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  1. #1
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    I'm beginning to think that if SE ever creates a content similar to tetris, playerbase would still complains about the RNG and asks for all the pieces to be box shape..
    (4)

  2. #2
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by lvlagmarink View Post
    I'm beginning to think that if SE ever creates a content similar to tetris, playerbase would still complains about the RNG and asks for all the pieces to be box shape..
    Silly bird you need bars only not boxes, that way you can clear 4 lines at once for extra points and pad your parse.

    As to the OP, the reason why a lot of us play sub games as opposed to F2P is to avoid people who really arn't interested in the game to begin with, and would rather just buy their way through it. Some people like playing games, and some people like beating them. You seem to fall in the latter category which does not fit the build of this particular game. Asking for the ability to purchase your way to beating the game with outside currency defeats the whole point of a sub game from a game-play standpoint.
    (4)

  3. #3
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Lollie View Post
    Asking for the ability to purchase your way to beating the game with outside currency defeats the whole point of a sub game from a game-play standpoint.
    You have no understanding whatsoever of me or my posts, but I am not going to explain it again.

    [crating] should be very hard
    No one said anything about it being too difficult.

    All RPGs are about levelling
    There are RPGs with no levels and RPGs where you can buy a maxed out character/ability and still have plenty of stuff to do.

    You sound more like you want stuff to be handed out like candy
    Don't run your mouth if you have no understanding of what I am saying.

    Ya'll care way too much about what people like to do with their free time. A handful of your own business never hurt anybody.

    Anyway, my post was for SE to read, not other players who have no power over the game. If I'll add some stuff if I remember.


    So what happens to the people who aren't willing or can't pay to get the best gear right away?
    They group with people who also aren't willing or can't pay to get the best gear right away like they are now. Not every who raids can afford crafted melded gear on release, yet they raid anyway. It would no change a thing. Hardcore players already do not group with casuals. Plus, like you said below, even if those people bought the levels and the gear, they still wouldn't be able to beat it, so why do you care?

    If you could literally buy your gear, materia, house, crafting mats, and pretty much anything in the game.. what would be the point?
    I don't know because I would not buy gil or tomestones. But I don't have to know or care either. People who do find it fun have their reasons.



    Please tell me: What kind of effort would YOU put into a game and what do you enjoy about a game in general?
    I like most of the game. The only thing I never had any interest in is PvP. Loved raiding and glamour, although the system is terrible but that's been talked about a lot in the past and I have nothing new to add to the conversation, so I didn't bother with it.
    But running the same dungeon countless times for that one chest piece, or minion, or card drop is absurd. Effort is not a problem when the content is fun - learning raids and primal battles is tons of fun - having to wait a week to do it again is not fun, running it 40 times because the item you want has not dropped yet is not fun, having to run it another 80 times in hopes to get the drops you need to desynth in hopes to get the drop you want for a shirt you'll wear one week is not fun. It turns every activity in the game that used to be fun into this mechanical routine you don't even pay attention to anymore.

    I don't know why you are all so focues on how much effort I want (or not) want to put into this game when I all have talked about are stuff most of you do when watching Nextlif on another screen. There is a 16 page thread on how the Yokai event is too grindy on the first page of this section... I am sure everyone would be distraught if it took 50 fates to get everything instead of 800 because you'd miss the other 750.
    (0)
    Last edited by Moqi; 08-13-2016 at 03:47 AM.

  4. #4
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Moqi View Post

    There are RPGs with no levels and RPGs where you can buy a maxed out character/ability and still have plenty of stuff to do.


    Don't run your mouth if you have no understanding of what I am saying.

    Ya'll care way too much about what people like to do with their free time. A handful of your own business never hurt anybody.

    Anyway, my post was for SE to read, not other players who have no power over the game. If I'll add some stuff if I remember.
    1) Yes, but this isnt an RPG without levels - if you want that: Play one of them?

