece of gear lasts for years."
I could go on with those quotes. You don't think for a second how the chain of effects would work. You don't care to think of how the community would take it and not just you and the few other FFXI-2 enthusiasts in here.
http://forum.square-enix.com/ffxiv/t...=1#post3806707
Last edited by Sandpark; 08-14-2016 at 10:48 AM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB



Its funny, the next post after your idea summed it up beautifully.But I have figured out how to make chain of effects work. And I examined XI, GW2, ESO, any game with synergy. I came up with a way to make it work in this game without bringing the elemental wheel back. Just because you think an idea isn't good doesn't make it so. I don't mind vertical. I do mind gear being obsoleted every 3-6 months. It's a moving goalpost that doesn't serve the mid-casual core base.
http://forum.square-enix.com/ffxiv/t...=1#post3806707
Like I said, I am not saying it wasn't thought out, but you don't think ahead on how it affects the balance of jobs and battle mechanics.Unfortunately, one of the fundamental aspects of FFXI's Skillchain system and thus, the concept you've developed (that is, elemental damage) is utterly useless here given the fact the elemental wheel is neutered. So a weaponskill's element would be nothing but for dramatic effect. Besides, SE did have a sort-of skillchain system in FFXIV 1.0, called 'Battle Regimen'... which didn't work as well as it should have, so it was scrapped when Yoshi took over and redesigned 1.0's battle system to something more similar to what we have now.
Another problem that was particularly notorious in FFXI with this system was the fact it fostered 'job favouritism' for the aforementioned element-bonus. Certain Jobs were used to exploit the magic burst effect and certain Jobs that could make use of certain weaponskills, and other Jobs were ignored. FFXIV's system is designed specifically to stop Job favouritism, so the magic burst system simply would not work here.
Also your idea is not too different to the current weaponskill combo system we have, only made far more complicated (perhaps unnecessarily so) - why make things more complicated simply for the sake of complication? Given the game is designed specifically for new players and those of more moderate skill, over-complicating things just goes against this idea I'm afraid. Your concept was well thought out, but sadly, for these reasons, I don't see such a system ever being implemented I'm sorry.
I am sure if the egi's looked more like the primals, I doubt SMN's would complain as much.
Last edited by Velhart; 08-14-2016 at 10:55 AM.


I was fully aware of the past inclusion and departure of regiments. And i was aware of the elemental wheel being stripped from the game. The wheel has been stripped from the game and redistributed to different classes. But magic itself still exist. My skillchain concept is not based around the wheel. It is based around skills and spells being color coded in the hotbars so synergy is acheived without resorting to bringing the wheel back.
Job favoritism was a design flaw, one that wouldn't have to be repeated here. We humans learn through experience and iterations. One fault does not cause one to keep starting from scratch. 90% of game systems are an iteration of a system that came before.
The regiments released flawed in execution and was never iterated on enough to make it worthwhile, it was scrapped with the choice to remove depth from party play to make solo rotations the standard which rely on party synergy less. It's kind of hard to mess up what you don't even attempt to do isn't it?
https://www.youtube.com/watch?v=7Xcg...PdzFH5gBOXQNUd
Most videos who doesn't come from WoW or a similar mmo has the same opinion on the combat and this guy in the video came from WoW. People who come from action mmos. The common fad in the industry is open world systems, dynamic systems, spectacular visuals. Is an mmo supposed to go the opposite to gain praise?
I don't think GTA would be as popular if it minimized it's grandiose to improve convenience or stability. You see constant videos of glitches and bugs but it is still the best selling game of current games.
http://www.mmorpg.com/showFeature.cf...e/10383/page/1
Has FFXIV won any awards lately? Beside the outstanding comeback from the initial launch? To my knowledge 2013 was the last big hurrah.
The irony is this game is more difficult than XI is in terms of reflexes and this is an rpg. I am not wanting twitch or difficulty like some ask for. I want a more cerebral experience when playing with other players on a one to one basis. GW2 is the closest things to cerebral synergy but I don't like the flavor of it, it's too actiony.
Last edited by Sandpark; 08-14-2016 at 11:15 AM.
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