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  1. #30
    Player
    Aryn_Lastrov's Avatar
    Join Date
    Feb 2015
    Posts
    29
    Character
    Aryn Lastrov
    World
    Odin
    Main Class
    Scholar Lv 60
    Quote Originally Posted by StouterTaru View Post
    The rotation is 15 seconds, with or without arrow.
    I do not comprehend this one bit at all. I don't have the cast times on me, but let's say fire 3 is 3.5secs, fire 2 3 secs, Flare is 4secs and transpose 0.5. For argument's sake I'll just reduce reduce the cast times by half a second while under arrow to demonstrate the dps increase.

    Fire 3 > Fire 2 x2 > Flare > Transpose is 3.5 + 2(3) + 4 + 0.5 = 14secs

    Let's pretend your rotation does 10,000 damage. This means your dps is 10,000/14 =714

    Now with arrow cast times, it becomes 3.5 (as fire 3 in ice does not change as you need 2 ticks) + 2(2.5) +3.5 + 0.5 = 12.5 secs

    10,000/12.5 = 800dps

    Obviously, you need to wait for you first mp tick before casting fire 3. The time that you save in astral fire may result in you getting an early mp tick. Other times you may get the same mp tick and the dps gain isn't as big, but you're dps will become higher quicker, then settle back down to the same (worst case scenario with a single aoe rotation). With a 30secs let lines or arrow, you are bound to get the early mp tick and see a dps increase

    Edit: I understand what you're saying now, that the time you save in fire is spent waiting on that mp tick. But with ley lines + arrow and/or a swiftcasted Flare I would assume that you'd get an early mp tick. Its also likely that the mobs will die around your Flare, and since arrow has sped up that part of the rotation, your Flare has come out early and your dps will be higher because of it. It's not a great card for aoe, but it is almost always a dps increase
    (1)
    Last edited by Aryn_Lastrov; 08-11-2016 at 08:18 PM.