    2) I dont care how someone is spending their free time - as long as it doesnt hurt how I like spending mine. As we explained to you, buying your way through the game would affect the game as a whole system, lock people out of groups because they dont like to spend real money on gear, take the feeling of "progress" away, crush the market and ruin gathering and crafting - we can argue about those systems being optimal as they are right now but just destroying them isnt a good fix, wouldnt you agree?

    3) Well, your post was to give your feedback, right? We are doing the same here - by telling SE that some of your suggestions are not welcome. Not that they wouldnt know that themself, I hope... if you say we have no power over the game, the same goes for you, so why bother posting? We all have some sort of power by giving our feedback and thats why I'm speaking up here: I dont like some of your suggestiongs and as much as you want SE to know that you would like to buy your way to level 60 I want them to know that thats a really, really bad idea that some people do NOT like. So, please... if you cant defend your point, dont just tell those who disagree with you and argue for that to shut up...
    (10)

  5. #5
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Moqi View Post
    I don't know because I would not buy gil or tomestones. But I don't have to know or care either. People who do find it fun have their reasons.
    You are clearly oblivious to the fact that this would affect you and other players massively whether they bought them or not.

    You failed to quote the part where I said the market would crash and people would have max level gear after a patch was released.

    Good luck finding a group to raid with when you're still in 230 gear and the people buying tomes already have BiS and max melded gear. You need to think again if you think anyone will find a group if they're not maxed, regardless of how many other people aren't. Its hard enough to find a group as it is.

    Good luck with your roulette queue times because half of the player base no longer needs it.

    Good luck trying to buy glamours and the majority of crafted items because most crafters no longer need the gil and have no incentive to make certain items anymore.

    Get your head out of the clouds.
    (6)
    Last edited by WinterLuna; 08-13-2016 at 03:57 AM.

  6. #6
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Moqi View Post

    They group with people who also aren't willing or can't pay to get the best gear right away like they are now. Not every who raids can afford crafted melded gear on release, yet they raid anyway. It would no change a thing. Hardcore players already do not group with casuals. Plus, like you said below, even if those people bought the levels and the gear, they still wouldn't be able to beat it, so why do you care?
    This was in response to my pointing out the obvious, if you can buy tomes and there's no cap on tomes, people could have the complete tomes set and have ideal raiding progression gear on day one.

    Apparently, this is not prohibitive to people who cannot afford to PAY to have the best gear for savage raiding because they can still play and grind for it.

    What OP doesn't realize (likely because OP doesn't raid and hasn't been an active subscriber since 2.5) is that statics form AT THE BEGINNING of the patch, and they stay together (perhaps replacing members as they drop) for the whole raid because these raids it's critical to know your team and to know they understand how to work the fight and to be on the same page. New statics don't just form mid-patch, everyone's already cleared the content at that point and there's no interest. And people who cleared already don't want to carry/teach new people the fight. And frankly, if people are worried about not being able to get into a static later on the patch, the people who actually commit to doing that when you could pay to have a guaranteed spot in a raid on the first day is going to be abysmal. Basically, because of simply social dynamics, people who cannot pay for the best gear will NOT be able to raid in this game anymore. Period. Do you have any concept of how unfair that is to high school kids who still live with their parents, or college students with a limited income (or really, anyone who can just afford to pay the subscription and doesn't have the budget for anything else, which could be said of any demographic)?

    Furthermore, if people cannot clear the raids because they didn't practice their job to earn their gear and just bought it so the skill level is total crap, how fun do you think that would be for the people who DO know their jobs and who DO want to clear the raid? I'd be furious and I can't imagine I'd raid that long. I'd prolly write raiding off as a lost cause in general.

    Basically, your proposition will kill raiding. People will either 1)get fed up with p2w casuals and quit 2)be a p2w casual and never clear or 3) never be able to get in in the first place.

