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  1. #1
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60

    Card potencies (class specific)

    Alright guys, so this may end up being a question for reddit, but gonna try here first. We obviously all know that for certain classes, certain cards are better. Such as Arrow being the 100% best card for Blm 100% of the time.

    My question is this: (Assuming every player/class is completely optimal)
    What is the overall dps increase percentage of each card, per class.

    I've heard from my old servers top mch that Spear is best for them, bringing up Raging Strikes/Hawkseye/Wildfire/Reload/Rapid Fire etc. But not entirely sure how much of a dps gain that is.

    Like, Balance is a 10% dps increase. Period.
    But, again, bringing up Arrow and Blm, Arrow is more than a 10% dps increase if I'm not mistaken. So, do you guys know?

    Can anyone help out?
    (0)

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Anyendryyl View Post
    We obviously all know that for certain classes, certain cards are better. Such as Arrow being the 100% best card for Blm 100% of the time.
    Don't arrow my BLM AoE please, it's annoying and counter-productive to make my Fire3 cast time well under 3 seconds.
    (2)

  3. #3
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Just add a thunder before Fire III and it's ok
    Since in aoe mode you don't have enochian you can add thunder

    On the opposite i love all kind of arrow IN my Blm *3*
    Enhanced one are the best...
    I mean... With ley line or/and fey wind you don't even see the cast bar 8D
    (4)

  4. #4
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Nekotee View Post
    Just add a thunder before Fire III and it's ok
    So do less dps because I have arrow up? I normally just wait half a second after that first transpose tick, doing the same dps I would do without arrow.

    In any event, Arrow is not a dps gain in BLM AoE.
    (2)

  5. #5
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by StouterTaru View Post
    In any event, Arrow is not a dps gain in BLM AoE.
    Oh hmm I didn't know that. I'm always seeing people recommend that BLM gets priority on arrows, but it it ain't helping their aoe rotation then I guess I'll start giving them to other players.
    (2)

  6. #6
    Player
    AI_wass's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Ire Works
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ragology View Post
    Oh hmm I didn't know that. I'm always seeing people recommend that BLM gets priority on arrows, but it it ain't helping their aoe rotation then I guess I'll start giving them to other players.
    He's blatantly wrong. The bulk of BLM damage in mob pulls is in the Fire 2> Fire 2> Flare portion of the rotation, as should be obvious. Making that bit go faster, means more DPS. As for making Fire 3's cast time under 3 seconds, any competent BLM is going to be putting Leylines on cooldown as often as possible without compromising it for the boss encounter. It's 90s cooldown means it should be up for every other pull or so. With Leylines, they have to hold off on that next Fire 3 for a bit, anyways.
    (4)

  7. #7
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by AI_wass View Post
    He's blatantly wrong. The bulk of BLM damage in mob pulls is in the Fire 2> Fire 2> Flare portion of the rotation, as should be obvious. Making that bit go faster, means more DPS.
    Ideal AoE Flare rotation is 15 seconds and takes around 900 spell speed. To drop that to a 12 second rotation, you need a GCD around 1.6 seconds and perfect timing.

    For that same reason, Ley Lines in an AoE is not what a competent BLM does.
    (0)

  8. #8
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by AI_wass View Post
    He's blatantly wrong. The bulk of BLM damage in mob pulls is in the Fire 2> Fire 2> Flare portion of the rotation, as should be obvious. Making that bit go faster, means more DPS. As for making Fire 3's cast time under 3 seconds, any competent BLM is going to be putting Leylines on cooldown as often as possible without compromising it for the boss encounter. It's 90s cooldown means it should be up for every other pull or so. With Leylines, they have to hold off on that next Fire 3 for a bit, anyways.
    No. No. No. No. No.
    Making the fast part of the rotation faster doesn't make overall DPS go up when you still have to wait the same amount for the MP tick.
    EG-1000 potency over 15s is 1000 potency. 1000 potency over 14 seconds with a 1 second wait is still 1000 potency per 15 seconds. (please don't worry about the numbers, I know they're not accurate, the principle is the same because math)

    You don't ever use Ley Lines in AoE. You still can't get enough SS to knock down the server tick wait. Using LeyLines just makes you look busy.
    (0)

  9. #9
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    You Don't lose dps by adding à DoT
    Plus under arrow casting the arrow will basicly make you as much time as waiting for the second tick
    Plus having possible thundercloud proc give you more dps

    And possibility to spread it even more
    (2)

  10. #10
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Nekotee View Post
    You Don't lose dps by adding à DoT
    Plus under arrow casting the arrow will basicly make you as much time as waiting for the second tick
    Plus having possible thundercloud proc give you more dps

    And possibility to spread it even more
    Every TC proc you spread is a NOT F2 and delays your Flare. Which when facing mobs of 3 or more is a DPS loss.
    It's also a straight up DPS loss (without procs) because while casting T1 it delays your casting of F2s and Flare.

    The ONLY time it would be a DPS increase is if you're doing your single target rotation on a group. Which is still worse than your AoE rotation.

    Also, just to ensure people are aware, as I see people doing it wrong basically every time I'm in a dungeon, the AoE rotation is:
    F3-F2-F2-F2-Flare
    Transpose
    B3-F3-F2-F2-Flare
    Transpose
    B3-F3-F2-F2-Flare

    Add in Raging Strikes, Convert, Swiftcast, Flare as aggro allows.

    Also in reference to the OP. Please don't give me an Arrow or Ewer as a BLM, it messes with my MP ticks and rotation. Especially if I'm under Ley Lines. It can make me literally miss a mana tick going into the next AF phase an F4+ short of MP even if I cast a T1.
    Give it to someone else. I'll take a Balance card, but
    (0)
    Last edited by FunkyBunch; 08-05-2016 at 12:45 AM.

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