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  1. #21
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Unless you can offer a better system, I believe this is the best solution there is.
    I don't think it's important to log in every day so I don't see it as a better system. As far as I am concerned there is enough content already to keep me interested for 3 months, all the grinding is actually preventing me from enjoying it to the point that when I stopped considering stuff that weren't worth my efforts anymore (because the process in acquiring them was not fun, not because of difficulty) I had nothing else left to do but level other classes and quit the game.
    I don't know if it's a better system but for me it is certanly a more fun one. And fun's what brings me back to a game, not items to check off on a weekly list.

    I dont even know a game that just gives you everything right away...
    Most games have a reward at the end of a quest, and if you want more, you simply do the quest again... whenever you like. This is all I'm asking. It's not about having it all now, it's about there being no reason not to have it except the game telling me to wait, which would not be that big of a deal if I weren't paying for all the days where I have to wait as well. It feels like playing a F2P game with an energy system.

    Sorry you don't want to put any actual effort into getting gear, but seriously, tomes in the cash shop?! It's REALLY not that hard. Really.
    No one said anything about it being hard. Leveling and getting gil and tomestones is bot-level activity and requires no effort at all. I already said it and it's a really easy concept so I'm not explaining it a third time - it is a matter of convenience: trading time spent on a monotonous and incredibly boring activity in exchange for the sub money you would've spent getting it yourself. Tomestones do not reward skills, they reward time spent logged in, because that's how easy they are to get. Again, it feels like a F2P game. Mobius literally rewards you with magicite every 10 hours and all you need to do to collect it is press a button, and that is exactly how tomestones in FFXIV feel, except you have to spend those 10 hours doing boring stuff instead of what you like.
    Rewarding raid weapons would be unfair because no amount of time will ever get you those if you don't put the effort required. Now that is giving an advantage to people who pay money. Personally I wouldn't care about that either but at least I can see why others would be upset about that...

    And yeah, I keep talking about Mobius because FFXIV has the same walls of a F2P game but no way to get around them, and F2P games, which are designed to have frustrating mechanics to get you to spend money and get rid of them, deal with those better.
    (0)

  2. #22
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Moqi View Post
    No one said anything about it being hard. Leveling and getting gil and tomestones is bot-level activity and requires no effort at all. I already said it and it's a really easy concept so I'm not explaining it a third time - it is a matter of convenience
    Dude.. Seriously.. Leveling, getting rich, gearing up, etc are always be parts of an RPG game.. And the effort spent in gaining so is always be the art of playing RPG.. Despite you call them bot activity and no effort needed, those things are exactly what makes the game enjoyable in my eyes and others..
    (7)

  3. #23
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Cool. Keep doing them. What's it to you if someone doesn't like it and would rather spend his playtime doing other things?
    (0)

  4. #24
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Moqi View Post
    I am not. I am explaining why, since SE welcomed people back but gave no other method for giving feedback to that welcoming. I don't know what you're doing here since you don't like reading other people's opinions (which don't concern you anyway, no one was talking to you).
    • The desired feedback is whether or not the free sub leads to a paid sub.
    • You must be new to forums since reding and responding to posts is kind of working as intended.
    • You wre implicitly talking to all readers of the forum with each and every post.
    • Your feedback - especially the cash shop stuff, such as it is, would destroy FFXIV and turn it into the illegitiomate child of free to pay, pay to win and FF. Something that is near universally despised not only on this forum, but within the player comunity.
    All of which leads me to say, as several others have, you are either new to MMORPGs or you would be better off playing a completely diffferent genre of game.

    BTW, I levelled Bard using Levequests alone, and there was plenty of XP, just set the difficukty to the max every time, also, they can be done by party, so every can level together that way. Crafting lvl 50 2+ stars is meant to be the crafting end-game. It should be very hard untiil you overgear it, which you do when you level past 50.

    Last, given the amount of XP Dungeons give, unless you are grinding the same small subset of easy dungeons, it's difficult for me top se how you can run them al often enough to burnout on thm, unless all you do is speedrun dungeons in a grind. And that would b a self-inflicted issue.

    Quote Originally Posted by Moqi View Post
    Leveling and getting gil and tomestones is bot-level activity and requires no effort at all.
    This is just silly, All RPGs are about levelling. MMORPGs are all about levelling, collecting tokens/gear and getting rich. Those are the long term goals for many. This game is about far more than end-game raiding, as it should be.

    P.S. all quests in this game give rewards, as do all trials, gungeons, raids, levequests, guild hests and even FATE. you talk as if that is not the case, and you are demonstrably wrong. You sound more like you want stuff to be handed out like candy, even more so than FFXIV already does.
    (3)
    Last edited by Kosmos992k; 08-13-2016 at 02:51 AM.

  5. #25
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by lvlagmarink View Post
    I'm beginning to think that if SE ever creates a content similar to tetris, playerbase would still complains about the RNG and asks for all the pieces to be box shape..
    Silly bird you need bars only not boxes, that way you can clear 4 lines at once for extra points and pad your parse.

    As to the OP, the reason why a lot of us play sub games as opposed to F2P is to avoid people who really arn't interested in the game to begin with, and would rather just buy their way through it. Some people like playing games, and some people like beating them. You seem to fall in the latter category which does not fit the build of this particular game. Asking for the ability to purchase your way to beating the game with outside currency defeats the whole point of a sub game from a game-play standpoint.
    (4)

  6. #26
    Player
    Norleas's Avatar
    Join Date
    May 2015
    Posts
    222
    Character
    Yuusha Sama
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Moqi View Post
    Well they do it already, it seems to me like they want it. I don't care how people get their gil/characters as long as they're having fun and it doesn't affect me.
    It'll affect me, because it'll kill the game's economy and plunge us into a great depression in eorzea.
    (4)

  7. #27
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Moqi View Post
    No one said anything about it being hard. Leveling and getting gil and tomestones is bot-level activity and requires no effort at all.
    You realise adding these to the cash shop would completely destroy the game for the majority of people?