    The fact that you think this would be an IMPROVEMENT for the game means that you are either really, really short-sighted to the point of being willfully blind, or a troll. I bid you good day, sir. o7
    (4)

  7. #7
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Basically, your proposition will kill raiding. People will either 1)get fed up with p2w casuals and quit 2)be a p2w casual and never clear or 3) never be able to get in in the first place.
    Or 4) people chose their raid team based on skills like they always do, because having the best gear gives you 0 advantage if you can't put it to use. I never had the best gear but found a static anyway. It's not P2W anyway, it would pay to save some time doing boring stuff you'd rather not do in the first place.


    If things are fine the way they are, people would keep doing what they are doing. If you are so worried that people would take the alternative maybe it's because what they are doing now does not appeal to them much. I play(ed) lots of F2P games, sometimes even P2W, and never spent a cent because going to the cash shop would mean that the actual game is more frustrating than fun. For P2W games, that is kind of expected at some point. In a sub game, it should not.

    I don't know why you are so against it as if it were a new concept. Plenty of games do it and there are none of the disastrous consequences you speak of.

    People aren't quitting because of lockouts.
    I did, so, +1.
    (0)

  8. #8
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    If there were no lockouts - may it be weekly cap on tomes, daily maps, levequests whatever - people would burn through this content in a week and claim they're bored. Having daily lockouts on things gives you a reason to log in every day - obviously thats good for SE to keep us playing. But its also something that I like in a way because I can log in, grab some of my daily stuff and log off again. I like playing the game and having a reason&something to do everyday is actually something I enjoy! I wouldnt gather as much maps as I do now if I could just get them whenever. You can stack your levequests (and tbh - there not that important anymore; exp from dungeons has been buffed and crafting&gathering has gotten new ways to level). Tomes are somehow preventing that you're burning out to fast, outgear content to fast and they're also making kinda sure that no one is gonna ask a ridicoulus ilvl of you in PF.

    And yes, bad players will be bad players - but we dont have to make it to easy for them to not care about the game and how to play it, alright?

    While some of your points are valid and good - I'd like a token system for gear too! - other are just outright terrible, sorry. And they sound more as if you'd like to play a singleplayer game. One can argue that its bad design to put lockouts etc. but I firmly believe that SE CANT produce enough content to keep us busy between patch circles if they dont slow us down - we gonna burn through content in a week (people are already doing this), dont log in for the next three weeks, wont renew our subs, wait for the next patch, pay for a month, repeat... thats bad for the game, SE, the playerbase - everyone. Unless you can offer a better system, I believe this is the best solution there is.

    You can ofc disagree and give negative feedback - but you should probably also understand that some things just HAVE to be the way they are, even if a lot of people arent thrilled with them. Also... you havent played through HW, right? We can craft ilvl220 gear. You can farm Midas for 220. You can get a 235 weapon from Nidhogg. You get one peace each week from the latest raid. Many ways to gear up, no need to put anything into the cashshop, surely not tomes... if you need to have everything right now go and play... eh, wait I dont even know a game that just gives you everything right away...
    (2)
    Last edited by Vidu; 08-13-2016 at 12:53 AM.

  9. #9
    Player
    MaeIsMean's Avatar
    Join Date
    Sep 2015
    Posts
    271
    Character
    Nex Ixchel
    World
    Zalera
    Main Class
    Summoner Lv 90
    You must be new to MMO's.... Sounds like you want a single player game. Everything you hate is all part of MMO playstyles. Ways to prevent burnout. Ways to keep people playing. Carrots on sticks. Sorry you don't want to put any actual effort into getting gear, but seriously, tomes in the cash shop?! It's REALLY not that hard. Really.
    (8)

  10. #10
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I understand the lockouts but with extra classes added I do believe the caps and lockouts should be increased slightly 900 tomes 2 drops from weeping etc. This especially needs to be the case if more classes are added in 4.0.

    As for buying gil, tomes, exp etc get a grip
    (1)

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