Just.. no.
Sell gil and tomes? Really?
Just.. no.
Sell gil and tomes? Really?
I'm pretty sure most people will agree with me on the fact that if everythin you said happened to make you want to keep playing, most others would not. It's better to loose one customer than the most part of the player base.
You are in the distinct minority. Without some means of preventing people from grinding out content in a week, those same people would eventually quit because they've finished everything within a month and the next endgame raid won't release for another five.
First weapon on this new Cash Shop:-Cash shop: it was a bad idea and it still is. Completely sours the game. What's worse is that instead having a balanced shop that will not disrupte the game but would help your costumer you're just having exclusive recolours, minions and glamours, which is what most of your game is about! Sell gil, tomestones and experience for people who don't want to farm it, not exclusive items! When some F2P shops are more balanced and fair to their playerbase than a sub game, it's bad.
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I am not. I am explaining why, since SE welcomed people back but gave no other method for giving feedback to that welcoming. I don't know what you're doing here since you don't like reading other people's opinions (which don't concern you anyway, no one was talking to you). You're just as free not to read it if it upsets you. Take your own advice, because that's all the time I have for you.
I thought the peole clearing savage were like, 1% of the population, even less those who have A8 on farm. Is that not a distinct minority? And no one knows how many people quit because of the lockouts.You are in the distinct minority. Without some means of preventing people from grinding out content in a week, those same people would eventually quit because they've finished everything within a month and the next endgame raid won't release for another five.
Last edited by Moqi; 08-12-2016 at 11:56 PM.
It's not that u're not giving attention to your post but we are litterally thinking the opposite of you.I am not. I am explaining why, since SE welcomed people back but gave no other method for giving feedback to that welcoming. I don't know what you're doing here since you don't like reading other people's opinions (which don't concern you anyway, no one was talking to you). You're just as free not to read it if it upsets you. Take your own advice, because that's all the time I have for you.
The entire SE system is based in this grind since the release of the game, they won't change even a large amount of people still asking for it.
You gave us your opinion and im fine with that but man.... You can't change the game if you don't wanna play the actual way he is...
I'm beginning to think that if SE ever creates a content similar to tetris, playerbase would still complains about the RNG and asks for all the pieces to be box shape..
If there were no lockouts - may it be weekly cap on tomes, daily maps, levequests whatever - people would burn through this content in a week and claim they're bored. Having daily lockouts on things gives you a reason to log in every day - obviously thats good for SE to keep us playing. But its also something that I like in a way because I can log in, grab some of my daily stuff and log off again. I like playing the game and having a reason&something to do everyday is actually something I enjoy! I wouldnt gather as much maps as I do now if I could just get them whenever. You can stack your levequests (and tbh - there not that important anymore; exp from dungeons has been buffed and crafting&gathering has gotten new ways to level). Tomes are somehow preventing that you're burning out to fast, outgear content to fast and they're also making kinda sure that no one is gonna ask a ridicoulus ilvl of you in PF.
And yes, bad players will be bad players - but we dont have to make it to easy for them to not care about the game and how to play it, alright?
While some of your points are valid and good - I'd like a token system for gear too! - other are just outright terrible, sorry. And they sound more as if you'd like to play a singleplayer game. One can argue that its bad design to put lockouts etc. but I firmly believe that SE CANT produce enough content to keep us busy between patch circles if they dont slow us down - we gonna burn through content in a week (people are already doing this), dont log in for the next three weeks, wont renew our subs, wait for the next patch, pay for a month, repeat... thats bad for the game, SE, the playerbase - everyone. Unless you can offer a better system, I believe this is the best solution there is.
You can ofc disagree and give negative feedback - but you should probably also understand that some things just HAVE to be the way they are, even if a lot of people arent thrilled with them. Also... you havent played through HW, right? We can craft ilvl220 gear. You can farm Midas for 220. You can get a 235 weapon from Nidhogg. You get one peace each week from the latest raid. Many ways to gear up, no need to put anything into the cashshop, surely not tomes... if you need to have everything right now go and play... eh, wait I dont even know a game that just gives you everything right away...
Last edited by Vidu; 08-13-2016 at 12:53 AM.
You must be new to MMO's.... Sounds like you want a single player game. Everything you hate is all part of MMO playstyles. Ways to prevent burnout. Ways to keep people playing. Carrots on sticks. Sorry you don't want to put any actual effort into getting gear, but seriously, tomes in the cash shop?! It's REALLY not that hard. Really.
I understand the lockouts but with extra classes added I do believe the caps and lockouts should be increased slightly 900 tomes 2 drops from weeping etc. This especially needs to be the case if more classes are added in 4.0.
As for buying gil, tomes, exp etc get a grip
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