    Games are for fun and a way of spending time. If you could literally buy your gear, materia, house, crafting mats, and pretty much anything in the game.. what would be the point?

    People who have real money to blow would already have gear to raid with as soon as a patch was released while those who don't would be struggling behind and trying to catch up. The market would turn to crap. Crafting and gathering would become obsolete.. why gather or craft anything at level 60 when you could just buy it with gil you've paid for?

    You really need to think this through and stop suggesting ideas like this off the bat.
    (3)

  8. #28
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Okay, let's think a sec about the repercussions of paying for gil/tomes if you don't want to grind it, and removing the weekly tome lockout

    Suddenly, with the right about of $$ you can have something akin to the best gear for progression of the savage raid within HOURS of the patch hitting. Then you see the party finders: LFG for Alex Savage, must have all tome items and ilvl(max). So what happens to the people who aren't willing or can't pay to get the best gear right away? Suddenly they can't find a group. Not to mention the people who have no business at all being in savage raids because they have little to no experience playing their job at level cap, since they didn't actually play their job to get the gear, they just bought it. Yay, so much fun for everyone!

    You are so short-sighted it's ridiculous. I think a single-player game might suit you better. Or a p2w phone app like Dragon World, where you can pay money to not play the game and just get it over faster.
    (2)
    Last edited by KaitlanKela; 08-13-2016 at 03:23 AM.

  9. #29
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Moqi View Post
    "I dont wanna log in daily and only do stuff I like"
    First: Yeah, you might not think its important to log in every day - but SE think it is. Giving rewards on a daily basis is how you keep people playing. Always hang a new carrot infront of them etc. I'm playing RPGs mostly for the story - so if there werent those daily things to do, I would play the story and unsub again -> money lost for SE. Limiting them is to keep them interesting, and some - lime maps - rare.

    So, you say you dont wanna do stuff you dont like for your tomes - can you tell me what it is you DO like then? There are different ways to earn your tomes - PvP, dungeons, maps, beast tribes... granted, the moste efficient way is doing your daily roulettes but if you dont enjoy that, you can pick another way!
    I dont really understand what you actually like about the game or want from it? Maybe our mindsets are totally different but buying my way to the top wouldnt be satsfying to me, it wouldnt feel like a "reward". And dont tell me again that in order to earn that reward I have to run boring dungeons - got it, you dont like them... but maybe FFXIV isnt for you then? Like others already said: They would have to change the whole system this game is working on...

    The way you're talking about "no effort at all" is needed to level, gather, craft... yeah sure, its mostly time consuming since only the endgame stuff requires real "effort" - but a person who would rather spend real money than put this little effort in to properly level their class and learn how to play it (because you dont learn how to do that by paying SE a few bucks and jump into Nidhogg EX) might be the person that would complain if the game would require them to pay real attention and let them wipe and wipe again in storyfights...

    Please tell me: What kind of effort would YOU put into a game and what do you enjoy about a game in general?
    (2)

  10. #30
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Lollie View Post
    Asking for the ability to purchase your way to beating the game with outside currency defeats the whole point of a sub game from a game-play standpoint.
    You have no understanding whatsoever of me or my posts, but I am not going to explain it again.

    [crating] should be very hard
    No one said anything about it being too difficult.

    All RPGs are about levelling
    There are RPGs with no levels and RPGs where you can buy a maxed out character/ability and still have plenty of stuff to do.

    You sound more like you want stuff to be handed out like candy
    Don't run your mouth if you have no understanding of what I am saying.

    Ya'll care way too much about what people like to do with their free time. A handful of your own business never hurt anybody.

    Anyway, my post was for SE to read, not other players who have no power over the game. If I'll add some stuff if I remember.


    So what happens to the people who aren't willing or can't pay to get the best gear right away?
    They group with people who also aren't willing or can't pay to get the best gear right away like they are now. Not every who raids can afford crafted melded gear on release, yet they raid anyway. It would no change a thing. Hardcore players already do not group with casuals. Plus, like you said below, even if those people bought the levels and the gear, they still wouldn't be able to beat it, so why do you care?

    If you could literally buy your gear, materia, house, crafting mats, and pretty much anything in the game.. what would be the point?
    I don't know because I would not buy gil or tomestones. But I don't have to know or care either. People who do find it fun have their reasons.



    Please tell me: What kind of effort would YOU put into a game and what do you enjoy about a game in general?
    I like most of the game. The only thing I never had any interest in is PvP. Loved raiding and glamour, although the system is terrible but that's been talked about a lot in the past and I have nothing new to add to the conversation, so I didn't bother with it.
    But running the same dungeon countless times for that one chest piece, or minion, or card drop is absurd. Effort is not a problem when the content is fun - learning raids and primal battles is tons of fun - having to wait a week to do it again is not fun, running it 40 times because the item you want has not dropped yet is not fun, having to run it another 80 times in hopes to get the drops you need to desynth in hopes to get the drop you want for a shirt you'll wear one week is not fun. It turns every activity in the game that used to be fun into this mechanical routine you don't even pay attention to anymore.

    I don't know why you are all so focues on how much effort I want (or not) want to put into this game when I all have talked about are stuff most of you do when watching Nextlif on another screen. There is a 16 page thread on how the Yokai event is too grindy on the first page of this section... I am sure everyone would be distraught if it took 50 fates to get everything instead of 800 because you'd miss the other 750.
    (0)
    Last edited by Moqi; 08-13-2016 at 03:47 AM.

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